From 051f02a3a096f46f332b2cb8b7849b12b9c80c41 Mon Sep 17 00:00:00 2001 From: JFonS Date: Tue, 28 Apr 2020 16:41:01 +0200 Subject: Keep mouse inside 3D viewport rotation widget Hide and keep the mouse in place when the user oribts the scene via the 3D rotation widget. --- editor/plugins/node_3d_editor_plugin.cpp | 13 ++++++++++--- editor/plugins/node_3d_editor_plugin.h | 1 + 2 files changed, 11 insertions(+), 3 deletions(-) (limited to 'editor') diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 55b50f526c..ead3813734 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -51,7 +51,6 @@ #include "scene/gui/subviewport_container.h" #include "scene/resources/packed_scene.h" #include "scene/resources/surface_tool.h" -#include "servers/display_server.h" #define DISTANCE_DEFAULT 4 @@ -196,12 +195,20 @@ void ViewportRotationControl::_gui_input(Ref p_event) { _update_focus(); } orbiting = false; + if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) { + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); + Input::get_singleton()->warp_mouse_position(orbiting_mouse_start); + } } } const Ref mm = p_event; if (mm.is_valid()) { if (orbiting) { + if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) { + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED); + orbiting_mouse_start = mm->get_global_position(); + } viewport->_nav_orbit(mm, viewport->_get_warped_mouse_motion(mm)); focused_axis = -1; } else { @@ -2210,14 +2217,14 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) { } // Hide mouse like in an FPS (warping doesn't work) - DisplayServer::get_singleton()->mouse_set_mode(DisplayServer::MOUSE_MODE_CAPTURED); + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED); } else if (freelook_active && !active_now) { // Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential cursor = camera_cursor; // Restore mouse - DisplayServer::get_singleton()->mouse_set_mode(DisplayServer::MOUSE_MODE_VISIBLE); + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); } freelook_active = active_now; diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 71da14ae1a..fdc0741651 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -158,6 +158,7 @@ class ViewportRotationControl : public Control { Node3DEditorViewport *viewport = nullptr; Vector axis_colors; Vector axis_menu_options; + Vector2i orbiting_mouse_start; bool orbiting = false; int focused_axis = -2; -- cgit v1.2.3