From 0749906d8ab18f1150699d0d0f7df4e71f4e47f8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 8 Jan 2020 12:23:37 +0100 Subject: Gamepad: Fix parsing order for SDL2 controller databases We were overriding values from `gamecontrollerdb.txt` (current, updated upstream) with `gamecontrollerdb_205.txt` (legacy, SDL 2.0.5) and then `gamecontrollerdb_204.txt` (legacy, SDL 2.0.4). There was a comment to warn about this but it seems it did not prevent using the wrong order for all this time... Now `gamecontrollerdb.txt` mappings will properly override outdated ones present in the `204` and `205` variants. --- main/SCsub | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'main/SCsub') diff --git a/main/SCsub b/main/SCsub index 73cec1d250..e1efc7e6ed 100644 --- a/main/SCsub +++ b/main/SCsub @@ -9,8 +9,8 @@ env.main_sources = [] env.add_source_files(env.main_sources, "*.cpp") -# order matters here. higher index controller database files write on top of lower index database files -controller_databases = ["#main/gamecontrollerdb.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb_204.txt", "#main/godotcontrollerdb.txt"] +# Order matters here. Higher index controller database files write on top of lower index database files. +controller_databases = ["#main/gamecontrollerdb_204.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb.txt", "#main/godotcontrollerdb.txt"] env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases) env.CommandNoCache("#main/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(main_builders.make_default_controller_mappings)) -- cgit v1.2.3