From b11d15d5c3299d15db20ed4f8318a2be5f9d2ff0 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Thu, 3 Oct 2019 10:40:26 +0300 Subject: Makes Texture and TextureUniform in visual shaders to use UV by default --- editor/plugins/visual_shader_editor_plugin.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'editor') diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 2e20e068d7..c962751c7a 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -665,6 +665,15 @@ void VisualShaderEditor::_update_graph() { label->set_text(name_left); label->add_style_override("normal", label_style); //more compact hb->add_child(label); + + if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) { + + Label *hint_label = memnew(Label); + hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]"); + hint_label->add_color_override("font_color", get_color("font_color_readonly", "TextEdit")); + hint_label->add_style_override("normal", label_style); + hb->add_child(hint_label); + } } } -- cgit v1.2.3