From 8f4ac7bc4a72ea76e27c7afea28760e041569465 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 8 Jun 2021 19:52:48 +0200 Subject: Tweak the physics FPS property hint to only allow reasonable values Physics FPS above 1000 cause the whole project to slow down and are not very practical in the first place (since no CPU currently available can keep up). --- main/main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'main') diff --git a/main/main.cpp b/main/main.cpp index d67761db55..873a6a738c 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1333,13 +1333,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF_BASIC("physics/common/physics_fps", 60)); ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_fps", PropertyInfo(Variant::INT, "physics/common/physics_fps", - PROPERTY_HINT_RANGE, "1,120,1,or_greater")); + PROPERTY_HINT_RANGE, "1,1000,1")); Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5)); Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0)); ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps", PropertyInfo(Variant::INT, "debug/settings/fps/force_fps", - PROPERTY_HINT_RANGE, "0,120,1,or_greater")); + PROPERTY_HINT_RANGE, "0,1000,1")); GLOBAL_DEF("debug/settings/stdout/print_fps", false); GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false); -- cgit v1.2.3