From cbc450c0e53dbfc31a30f5ebf37c51cee77cde5c Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Fri, 7 Feb 2020 02:52:05 +0100 Subject: Huge Debugger/EditorDebugger refactor. --- main/main.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'main') diff --git a/main/main.cpp b/main/main.cpp index 9f1d9ce5fe..efcbf04585 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -44,6 +44,7 @@ #include "core/project_settings.h" #include "core/register_core_types.h" #include "core/script_debugger_local.h" +#include "core/script_debugger_remote.h" #include "core/script_language.h" #include "core/translation.h" #include "core/version.h" @@ -58,7 +59,6 @@ #include "main/tests/test_main.h" #include "modules/register_module_types.h" #include "platform/register_platform_apis.h" -#include "scene/debugger/script_debugger_remote.h" #include "scene/main/scene_tree.h" #include "scene/main/viewport.h" #include "scene/register_scene_types.h" @@ -1657,12 +1657,6 @@ bool Main::start() { if (!project_manager && !editor) { // game if (game_path != "" || script != "") { - if (script_debugger && script_debugger->is_remote()) { - ScriptDebuggerRemote *remote_debugger = static_cast(script_debugger); - - remote_debugger->set_scene_tree(sml); - } - //autoload List props; ProjectSettings::get_singleton()->get_property_list(&props); -- cgit v1.2.3