From 16cfb97ca20ae04dc1d3a87dcc24cec5bb38266c Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 1 Sep 2021 17:49:57 +0200 Subject: Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose" The new terms are more descriptive of each button's actual function. --- editor/plugins/skeleton_2d_editor_plugin.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'editor') diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp index 7ef680d7ef..c350004f0f 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.cpp +++ b/editor/plugins/skeleton_2d_editor_plugin.cpp @@ -98,9 +98,10 @@ Skeleton2DEditor::Skeleton2DEditor() { options->set_text(TTR("Skeleton2D")); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton2D"), SNAME("EditorIcons"))); - options->get_popup()->add_item(TTR("Make Rest Pose (From Bones)"), MENU_OPTION_MAKE_REST); + options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_MAKE_REST); options->get_popup()->add_separator(); - options->get_popup()->add_item(TTR("Set Bones to Rest Pose"), MENU_OPTION_SET_REST); + // Use the "Overwrite" word to highlight that this is a destructive operation. + options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_SET_REST); options->set_switch_on_hover(true); options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton2DEditor::_menu_option)); -- cgit v1.2.3