From b95219ef0f48261a277dda224cc30cc212221c4f Mon Sep 17 00:00:00 2001 From: Henrique Coura Date: Thu, 19 Jan 2023 16:34:05 -0300 Subject: Fix SceneImportSettings perf issues --- editor/import/scene_import_settings.cpp | 17 ++++++++++++++--- editor/import/scene_import_settings.h | 2 ++ 2 files changed, 16 insertions(+), 3 deletions(-) (limited to 'editor') diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index 044f7475c2..f610277c58 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -64,6 +64,11 @@ class SceneImportSettingsData : public Object { current[p_name] = p_value; + // SceneImportSettings must decide if a new collider should be generated or not + if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE) { + SceneImportSettings::get_singleton()->request_generate_collider(); + } + if (SceneImportSettings::get_singleton()->is_editing_animation()) { if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) { if (ResourceImporterScene::get_animation_singleton()->get_option_visibility(path, p_name, current)) { @@ -420,9 +425,9 @@ void SceneImportSettings::_update_view_gizmos() { return; } for (const KeyValue &e : node_map) { - bool generate_collider = false; + bool show_collider_view = false; if (e.value.settings.has(SNAME("generate/physics"))) { - generate_collider = e.value.settings[SNAME("generate/physics")]; + show_collider_view = e.value.settings[SNAME("generate/physics")]; } MeshInstance3D *mesh_node = Object::cast_to(e.value.node); @@ -436,7 +441,7 @@ void SceneImportSettings::_update_view_gizmos() { CRASH_COND_MSG(descendants.is_empty(), "This is unreachable, since the collider view is always created even when the collision is not used! If this is triggered there is a bug on the function `_fill_scene`."); MeshInstance3D *collider_view = static_cast(descendants[0].operator Object *()); - collider_view->set_visible(generate_collider); + collider_view->set_visible(show_collider_view); if (generate_collider) { // This collider_view doesn't have a mesh so we need to generate a new one. @@ -466,6 +471,8 @@ void SceneImportSettings::_update_view_gizmos() { collider_view->set_transform(transform); } } + + generate_collider = false; } void SceneImportSettings::_update_camera() { @@ -530,6 +537,10 @@ void SceneImportSettings::_load_default_subresource_settings(HashMapstart(); } diff --git a/editor/import/scene_import_settings.h b/editor/import/scene_import_settings.h index 6481221ad6..69bf58b627 100644 --- a/editor/import/scene_import_settings.h +++ b/editor/import/scene_import_settings.h @@ -191,6 +191,7 @@ class SceneImportSettings : public ConfirmationDialog { void _load_default_subresource_settings(HashMap &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category); bool editing_animation = false; + bool generate_collider = false; Timer *update_view_timer = nullptr; @@ -199,6 +200,7 @@ protected: public: bool is_editing_animation() const { return editing_animation; } + void request_generate_collider(); void update_view(); void open_settings(const String &p_path, bool p_for_animation = false); static SceneImportSettings *get_singleton(); -- cgit v1.2.3