From fdb89a3f9a7dc1dbce33e367eb9d3d577586f70b Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 22 Mar 2020 17:27:32 +0100 Subject: Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets "Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295. --- misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj') diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj index 4b2870b67a..d21e78ccea 100644 --- a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj +++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj @@ -433,7 +433,7 @@ "$(inherited)", "$(PROJECT_DIR)", ); - PRODUCT_BUNDLE_IDENTIFIER = $identifier; + PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier; PRODUCT_NAME = "$(TARGET_NAME)"; PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug"; TARGETED_DEVICE_FAMILY = "1,2"; @@ -459,7 +459,7 @@ "$(inherited)", "$(PROJECT_DIR)", ); - PRODUCT_BUNDLE_IDENTIFIER = $identifier; + PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier; PRODUCT_NAME = "$(TARGET_NAME)"; PROVISIONING_PROFILE = "$provisioning_profile_uuid_release"; TARGETED_DEVICE_FAMILY = "1,2"; -- cgit v1.2.3