From 86eb6951c76550ee2a8e874019e15e27a4d20c42 Mon Sep 17 00:00:00 2001 From: "Andrii Doroshenko (Xrayez)" Date: Sun, 9 Dec 2018 12:51:09 +0200 Subject: Fix duplicating visual shader nodes --- editor/plugins/visual_shader_editor_plugin.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'editor') diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index b084fe1915..f55adf6c7d 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -636,13 +636,15 @@ void VisualShaderEditor::_duplicate_nodes() { for (int i = 0; i < graph->get_child_count(); i++) { - if (Object::cast_to(graph->get_child(i))) { - int id = String(graph->get_child(i)->get_name()).to_int(); + GraphNode *gn = Object::cast_to(graph->get_child(i)); + if (gn) { + int id = String(gn->get_name()).to_int(); Ref node = visual_shader->get_node(type, id); Ref output = node; - if (output.is_valid()) //can't duplicate output + if (output.is_valid()) { // can't duplicate output continue; - if (node.is_valid()) { + } + if (node.is_valid() && gn->is_selected()) { nodes.push_back(id); } } -- cgit v1.2.3