From e10e7c8ea41b7162f614a9396a10b90eb92685a0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 17 Mar 2022 19:44:13 +0100 Subject: i18n: Sync editor translation POs with template (cherry picked from commit 93a3d47edcc1b3dabb81df55a8faf6f1cc22d1b3) --- editor/translations/mi.po | 18291 +++++++++++++++++++++++++++++--------------- 1 file changed, 12303 insertions(+), 5988 deletions(-) (limited to 'editor/translations/mi.po') diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 322a593bd0..d44b4d7cfa 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -11,6 +11,98 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" +#: core/bind/core_bind.cpp +msgid "Screen Orientation" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Window" +msgstr "" + +#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Error" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Result" +msgstr "" + +#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp +msgid "Memory" +msgstr "" + +#: core/command_queue_mt.cpp core/message_queue.cpp +#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles2/rasterizer_scene_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp +#: servers/visual_server.cpp +msgid "Limits" +msgstr "" + +#: core/command_queue_mt.cpp +msgid "Command Queue" +msgstr "" + +#: core/command_queue_mt.cpp +msgid "Multithreading Queue Size (KB)" +msgstr "" + +#: core/image.cpp modules/visual_script/visual_script.cpp +#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp +msgid "Data" +msgstr "" + +#: core/io/file_access_network.cpp core/register_core_types.cpp +#: editor/editor_settings.cpp editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Network" +msgstr "" + +#: core/io/file_access_network.cpp +msgid "Remote FS" +msgstr "" + +#: core/io/file_access_network.cpp +msgid "Page Size" +msgstr "" + +#: core/io/file_access_network.cpp +msgid "Page Read Ahead" +msgstr "" + +#: core/io/http_client.cpp +msgid "Connection" +msgstr "" + +#: core/io/http_client.cpp +msgid "Read Chunk Size" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Network Peer" +msgstr "" + +#: core/io/multiplayer_api.cpp +msgid "Root Node" +msgstr "" + +#: core/io/networked_multiplayer_peer.cpp +msgid "Transfer Mode" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Stream Peer" +msgstr "" + +#: core/io/udp_server.cpp +msgid "Max Pending Connections" +msgstr "" + #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." @@ -54,6 +146,367 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/message_queue.cpp +msgid "Message Queue" +msgstr "" + +#: core/message_queue.cpp +msgid "Max Size (KB)" +msgstr "" + +#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: modules/gdscript/editor/gdscript_highlighter.cpp +#: modules/gdscript/gdscript_editor.cpp +#: modules/gdscript/language_server/gdscript_text_document.cpp +#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp +#: scene/resources/material.cpp +msgid "Text Editor" +msgstr "" + +#: core/os/input.cpp editor/editor_settings.cpp +#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp +#: modules/gdscript/gdscript_editor.cpp +#: modules/gdscript/language_server/gdscript_text_document.cpp +#: scene/animation/animation_player.cpp scene/gui/control.cpp +#: scene/main/node.cpp scene/resources/material.cpp +msgid "Completion" +msgstr "" + +#: core/os/input.cpp editor/editor_settings.cpp +#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp +#: modules/gdscript/language_server/gdscript_text_document.cpp +#: scene/animation/animation_player.cpp scene/gui/control.cpp +#: scene/main/node.cpp scene/resources/material.cpp +msgid "Use Single Quotes" +msgstr "" + +#: core/os/input_event.cpp +msgid "Strength" +msgstr "" + +#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp +msgid "Application" +msgstr "" + +#: core/project_settings.cpp main/main.cpp +msgid "Config" +msgstr "" + +#: core/project_settings.cpp +msgid "Project Settings Override" +msgstr "" + +#: core/project_settings.cpp editor/editor_autoload_settings.cpp +#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp +#: editor/editor_profiler.cpp editor/project_manager.cpp +#: editor/settings_config_dialog.cpp scene/main/node.cpp +msgid "Name" +msgstr "" + +#: core/project_settings.cpp editor/editor_help.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Description" +msgstr "" + +#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: main/main.cpp +msgid "Run" +msgstr "" + +#: core/project_settings.cpp editor/editor_node.cpp +#: editor/run_settings_dialog.cpp main/main.cpp +msgid "Main Scene" +msgstr "" + +#: core/project_settings.cpp +msgid "Disable stdout" +msgstr "" + +#: core/project_settings.cpp +msgid "Disable stderr" +msgstr "" + +#: core/project_settings.cpp +msgid "Use Hidden Project Data Directory" +msgstr "" + +#: core/project_settings.cpp +msgid "Use Custom User Dir" +msgstr "" + +#: core/project_settings.cpp +msgid "Custom User Dir Name" +msgstr "" + +#: core/project_settings.cpp editor/animation_track_editor.cpp +#: editor/editor_audio_buses.cpp servers/audio_server.cpp +msgid "Audio" +msgstr "" + +#: core/project_settings.cpp +msgid "Default Bus Layout" +msgstr "" + +#: core/project_settings.cpp editor/editor_export.cpp +#: editor/editor_file_system.cpp editor/editor_node.cpp +#: editor/editor_settings.cpp editor/script_create_dialog.cpp +#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp +msgid "Editor" +msgstr "" + +#: core/project_settings.cpp +msgid "Main Run Args" +msgstr "" + +#: core/project_settings.cpp +msgid "Search In File Extensions" +msgstr "" + +#: core/project_settings.cpp +msgid "Script Templates Search Path" +msgstr "" + +#: core/project_settings.cpp editor/editor_node.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: core/project_settings.cpp +msgid "Autoload On Startup" +msgstr "" + +#: core/project_settings.cpp +msgid "Plugin Name" +msgstr "" + +#: core/project_settings.cpp scene/2d/collision_object_2d.cpp +#: scene/3d/collision_object.cpp scene/gui/control.cpp +msgid "Input" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Accept" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Select" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Cancel" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Focus Next" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Focus Prev" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Left" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Right" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Up" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Down" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Page Up" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Page Down" +msgstr "" + +#: core/project_settings.cpp +msgid "UI Home" +msgstr "" + +#: core/project_settings.cpp +msgid "UI End" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp +#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp +#: servers/physics_2d/physics_2d_server_wrap_mt.h +#: servers/physics_2d/space_2d_sw.cpp +msgid "Physics" +msgstr "" + +#: core/project_settings.cpp editor/editor_settings.cpp +#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp +#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp +#: scene/3d/physics_body.cpp scene/resources/world.cpp +#: servers/physics/space_sw.cpp +msgid "3D" +msgstr "" + +#: core/project_settings.cpp +msgid "Smooth Trimesh Collision" +msgstr "" + +#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles2/rasterizer_scene_gles2.cpp +#: drivers/gles2/rasterizer_storage_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp +#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp +#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp +#: servers/visual_server.cpp +msgid "Rendering" +msgstr "" + +#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp +#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp +#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: servers/visual_server.cpp +msgid "Quality" +msgstr "" + +#: core/project_settings.cpp scene/animation/animation_tree.cpp +#: scene/main/scene_tree.cpp servers/visual_server.cpp +msgid "Filters" +msgstr "" + +#: core/project_settings.cpp +msgid "Sharpen Intensity" +msgstr "" + +#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp +#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp +#: main/main.cpp modules/gdscript/gdscript.cpp +#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp +#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp +#: servers/visual_server.cpp +msgid "Debug" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp +#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp +msgid "Settings" +msgstr "" + +#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Profiler" +msgstr "" + +#: core/project_settings.cpp +msgid "Max Functions" +msgstr "" + +#: core/project_settings.cpp +msgid "Compression" +msgstr "" + +#: core/project_settings.cpp +msgid "Formats" +msgstr "" + +#: core/project_settings.cpp +msgid "Zstd" +msgstr "" + +#: core/project_settings.cpp +msgid "Long Distance Matching" +msgstr "" + +#: core/project_settings.cpp +msgid "Compression Level" +msgstr "" + +#: core/project_settings.cpp +msgid "Window Log Size" +msgstr "" + +#: core/project_settings.cpp +msgid "Zlib" +msgstr "" + +#: core/project_settings.cpp +msgid "Gzip" +msgstr "" + +#: core/project_settings.cpp platform/android/export/export.cpp +msgid "Android" +msgstr "" + +#: core/project_settings.cpp +msgid "Modules" +msgstr "" + +#: core/register_core_types.cpp +msgid "TCP" +msgstr "" + +#: core/register_core_types.cpp +msgid "Connect Timeout Seconds" +msgstr "" + +#: core/register_core_types.cpp +msgid "Packet Peer Stream" +msgstr "" + +#: core/register_core_types.cpp +msgid "Max Buffer (Power of 2)" +msgstr "" + +#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp +msgid "SSL" +msgstr "" + +#: core/register_core_types.cpp main/main.cpp +msgid "Certificates" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_resource_picker.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource" +msgstr "" + +#: core/resource.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + +#: core/script_language.cpp +msgid "Source Code" +msgstr "" + +#: core/translation.cpp editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: core/translation.cpp +msgid "Test" +msgstr "" + +#: core/translation.cpp scene/resources/font.cpp +msgid "Fallback" +msgstr "" + #: core/ustring.cpp msgid "B" msgstr "" @@ -82,6 +535,104 @@ msgstr "" msgid "EiB" msgstr "" +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles2/rasterizer_scene_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp +msgid "Buffers" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +msgid "Canvas Polygon Buffer Size (KB)" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +msgid "Canvas Polygon Index Buffer Size (KB)" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp +#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp +#: servers/physics_2d/physics_2d_server_sw.cpp +#: servers/physics_2d/physics_2d_server_wrap_mt.h +#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp +msgid "2D" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +msgid "Snapping" +msgstr "" + +#: drivers/gles2/rasterizer_canvas_base_gles2.cpp +#: drivers/gles3/rasterizer_canvas_base_gles3.cpp +msgid "Use GPU Pixel Snap" +msgstr "" + +#: drivers/gles2/rasterizer_scene_gles2.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Immediate Buffer Size (KB)" +msgstr "" + +#: drivers/gles2/rasterizer_storage_gles2.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp +msgid "Lightmapping" +msgstr "" + +#: drivers/gles2/rasterizer_storage_gles2.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp +msgid "Use Bicubic Sampling" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Max Renderable Elements" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Max Renderable Lights" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Max Renderable Reflections" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Max Lights Per Object" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Subsurface Scattering" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Scale" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Follow Surface" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Weight Samples" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "Voxel Cone Tracing" +msgstr "" + +#: drivers/gles3/rasterizer_scene_gles3.cpp +msgid "High Quality" +msgstr "" + +#: drivers/gles3/rasterizer_storage_gles3.cpp +msgid "Blend Shape Max Buffer Size (KB)" +msgstr "" + #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "" @@ -276,7 +827,7 @@ msgstr "" msgid "Trigger" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp msgid "Capture" msgstr "" @@ -285,7 +836,8 @@ msgid "Nearest" msgstr "" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp -#: editor/property_editor.cpp +#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp msgid "Linear" msgstr "" @@ -334,8 +886,30 @@ msgstr "" msgid "Remove Anim Track" msgstr "" -#. TRANSLATORS: %s will be replaced by a phrase describing the target of track. -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Editors" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp +#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +msgid "Animation" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +msgid "Confirm Insert Track" +msgstr "" + +#. TRANSLATORS: %s will be replaced by a phrase describing the target of track. +#: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "" @@ -459,6 +1033,20 @@ msgstr "" msgid "Anim Move Keys" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp +#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +msgid "Transform" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Bezier" +msgstr "" + #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" @@ -523,7 +1111,8 @@ msgid "Seconds" msgstr "" #: editor/animation_track_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp +#: scene/resources/texture.cpp msgid "FPS" msgstr "" @@ -615,7 +1204,8 @@ msgstr "" msgid "Max Optimizable Angle:" msgstr "" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp +#: servers/visual_server.cpp msgid "Optimize" msgstr "" @@ -751,7 +1341,7 @@ msgstr "" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp +#: editor/code_editor.cpp modules/gdscript/gdscript.cpp msgid "Warnings" msgstr "" @@ -817,7 +1407,8 @@ msgstr "" msgid "Receiver Method:" msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/3d/room_manager.cpp +#: servers/visual_server.cpp msgid "Advanced" msgstr "" @@ -995,12 +1586,10 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp -msgid "Resource" -msgstr "" - #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp msgid "Path" msgstr "" @@ -1335,10 +1924,6 @@ msgstr "" msgid "Delete Effect" msgstr "" -#: editor/editor_audio_buses.cpp -msgid "Audio" -msgstr "" - #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "" @@ -1482,6 +2067,7 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp +#: modules/gdscript/gdscript.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -1516,12 +2102,6 @@ msgstr "" msgid "Node Name:" msgstr "" -#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp -#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp -#: editor/project_manager.cpp editor/settings_config_dialog.cpp -msgid "Name" -msgstr "" - #: editor/editor_autoload_settings.cpp msgid "Global Variable" msgstr "" @@ -1655,6 +2235,10 @@ msgstr "" msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" +#: editor/editor_export.cpp +msgid "Convert Text Resources To Binary On Export" +msgstr "" + #: editor/editor_feature_profile.cpp msgid "3D Editor" msgstr "" @@ -1664,6 +2248,7 @@ msgid "Script Editor" msgstr "" #: editor/editor_feature_profile.cpp +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Library" msgstr "" @@ -1811,6 +2396,9 @@ msgid "Import" msgstr "" #: editor/editor_feature_profile.cpp editor/project_export.cpp +#: platform/android/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +#: platform/windows/export/export.cpp msgid "Export" msgstr "" @@ -1846,6 +2434,10 @@ msgstr "" msgid "Manage Editor Feature Profiles" msgstr "" +#: editor/editor_feature_profile.cpp +msgid "Default Feature Profile" +msgstr "" + #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "" @@ -1915,6 +2507,34 @@ msgstr "" msgid "Save a File" msgstr "" +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Access" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +msgid "Display Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp +#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +msgid "Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Current Dir" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Current File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Current Path" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2011,6 +2631,10 @@ msgstr "" msgid "(Re)Importing Assets" msgstr "" +#: editor/editor_file_system.cpp +msgid "Reimport Missing Imported Files" +msgstr "" + #: editor/editor_help.cpp msgid "Top" msgstr "" @@ -2028,10 +2652,6 @@ msgstr "" msgid "Inherited by:" msgstr "" -#: editor/editor_help.cpp -msgid "Description" -msgstr "" - #: editor/editor_help.cpp msgid "Online Tutorials" msgstr "" @@ -2048,10 +2668,6 @@ msgstr "" msgid "default:" msgstr "" -#: editor/editor_help.cpp -msgid "Methods" -msgstr "" - #: editor/editor_help.cpp msgid "Theme Properties" msgstr "" @@ -2104,6 +2720,15 @@ msgid "" "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" +#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Help" +msgstr "" + +#: editor/editor_help.cpp +msgid "Sort Functions Alphabetically" +msgstr "" + #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" @@ -2266,6 +2891,7 @@ msgid "Up" msgstr "" #: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: scene/main/node.cpp msgid "Node" msgstr "" @@ -2766,6 +3392,152 @@ msgstr "" msgid "%d more files" msgstr "" +#: editor/editor_node.cpp +msgid "" +"Unable to write to file '%s', file in use, locked or lacking permissions." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene Naming" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp +#: servers/arvr/arvr_interface.cpp +msgid "Interface" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Scene Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Always Show Close Button" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Resize If Many Tabs" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Minimum Width" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Always Clear Output On Play" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Always Open Output On Play" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Always Close Output On Stop" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Auto Save" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Save Before Running" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save On Focus Loss" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Save Each Scene On Quit" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Quit Confirmation" +msgstr "" + +#: editor/editor_node.cpp +msgid "Show Update Spinner" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Continuously" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Vital Only" +msgstr "" + +#: editor/editor_node.cpp +msgid "Translate Properties" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restore Scenes On Load" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Show Thumbnail On Hover" +msgstr "" + +#: editor/editor_node.cpp editor/editor_settings.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Capitalize Properties" +msgstr "" + +#: editor/editor_node.cpp +msgid "Default Float Step" +msgstr "" + +#: editor/editor_node.cpp +msgid "Disable Folding" +msgstr "" + +#: editor/editor_node.cpp +msgid "Auto Unfold Foreign Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Horizontal Vector2 Editing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Horizontal Vector Types Editing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Resources In Current Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Resources To Open In New Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Default Color Picker Mode" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Username" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "SSH Public Key Path" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "SSH Private Key Path" +msgstr "" + #: editor/editor_node.cpp msgid "Dock Position" msgstr "" @@ -2782,10 +3554,6 @@ msgstr "" msgid "Add a new scene." msgstr "" -#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Scene" -msgstr "" - #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" @@ -2857,7 +3625,7 @@ msgid "Miscellaneous project or scene-wide tools." msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp -#: editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp msgid "Project" msgstr "" @@ -2865,10 +3633,6 @@ msgstr "" msgid "Project Settings..." msgstr "" -#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control" -msgstr "" - #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" msgstr "" @@ -2889,7 +3653,8 @@ msgstr "" msgid "Open User Data Folder" msgstr "" -#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +#: editor/editor_node.cpp editor/editor_settings.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "" @@ -2905,11 +3670,6 @@ msgstr "" msgid "Quit to Project List" msgstr "" -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -#: editor/project_export.cpp -msgid "Debug" -msgstr "" - #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" @@ -2996,10 +3756,6 @@ msgid "" "filesystem option is enabled." msgstr "" -#: editor/editor_node.cpp editor/script_create_dialog.cpp -msgid "Editor" -msgstr "" - #: editor/editor_node.cpp msgid "Editor Settings..." msgstr "" @@ -3040,10 +3796,6 @@ msgstr "" msgid "Manage Export Templates..." msgstr "" -#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp -msgid "Help" -msgstr "" - #: editor/editor_node.cpp msgid "Online Documentation" msgstr "" @@ -3121,10 +3873,6 @@ msgstr "" msgid "Save & Restart" msgstr "" -#: editor/editor_node.cpp -msgid "Update Continuously" -msgstr "" - #: editor/editor_node.cpp msgid "Update All Changes" msgstr "" @@ -3141,18 +3889,10 @@ msgstr "" msgid "FileSystem" msgstr "" -#: editor/editor_node.cpp -msgid "Inspector" -msgstr "" - #: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" -#: editor/editor_node.cpp -msgid "Output" -msgstr "" - #: editor/editor_node.cpp msgid "Don't Save" msgstr "" @@ -3306,6 +4046,7 @@ msgid "Installed Plugins:" msgstr "" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp msgid "Update" msgstr "" @@ -3364,7 +4105,9 @@ msgstr "" msgid "Frame #:" msgstr "" -#: editor/editor_profiler.cpp +#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/particles_material.cpp servers/visual_server.cpp msgid "Time" msgstr "" @@ -3372,6 +4115,19 @@ msgstr "" msgid "Calls" msgstr "" +#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Profiler Frame History Size" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Profiler Frame Max Functions" +msgstr "" + #: editor/editor_properties.cpp msgid "Edit Text:" msgstr "" @@ -3380,7 +4136,7 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp +#: editor/editor_properties.cpp scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -3483,6 +4239,10 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp +msgid "Edited Resource" +msgstr "" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -3491,6 +4251,10 @@ msgstr "" msgid "Extend Script" msgstr "" +#: editor/editor_resource_picker.cpp +msgid "Script Owner" +msgstr "" + #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -3522,11123 +4286,16674 @@ msgstr "" msgid "Did you forget the '_run' method?" msgstr "" -#: editor/editor_spin_slider.cpp -msgid "Hold %s to round to integers. Hold Shift for more precise changes." +#: editor/editor_settings.cpp +msgid "Editor Language" msgstr "" -#: editor/editor_sub_scene.cpp -msgid "Select Node(s) to Import" +#: editor/editor_settings.cpp +msgid "Display Scale" msgstr "" -#: editor/editor_sub_scene.cpp editor/project_manager.cpp -msgid "Browse" +#: editor/editor_settings.cpp +msgid "Custom Display Scale" msgstr "" -#: editor/editor_sub_scene.cpp -msgid "Scene Path:" +#: editor/editor_settings.cpp +msgid "Main Font Size" msgstr "" -#: editor/editor_sub_scene.cpp -msgid "Import From Node:" +#: editor/editor_settings.cpp +msgid "Code Font Size" msgstr "" -#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). -#: editor/editor_vcs_interface.cpp -msgid "%s Error" +#: editor/editor_settings.cpp +msgid "Font Antialiased" msgstr "" -#: editor/export_template_manager.cpp -msgid "Open the folder containing these templates." +#: editor/editor_settings.cpp +msgid "Font Hinting" msgstr "" -#: editor/export_template_manager.cpp -msgid "Uninstall these templates." +#: editor/editor_settings.cpp +msgid "Main Font" msgstr "" -#: editor/export_template_manager.cpp -msgid "There are no mirrors available." +#: editor/editor_settings.cpp +msgid "Main Font Bold" msgstr "" -#: editor/export_template_manager.cpp -msgid "Retrieving the mirror list..." +#: editor/editor_settings.cpp +msgid "Code Font" msgstr "" -#: editor/export_template_manager.cpp -msgid "Starting the download..." +#: editor/editor_settings.cpp +msgid "Dim Editor On Dialog Popup" msgstr "" -#: editor/export_template_manager.cpp -msgid "Error requesting URL:" +#: editor/editor_settings.cpp main/main.cpp +msgid "Low Processor Mode Sleep (µsec)" msgstr "" -#: editor/export_template_manager.cpp -msgid "Connecting to the mirror..." +#: editor/editor_settings.cpp +msgid "Unfocused Low Processor Mode Sleep (µsec)" msgstr "" -#: editor/export_template_manager.cpp -msgid "Can't resolve the requested address." +#: editor/editor_settings.cpp +msgid "Separate Distraction Mode" msgstr "" -#: editor/export_template_manager.cpp -msgid "Can't connect to the mirror." +#: editor/editor_settings.cpp +msgid "Automatically Open Screenshots" msgstr "" -#: editor/export_template_manager.cpp -msgid "No response from the mirror." +#: editor/editor_settings.cpp +msgid "Max Array Dictionary Items Per Page" msgstr "" -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed." +#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp +#: scene/register_scene_types.cpp +msgid "Theme" msgstr "" -#: editor/export_template_manager.cpp -msgid "Request ended up in a redirect loop." +#: editor/editor_settings.cpp editor/import_dock.cpp +msgid "Preset" msgstr "" -#: editor/export_template_manager.cpp -msgid "Request failed:" +#: editor/editor_settings.cpp +msgid "Icon And Font Color" msgstr "" -#: editor/export_template_manager.cpp -msgid "Download complete; extracting templates..." +#: editor/editor_settings.cpp +msgid "Base Color" msgstr "" -#: editor/export_template_manager.cpp -msgid "Cannot remove temporary file:" +#: editor/editor_settings.cpp +msgid "Accent Color" msgstr "" -#: editor/export_template_manager.cpp -msgid "" -"Templates installation failed.\n" -"The problematic templates archives can be found at '%s'." +#: editor/editor_settings.cpp +msgid "Contrast" msgstr "" -#: editor/export_template_manager.cpp -msgid "Error getting the list of mirrors." +#: editor/editor_settings.cpp +msgid "Relationship Line Opacity" msgstr "" -#: editor/export_template_manager.cpp -msgid "Error parsing JSON with the list of mirrors. Please report this issue!" +#: editor/editor_settings.cpp +msgid "Highlight Tabs" msgstr "" -#: editor/export_template_manager.cpp -msgid "Best available mirror" +#: editor/editor_settings.cpp +msgid "Border Size" msgstr "" -#: editor/export_template_manager.cpp -msgid "" -"No download links found for this version. Direct download is only available " -"for official releases." +#: editor/editor_settings.cpp +msgid "Use Graph Node Headers" msgstr "" -#: editor/export_template_manager.cpp -msgid "Disconnected" +#: editor/editor_settings.cpp +msgid "Additional Spacing" msgstr "" -#: editor/export_template_manager.cpp -msgid "Resolving" +#: editor/editor_settings.cpp +msgid "Custom Theme" msgstr "" -#: editor/export_template_manager.cpp -msgid "Can't Resolve" +#: editor/editor_settings.cpp +msgid "Show Script Button" msgstr "" -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Connecting..." +#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp +msgid "Filesystem" msgstr "" -#: editor/export_template_manager.cpp -msgid "Can't Connect" +#: editor/editor_settings.cpp +msgid "Directories" msgstr "" -#: editor/export_template_manager.cpp -msgid "Connected" +#: editor/editor_settings.cpp +msgid "Autoscan Project Path" msgstr "" -#: editor/export_template_manager.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Requesting..." +#: editor/editor_settings.cpp +msgid "Default Project Path" msgstr "" -#: editor/export_template_manager.cpp -msgid "Downloading" +#: editor/editor_settings.cpp +msgid "On Save" msgstr "" -#: editor/export_template_manager.cpp -msgid "Connection Error" +#: editor/editor_settings.cpp +msgid "Compress Binary Resources" msgstr "" -#: editor/export_template_manager.cpp -msgid "SSL Handshake Error" +#: editor/editor_settings.cpp +msgid "Safe Save On Backup Then Rename" msgstr "" -#: editor/export_template_manager.cpp -msgid "Can't open the export templates file." +#: editor/editor_settings.cpp +msgid "File Dialog" msgstr "" -#: editor/export_template_manager.cpp -msgid "Invalid version.txt format inside the export templates file: %s." +#: editor/editor_settings.cpp +msgid "Show Hidden Files" msgstr "" -#: editor/export_template_manager.cpp -msgid "No version.txt found inside the export templates file." +#: editor/editor_settings.cpp +msgid "Thumbnail Size" msgstr "" -#: editor/export_template_manager.cpp -msgid "Error creating path for extracting templates:" +#: editor/editor_settings.cpp +msgid "Docks" msgstr "" -#: editor/export_template_manager.cpp -msgid "Extracting Export Templates" +#: editor/editor_settings.cpp +msgid "Scene Tree" msgstr "" -#: editor/export_template_manager.cpp -msgid "Importing:" +#: editor/editor_settings.cpp +msgid "Start Create Dialog Fully Expanded" msgstr "" -#: editor/export_template_manager.cpp -msgid "Remove templates for the version '%s'?" +#: editor/editor_settings.cpp +msgid "Always Show Folders" msgstr "" -#: editor/export_template_manager.cpp -msgid "Uncompressing Android Build Sources" +#: editor/editor_settings.cpp +msgid "Property Editor" msgstr "" -#: editor/export_template_manager.cpp -msgid "Export Template Manager" +#: editor/editor_settings.cpp +msgid "Auto Refresh Interval" msgstr "" -#: editor/export_template_manager.cpp -msgid "Current Version:" +#: editor/editor_settings.cpp +msgid "Subresource Hue Tint" msgstr "" -#: editor/export_template_manager.cpp -msgid "Export templates are missing. Download them or install from a file." +#: editor/editor_settings.cpp +msgid "Color Theme" msgstr "" -#: editor/export_template_manager.cpp -msgid "Export templates are installed and ready to be used." +#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +msgid "Line Spacing" msgstr "" -#: editor/export_template_manager.cpp -msgid "Open Folder" +#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp +#: modules/gdscript/editor/gdscript_highlighter.cpp +msgid "Highlighting" msgstr "" -#: editor/export_template_manager.cpp -msgid "Open the folder containing installed templates for the current version." +#: editor/editor_settings.cpp +msgid "Syntax Highlighting" msgstr "" -#: editor/export_template_manager.cpp -msgid "Uninstall" +#: editor/editor_settings.cpp +msgid "Highlight All Occurrences" msgstr "" -#: editor/export_template_manager.cpp -msgid "Uninstall templates for the current version." +#: editor/editor_settings.cpp +msgid "Highlight Current Line" msgstr "" -#: editor/export_template_manager.cpp -msgid "Download from:" +#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp +msgid "Highlight Type Safe Lines" msgstr "" -#: editor/export_template_manager.cpp -msgid "Open in Web Browser" +#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp +#: modules/mono/csharp_script.cpp +msgid "Indent" msgstr "" -#: editor/export_template_manager.cpp -msgid "Copy Mirror URL" +#: editor/editor_settings.cpp editor/script_editor_debugger.cpp +#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Type" msgstr "" -#: editor/export_template_manager.cpp -msgid "Download and Install" +#: editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp +#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp +#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp +msgid "Size" msgstr "" -#: editor/export_template_manager.cpp -msgid "" -"Download and install templates for the current version from the best " -"possible mirror." +#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp +msgid "Auto Indent" msgstr "" -#: editor/export_template_manager.cpp -msgid "Official export templates aren't available for development builds." +#: editor/editor_settings.cpp +msgid "Convert Indent On Save" msgstr "" -#: editor/export_template_manager.cpp -msgid "Install from File" +#: editor/editor_settings.cpp +msgid "Draw Tabs" msgstr "" -#: editor/export_template_manager.cpp -msgid "Install templates from a local file." +#: editor/editor_settings.cpp +msgid "Draw Spaces" msgstr "" -#: editor/export_template_manager.cpp editor/find_in_files.cpp -#: editor/progress_dialog.cpp scene/gui/dialogs.cpp -msgid "Cancel" +#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp +msgid "Navigation" msgstr "" -#: editor/export_template_manager.cpp -msgid "Cancel the download of the templates." +#: editor/editor_settings.cpp +msgid "Smooth Scrolling" msgstr "" -#: editor/export_template_manager.cpp -msgid "Other Installed Versions:" +#: editor/editor_settings.cpp +msgid "V Scroll Speed" msgstr "" -#: editor/export_template_manager.cpp -msgid "Uninstall Template" +#: editor/editor_settings.cpp +msgid "Show Minimap" msgstr "" -#: editor/export_template_manager.cpp -msgid "Select Template File" +#: editor/editor_settings.cpp +msgid "Minimap Width" msgstr "" -#: editor/export_template_manager.cpp -msgid "Godot Export Templates" +#: editor/editor_settings.cpp +msgid "Mouse Extra Buttons Navigate History" msgstr "" -#: editor/export_template_manager.cpp -msgid "" -"The templates will continue to download.\n" -"You may experience a short editor freeze when they finish." +#: editor/editor_settings.cpp +msgid "Appearance" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Favorites" +#: editor/editor_settings.cpp +msgid "Show Line Numbers" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Status: Import of file failed. Please fix file and reimport manually." +#: editor/editor_settings.cpp +msgid "Line Numbers Zero Padded" msgstr "" -#: editor/filesystem_dock.cpp -msgid "" -"Importing has been disabled for this file, so it can't be opened for editing." +#: editor/editor_settings.cpp +msgid "Show Bookmark Gutter" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Cannot move/rename resources root." +#: editor/editor_settings.cpp +msgid "Show Breakpoint Gutter" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Cannot move a folder into itself." +#: editor/editor_settings.cpp +msgid "Show Info Gutter" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Error moving:" +#: editor/editor_settings.cpp +msgid "Code Folding" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Error duplicating:" +#: editor/editor_settings.cpp +msgid "Word Wrap" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Unable to update dependencies:" +#: editor/editor_settings.cpp +msgid "Show Line Length Guidelines" msgstr "" -#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp -msgid "No name provided." +#: editor/editor_settings.cpp +msgid "Line Length Guideline Soft Column" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Provided name contains invalid characters." +#: editor/editor_settings.cpp +msgid "Line Length Guideline Hard Column" msgstr "" -#: editor/filesystem_dock.cpp -msgid "A file or folder with this name already exists." +#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +msgid "Script List" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Name contains invalid characters." +#: editor/editor_settings.cpp +msgid "Show Members Overview" msgstr "" -#: editor/filesystem_dock.cpp -msgid "" -"This file extension is not recognized by the editor.\n" -"If you want to rename it anyway, use your operating system's file manager.\n" -"After renaming to an unknown extension, the file won't be shown in the " -"editor anymore." +#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Files" msgstr "" -#: editor/filesystem_dock.cpp -msgid "" -"The following files or folders conflict with items in the target location " -"'%s':\n" -"\n" -"%s\n" -"\n" -"Do you wish to overwrite them?" +#: editor/editor_settings.cpp +msgid "Trim Trailing Whitespace On Save" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Renaming file:" +#: editor/editor_settings.cpp +msgid "Autosave Interval Secs" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Renaming folder:" +#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp +msgid "Restore Scripts On Load" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Duplicating file:" +#: editor/editor_settings.cpp +msgid "Create Signal Callbacks" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Duplicating folder:" +#: editor/editor_settings.cpp +msgid "Sort Members Outline Alphabetically" msgstr "" -#: editor/filesystem_dock.cpp -msgid "New Inherited Scene" +#: editor/editor_settings.cpp scene/gui/line_edit.cpp +msgid "Cursor" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Set As Main Scene" +#: editor/editor_settings.cpp +msgid "Scroll Past End Of File" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Open Scenes" +#: editor/editor_settings.cpp +msgid "Block Caret" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Instance" +#: editor/editor_settings.cpp scene/gui/line_edit.cpp +msgid "Caret Blink" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Add to Favorites" +#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Caret Blink Speed" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Remove from Favorites" +#: editor/editor_settings.cpp +msgid "Right Click Moves Caret" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Edit Dependencies..." +#: editor/editor_settings.cpp +msgid "Idle Parse Delay" msgstr "" -#: editor/filesystem_dock.cpp -msgid "View Owners..." +#: editor/editor_settings.cpp +msgid "Auto Brace Complete" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Move To..." +#: editor/editor_settings.cpp +msgid "Code Complete Delay" msgstr "" -#: editor/filesystem_dock.cpp -msgid "New Scene..." +#: editor/editor_settings.cpp +msgid "Put Callhint Tooltip Below Current Line" msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -msgid "New Script..." +#: editor/editor_settings.cpp +msgid "Callhint Tooltip Offset" msgstr "" -#: editor/filesystem_dock.cpp -msgid "New Resource..." +#: editor/editor_settings.cpp +msgid "Complete File Paths" msgstr "" -#: editor/filesystem_dock.cpp editor/inspector_dock.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Expand All" +#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp +msgid "Add Type Hints" msgstr "" -#: editor/filesystem_dock.cpp editor/inspector_dock.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/script_editor_debugger.cpp -msgid "Collapse All" +#: editor/editor_settings.cpp +msgid "Show Help Index" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Sort files" +#: editor/editor_settings.cpp +msgid "Help Font Size" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Sort by Name (Ascending)" +#: editor/editor_settings.cpp +msgid "Help Source Font Size" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Sort by Name (Descending)" +#: editor/editor_settings.cpp +msgid "Help Title Font Size" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Sort by Type (Ascending)" +#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Sort by Type (Descending)" +#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Sort by Last Modified" +#: editor/editor_settings.cpp +msgid "Primary Grid Color" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Sort by First Modified" +#: editor/editor_settings.cpp +msgid "Secondary Grid Color" msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate..." +#: editor/editor_settings.cpp +msgid "Selection Box Color" msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." +#: editor/editor_settings.cpp +msgid "Primary Grid Steps" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Focus the search box" +#: editor/editor_settings.cpp +msgid "Grid Size" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Previous Folder/File" +#: editor/editor_settings.cpp +msgid "Grid Division Level Max" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Next Folder/File" +#: editor/editor_settings.cpp +msgid "Grid Division Level Min" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Re-Scan Filesystem" +#: editor/editor_settings.cpp +msgid "Grid Division Level Bias" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Toggle Split Mode" +#: editor/editor_settings.cpp +msgid "Grid XZ Plane" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Search files" +#: editor/editor_settings.cpp +msgid "Grid XY Plane" msgstr "" -#: editor/filesystem_dock.cpp -msgid "" -"Scanning Files,\n" -"Please Wait..." +#: editor/editor_settings.cpp +msgid "Grid Yz Plane" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Move" +#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Default FOV" msgstr "" -#: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Default Z Near" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Overwrite" +#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Default Z Far" msgstr "" -#: editor/filesystem_dock.cpp -msgid "Create Scene" +#: editor/editor_settings.cpp +msgid "Lightmap Baking Number Of CPU Threads" msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -msgid "Create Script" +#: editor/editor_settings.cpp +msgid "Navigation Scheme" msgstr "" -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -msgid "Find in Files" +#: editor/editor_settings.cpp +msgid "Invert Y Axis" msgstr "" -#: editor/find_in_files.cpp -msgid "Find:" +#: editor/editor_settings.cpp +msgid "Invert X Axis" msgstr "" -#: editor/find_in_files.cpp editor/rename_dialog.cpp -msgid "Replace:" +#: editor/editor_settings.cpp +msgid "Zoom Style" msgstr "" -#: editor/find_in_files.cpp -msgid "Folder:" +#: editor/editor_settings.cpp +msgid "Emulate Numpad" msgstr "" -#: editor/find_in_files.cpp -msgid "Filters:" +#: editor/editor_settings.cpp +msgid "Emulate 3 Button Mouse" msgstr "" -#: editor/find_in_files.cpp -msgid "" -"Include the files with the following extensions. Add or remove them in " -"ProjectSettings." +#: editor/editor_settings.cpp +msgid "Orbit Modifier" msgstr "" -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find..." +#: editor/editor_settings.cpp +msgid "Pan Modifier" msgstr "" -#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp -msgid "Replace..." +#: editor/editor_settings.cpp +msgid "Zoom Modifier" msgstr "" -#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -msgid "Replace in Files" +#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Warped Mouse Panning" msgstr "" -#: editor/find_in_files.cpp -msgid "Find: " +#: editor/editor_settings.cpp +msgid "Navigation Feel" msgstr "" -#: editor/find_in_files.cpp -msgid "Replace: " +#: editor/editor_settings.cpp +msgid "Orbit Sensitivity" msgstr "" -#: editor/find_in_files.cpp -msgid "Replace All (NO UNDO)" +#: editor/editor_settings.cpp +msgid "Orbit Inertia" msgstr "" -#: editor/find_in_files.cpp -msgid "Searching..." +#: editor/editor_settings.cpp +msgid "Translation Inertia" msgstr "" -#: editor/find_in_files.cpp -msgid "%d match in %d file." +#: editor/editor_settings.cpp +msgid "Zoom Inertia" msgstr "" -#: editor/find_in_files.cpp -msgid "%d matches in %d file." +#: editor/editor_settings.cpp +msgid "Freelook" msgstr "" -#: editor/find_in_files.cpp -msgid "%d matches in %d files." +#: editor/editor_settings.cpp +msgid "Freelook Navigation Scheme" msgstr "" -#: editor/groups_editor.cpp -msgid "Add to Group" +#: editor/editor_settings.cpp +msgid "Freelook Sensitivity" msgstr "" -#: editor/groups_editor.cpp -msgid "Remove from Group" +#: editor/editor_settings.cpp +msgid "Freelook Inertia" msgstr "" -#: editor/groups_editor.cpp -msgid "Group name already exists." +#: editor/editor_settings.cpp +msgid "Freelook Base Speed" msgstr "" -#: editor/groups_editor.cpp -msgid "Invalid group name." +#: editor/editor_settings.cpp +msgid "Freelook Activation Modifier" msgstr "" -#: editor/groups_editor.cpp -msgid "Rename Group" +#: editor/editor_settings.cpp +msgid "Freelook Speed Zoom Link" msgstr "" -#: editor/groups_editor.cpp -msgid "Delete Group" +#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Grid Color" msgstr "" -#: editor/groups_editor.cpp editor/node_dock.cpp -msgid "Groups" +#: editor/editor_settings.cpp +msgid "Guides Color" msgstr "" -#: editor/groups_editor.cpp -msgid "Nodes Not in Group" +#: editor/editor_settings.cpp +msgid "Smart Snapping Line Color" msgstr "" -#: editor/groups_editor.cpp editor/scene_tree_dock.cpp -#: editor/scene_tree_editor.cpp -msgid "Filter nodes" +#: editor/editor_settings.cpp +msgid "Bone Width" msgstr "" -#: editor/groups_editor.cpp -msgid "Nodes in Group" +#: editor/editor_settings.cpp +msgid "Bone Color 1" msgstr "" -#: editor/groups_editor.cpp -msgid "Empty groups will be automatically removed." +#: editor/editor_settings.cpp +msgid "Bone Color 2" msgstr "" -#: editor/groups_editor.cpp -msgid "Group Editor" +#: editor/editor_settings.cpp +msgid "Bone Selected Color" msgstr "" -#: editor/groups_editor.cpp -msgid "Manage Groups" +#: editor/editor_settings.cpp +msgid "Bone IK Color" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Import as Single Scene" +#: editor/editor_settings.cpp +msgid "Bone Outline Color" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Animations" +#: editor/editor_settings.cpp +msgid "Bone Outline Size" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Materials" +#: editor/editor_settings.cpp +msgid "Viewport Border Color" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects" +#: editor/editor_settings.cpp +msgid "Constrain Editor View" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Materials" +#: editor/editor_settings.cpp +msgid "Simple Panning" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Animations" +#: editor/editor_settings.cpp +msgid "Scroll To Pan" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Materials+Animations" +#: editor/editor_settings.cpp +msgid "Pan Speed" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Import with Separate Objects+Materials+Animations" +#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Poly Editor" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Import as Multiple Scenes" +#: editor/editor_settings.cpp +msgid "Point Grab Radius" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Import as Multiple Scenes+Materials" +#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Previous Outline" msgstr "" -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import Scene" +#: editor/editor_settings.cpp editor/scene_tree_dock.cpp +msgid "Autorename Animation Tracks" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Importing Scene..." +#: editor/editor_settings.cpp +msgid "Default Create Bezier Tracks" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Generating Lightmaps" +#: editor/editor_settings.cpp +msgid "Default Create Reset Tracks" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#: editor/editor_settings.cpp +msgid "Onion Layers Past Color" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Running Custom Script..." +#: editor/editor_settings.cpp +msgid "Onion Layers Future Color" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Couldn't load post-import script:" +#: editor/editor_settings.cpp +msgid "Visual Editors" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Invalid/broken script for post-import (check console):" +#: editor/editor_settings.cpp +msgid "Minimap Opacity" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Error running post-import script:" +#: editor/editor_settings.cpp +msgid "Window Placement" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Did you return a Node-derived object in the `post_import()` method?" +#: editor/editor_settings.cpp scene/gui/control.cpp +msgid "Rect" msgstr "" -#: editor/import/resource_importer_scene.cpp -msgid "Saving..." +#: editor/editor_settings.cpp +msgid "Rect Custom Position" msgstr "" -#: editor/import_defaults_editor.cpp -msgid "Select Importer" +#: editor/editor_settings.cpp +msgid "Screen" msgstr "" -#: editor/import_defaults_editor.cpp -msgid "Importer:" +#: editor/editor_settings.cpp +msgid "Font Size" msgstr "" -#: editor/import_defaults_editor.cpp -msgid "Reset to Defaults" +#: editor/editor_settings.cpp +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Remote Host" msgstr "" -#: editor/import_dock.cpp -msgid "Keep File (No Import)" +#: editor/editor_settings.cpp +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Remote Port" msgstr "" -#: editor/import_dock.cpp -msgid "%d Files" +#: editor/editor_settings.cpp +msgid "Editor SSL Certificates" msgstr "" -#: editor/import_dock.cpp -msgid "Set as Default for '%s'" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/editor_settings.cpp editor/project_manager.cpp +msgid "Project Manager" msgstr "" -#: editor/import_dock.cpp -msgid "Clear Default for '%s'" +#: editor/editor_settings.cpp +msgid "Sorting Order" msgstr "" -#: editor/import_dock.cpp -msgid "Reimport" +#: editor/editor_settings.cpp +msgid "Symbol Color" msgstr "" -#: editor/import_dock.cpp -msgid "" -"You have pending changes that haven't been applied yet. Click Reimport to " -"apply changes made to the import options.\n" -"Selecting another resource in the FileSystem dock without clicking Reimport " -"first will discard changes made in the Import dock." +#: editor/editor_settings.cpp +msgid "Keyword Color" msgstr "" -#: editor/import_dock.cpp -msgid "Import As:" +#: editor/editor_settings.cpp +msgid "Control Flow Keyword Color" msgstr "" -#: editor/import_dock.cpp -msgid "Preset" +#: editor/editor_settings.cpp +msgid "Base Type Color" msgstr "" -#: editor/import_dock.cpp -msgid "Save Scenes, Re-Import, and Restart" +#: editor/editor_settings.cpp +msgid "Engine Type Color" msgstr "" -#: editor/import_dock.cpp -msgid "Changing the type of an imported file requires editor restart." +#: editor/editor_settings.cpp +msgid "User Type Color" msgstr "" -#: editor/import_dock.cpp -msgid "" -"WARNING: Assets exist that use this resource, they may stop loading properly." +#: editor/editor_settings.cpp +msgid "Comment Color" msgstr "" -#: editor/import_dock.cpp -msgid "" -"Select a resource file in the filesystem or in the inspector to adjust " -"import settings." +#: editor/editor_settings.cpp +msgid "String Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "Failed to load resource." +#: editor/editor_settings.cpp +msgid "Background Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "Copy Properties" +#: editor/editor_settings.cpp +msgid "Completion Background Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "Paste Properties" +#: editor/editor_settings.cpp +msgid "Completion Selected Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "Make Sub-Resources Unique" +#: editor/editor_settings.cpp +msgid "Completion Existing Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "Create a new resource in memory and edit it." +#: editor/editor_settings.cpp +msgid "Completion Scroll Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "Load an existing resource from disk and edit it." +#: editor/editor_settings.cpp +msgid "Completion Font Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "Save the currently edited resource." +#: editor/editor_settings.cpp +msgid "Text Color" msgstr "" -#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Save As..." +#: editor/editor_settings.cpp +msgid "Line Number Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "Extra resource options." +#: editor/editor_settings.cpp +msgid "Safe Line Number Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "Edit Resource from Clipboard" +#: editor/editor_settings.cpp +msgid "Caret Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "Copy Resource" +#: editor/editor_settings.cpp +msgid "Caret Background Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "Make Resource Built-In" +#: editor/editor_settings.cpp +msgid "Text Selected Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "Go to the previous edited object in history." +#: editor/editor_settings.cpp +msgid "Selection Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "Go to the next edited object in history." +#: editor/editor_settings.cpp +msgid "Brace Mismatch Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "History of recently edited objects." +#: editor/editor_settings.cpp +msgid "Current Line Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "Open documentation for this object." +#: editor/editor_settings.cpp +msgid "Line Length Guideline Color" msgstr "" -#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp -msgid "Open Documentation" +#: editor/editor_settings.cpp +msgid "Word Highlighted Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "Filter properties" +#: editor/editor_settings.cpp +msgid "Number Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "Manage object properties." +#: editor/editor_settings.cpp +msgid "Function Color" msgstr "" -#: editor/inspector_dock.cpp -msgid "Changes may be lost!" +#: editor/editor_settings.cpp +msgid "Member Variable Color" msgstr "" -#: editor/multi_node_edit.cpp -msgid "MultiNode Set" +#: editor/editor_settings.cpp +msgid "Mark Color" msgstr "" -#: editor/node_dock.cpp -msgid "Select a single node to edit its signals and groups." +#: editor/editor_settings.cpp +msgid "Bookmark Color" msgstr "" -#: editor/plugin_config_dialog.cpp -msgid "Edit a Plugin" +#: editor/editor_settings.cpp +msgid "Breakpoint Color" msgstr "" -#: editor/plugin_config_dialog.cpp -msgid "Create a Plugin" +#: editor/editor_settings.cpp +msgid "Executing Line Color" msgstr "" -#: editor/plugin_config_dialog.cpp -msgid "Plugin Name:" +#: editor/editor_settings.cpp +msgid "Code Folding Color" msgstr "" -#: editor/plugin_config_dialog.cpp -msgid "Subfolder:" +#: editor/editor_settings.cpp +msgid "Search Result Color" msgstr "" -#: editor/plugin_config_dialog.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Author:" +#: editor/editor_settings.cpp +msgid "Search Result Border Color" msgstr "" -#: editor/plugin_config_dialog.cpp -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Version:" +#: editor/editor_spin_slider.cpp +msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" -#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp -msgid "Language:" +#: editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" msgstr "" -#: editor/plugin_config_dialog.cpp -msgid "Script Name:" +#: editor/editor_sub_scene.cpp editor/project_manager.cpp +msgid "Browse" msgstr "" -#: editor/plugin_config_dialog.cpp -msgid "Activate now?" +#: editor/editor_sub_scene.cpp +msgid "Scene Path:" msgstr "" -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Polygon" +#: editor/editor_sub_scene.cpp +msgid "Import From Node:" msgstr "" -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." +#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). +#: editor/editor_vcs_interface.cpp +msgid "%s Error" msgstr "" -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" +#: editor/export_template_manager.cpp +msgid "Open the folder containing these templates." msgstr "" -#: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." +#: editor/export_template_manager.cpp +msgid "Uninstall these templates." msgstr "" -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" +#: editor/export_template_manager.cpp +msgid "There are no mirrors available." msgstr "" -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" +#: editor/export_template_manager.cpp +msgid "Retrieving the mirror list..." msgstr "" -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" +#: editor/export_template_manager.cpp +msgid "Starting the download..." msgstr "" -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "HTTP Proxy" msgstr "" -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Animation" +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Host" msgstr "" -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Load..." +#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp +#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Port" msgstr "" -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Move Node Point" +#: editor/export_template_manager.cpp +msgid "Error requesting URL:" msgstr "" -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Change BlendSpace1D Limits" +#: editor/export_template_manager.cpp +msgid "Connecting to the mirror..." msgstr "" -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Change BlendSpace1D Labels" +#: editor/export_template_manager.cpp +msgid "Can't resolve the requested address." msgstr "" -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "This type of node can't be used. Only root nodes are allowed." +#: editor/export_template_manager.cpp +msgid "Can't connect to the mirror." msgstr "" -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Node Point" +#: editor/export_template_manager.cpp +msgid "No response from the mirror." msgstr "" -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Animation Point" +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed." msgstr "" -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Remove BlendSpace1D Point" +#: editor/export_template_manager.cpp +msgid "Request ended up in a redirect loop." msgstr "" -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Move BlendSpace1D Node Point" +#: editor/export_template_manager.cpp +msgid "Request failed:" msgstr "" -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "" -"AnimationTree is inactive.\n" -"Activate to enable playback, check node warnings if activation fails." +#: editor/export_template_manager.cpp +msgid "Download complete; extracting templates..." msgstr "" -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Set the blending position within the space" +#: editor/export_template_manager.cpp +msgid "Cannot remove temporary file:" msgstr "" -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Select and move points, create points with RMB." +#: editor/export_template_manager.cpp +msgid "" +"Templates installation failed.\n" +"The problematic templates archives can be found at '%s'." msgstr "" -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp -msgid "Enable snap and show grid." +#: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." msgstr "" -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Point" +#: editor/export_template_manager.cpp +msgid "Error parsing JSON with the list of mirrors. Please report this issue!" msgstr "" -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Open Editor" +#: editor/export_template_manager.cpp +msgid "Best available mirror" msgstr "" -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Open Animation Node" +#: editor/export_template_manager.cpp +msgid "" +"No download links found for this version. Direct download is only available " +"for official releases." msgstr "" -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Triangle already exists." +#: editor/export_template_manager.cpp +msgid "Disconnected" msgstr "" -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Add Triangle" +#: editor/export_template_manager.cpp +msgid "Resolving" msgstr "" -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Change BlendSpace2D Limits" +#: editor/export_template_manager.cpp +msgid "Can't Resolve" msgstr "" -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Change BlendSpace2D Labels" +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting..." msgstr "" -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Remove BlendSpace2D Point" +#: editor/export_template_manager.cpp +msgid "Can't Connect" msgstr "" -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Remove BlendSpace2D Triangle" +#: editor/export_template_manager.cpp +msgid "Connected" msgstr "" -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "BlendSpace2D does not belong to an AnimationTree node." +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting..." msgstr "" -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "No triangles exist, so no blending can take place." +#: editor/export_template_manager.cpp +msgid "Downloading" msgstr "" -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Toggle Auto Triangles" +#: editor/export_template_manager.cpp +msgid "Connection Error" msgstr "" -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create triangles by connecting points." +#: editor/export_template_manager.cpp +msgid "SSL Handshake Error" msgstr "" -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Erase points and triangles." +#: editor/export_template_manager.cpp +msgid "Can't open the export templates file." msgstr "" -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Generate blend triangles automatically (instead of manually)" +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside the export templates file: %s." msgstr "" -#: editor/plugins/animation_blend_space_2d_editor.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend:" +#: editor/export_template_manager.cpp +msgid "No version.txt found inside the export templates file." msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Parameter Changed:" +#: editor/export_template_manager.cpp +msgid "Error creating path for extracting templates:" msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Edit Filters" +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Output node can't be added to the blend tree." +#: editor/export_template_manager.cpp +msgid "Importing:" msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Add Node to BlendTree" +#: editor/export_template_manager.cpp +msgid "Remove templates for the version '%s'?" msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Node Moved" +#: editor/export_template_manager.cpp +msgid "Uncompressing Android Build Sources" msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Unable to connect, port may be in use or connection may be invalid." +#: editor/export_template_manager.cpp +msgid "Export Template Manager" msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Nodes Connected" +#: editor/export_template_manager.cpp +msgid "Current Version:" msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Nodes Disconnected" +#: editor/export_template_manager.cpp +msgid "Export templates are missing. Download them or install from a file." msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Set Animation" +#: editor/export_template_manager.cpp +msgid "Export templates are installed and ready to be used." msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Delete Node" +#: editor/export_template_manager.cpp +msgid "Open Folder" msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/scene_tree_dock.cpp -msgid "Delete Node(s)" +#: editor/export_template_manager.cpp +msgid "Open the folder containing installed templates for the current version." msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Toggle Filter On/Off" +#: editor/export_template_manager.cpp +msgid "Uninstall" msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Change Filter" +#: editor/export_template_manager.cpp +msgid "Uninstall templates for the current version." msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "No animation player set, so unable to retrieve track names." +#: editor/export_template_manager.cpp +msgid "Download from:" msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Player path set is invalid, so unable to retrieve track names." +#: editor/export_template_manager.cpp +msgid "Open in Web Browser" msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "" -"Animation player has no valid root node path, so unable to retrieve track " -"names." +#: editor/export_template_manager.cpp +msgid "Copy Mirror URL" msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Anim Clips" +#: editor/export_template_manager.cpp +msgid "Download and Install" msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Audio Clips" +#: editor/export_template_manager.cpp +msgid "" +"Download and install templates for the current version from the best " +"possible mirror." msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Functions" +#: editor/export_template_manager.cpp +msgid "Official export templates aren't available for development builds." msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Node Renamed" +#: editor/export_template_manager.cpp +msgid "Install from File" msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Node..." -msgstr "" - -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "Edit Filtered Tracks:" +#: editor/export_template_manager.cpp +msgid "Install templates from a local file." msgstr "" -#: editor/plugins/animation_blend_tree_editor_plugin.cpp -msgid "Enable Filtering" +#: editor/export_template_manager.cpp editor/find_in_files.cpp +#: editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Toggle Autoplay" +#: editor/export_template_manager.cpp +msgid "Cancel the download of the templates." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "New Animation Name:" +#: editor/export_template_manager.cpp +msgid "Other Installed Versions:" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "New Anim" +#: editor/export_template_manager.cpp +msgid "Uninstall Template" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Animation Name:" +#: editor/export_template_manager.cpp +msgid "Select Template File" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Animation?" +#: editor/export_template_manager.cpp +msgid "Godot Export Templates" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Remove Animation" +#: editor/export_template_manager.cpp +msgid "" +"The templates will continue to download.\n" +"You may experience a short editor freeze when they finish." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Invalid animation name!" +#: editor/fileserver/editor_file_server.cpp +msgid "File Server" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation name already exists!" +#: editor/fileserver/editor_file_server.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Password" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Rename Animation" +#: editor/filesystem_dock.cpp +msgid "Favorites" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Duplicate Animation" +#: editor/filesystem_dock.cpp +msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Next Changed" +#: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Change Blend Time" +#: editor/filesystem_dock.cpp +msgid "Cannot move/rename resources root." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load Animation" +#: editor/filesystem_dock.cpp +msgid "Cannot move a folder into itself." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "No animation to copy!" +#: editor/filesystem_dock.cpp +msgid "Error moving:" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "No animation resource on clipboard!" +#: editor/filesystem_dock.cpp +msgid "Error duplicating:" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Pasted Animation" +#: editor/filesystem_dock.cpp +msgid "Unable to update dependencies:" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Paste Animation" +#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp +msgid "No name provided." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "No animation to edit!" +#: editor/filesystem_dock.cpp +msgid "Provided name contains invalid characters." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation backwards from current pos. (A)" +#: editor/filesystem_dock.cpp +msgid "A file or folder with this name already exists." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation backwards from end. (Shift+A)" +#: editor/filesystem_dock.cpp +msgid "Name contains invalid characters." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Stop animation playback. (S)" +#: editor/filesystem_dock.cpp +msgid "" +"This file extension is not recognized by the editor.\n" +"If you want to rename it anyway, use your operating system's file manager.\n" +"After renaming to an unknown extension, the file won't be shown in the " +"editor anymore." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation from start. (Shift+D)" +#: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Play selected animation from current pos. (D)" +#: editor/filesystem_dock.cpp +msgid "Renaming file:" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation position (in seconds)." +#: editor/filesystem_dock.cpp +msgid "Renaming folder:" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Scale animation playback globally for the node." +#: editor/filesystem_dock.cpp +msgid "Duplicating file:" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation Tools" +#: editor/filesystem_dock.cpp +msgid "Duplicating folder:" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation" +#: editor/filesystem_dock.cpp +msgid "New Inherited Scene" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "New" +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Edit Transitions..." +#: editor/filesystem_dock.cpp +msgid "Open Scenes" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Open in Inspector" +#: editor/filesystem_dock.cpp +msgid "Instance" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Display list of animations in player." +#: editor/filesystem_dock.cpp +msgid "Add to Favorites" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Autoplay on Load" +#: editor/filesystem_dock.cpp +msgid "Remove from Favorites" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Enable Onion Skinning" +#: editor/filesystem_dock.cpp +msgid "Edit Dependencies..." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Onion Skinning Options" +#: editor/filesystem_dock.cpp +msgid "View Owners..." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Directions" +#: editor/filesystem_dock.cpp +msgid "Move To..." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Past" +#: editor/filesystem_dock.cpp +msgid "New Scene..." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Future" +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "New Script..." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Depth" +#: editor/filesystem_dock.cpp +msgid "New Resource..." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "1 step" +#: editor/filesystem_dock.cpp editor/inspector_dock.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Expand All" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "2 steps" +#: editor/filesystem_dock.cpp editor/inspector_dock.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Collapse All" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "3 steps" +#: editor/filesystem_dock.cpp +msgid "Sort files" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Differences Only" +#: editor/filesystem_dock.cpp +msgid "Sort by Name (Ascending)" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Force White Modulate" +#: editor/filesystem_dock.cpp +msgid "Sort by Name (Descending)" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Include Gizmos (3D)" +#: editor/filesystem_dock.cpp +msgid "Sort by Type (Ascending)" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Pin AnimationPlayer" +#: editor/filesystem_dock.cpp +msgid "Sort by Type (Descending)" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Create New Animation" +#: editor/filesystem_dock.cpp +msgid "Sort by Last Modified" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation Name:" +#: editor/filesystem_dock.cpp +msgid "Sort by First Modified" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -msgid "Error!" +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate..." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Blend Times:" +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Next (Auto Queue):" +#: editor/filesystem_dock.cpp +msgid "Focus the search box" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Cross-Animation Blend Times" +#: editor/filesystem_dock.cpp +msgid "Previous Folder/File" msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Move Node" +#: editor/filesystem_dock.cpp +msgid "Next Folder/File" msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition exists!" +#: editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Add Transition" +#: editor/filesystem_dock.cpp +msgid "Toggle Split Mode" msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" +#: editor/filesystem_dock.cpp +msgid "Search files" msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "End" +#: editor/filesystem_dock.cpp +msgid "" +"Scanning Files,\n" +"Please Wait..." msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Immediate" +#: editor/filesystem_dock.cpp +msgid "Move" msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Sync" +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "At End" +#: editor/filesystem_dock.cpp +msgid "Overwrite" msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Travel" +#: editor/filesystem_dock.cpp +msgid "Create Scene" msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Start and end nodes are needed for a sub-transition." +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "No playback resource set at path: %s." +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +msgid "Find in Files" msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Node Removed" +#: editor/find_in_files.cpp +msgid "Find:" msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition Removed" +#: editor/find_in_files.cpp editor/rename_dialog.cpp +msgid "Replace:" msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Set Start Node (Autoplay)" +#: editor/find_in_files.cpp +msgid "Folder:" msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp +#: editor/find_in_files.cpp +msgid "Filters:" +msgstr "" + +#: editor/find_in_files.cpp msgid "" -"Select and move nodes.\n" -"RMB to add new nodes.\n" -"Shift+LMB to create connections." +"Include the files with the following extensions. Add or remove them in " +"ProjectSettings." msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Create new nodes." +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Connect nodes." +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Remove selected node or transition." +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +msgid "Replace in Files" msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Toggle autoplay this animation on start, restart or seek to zero." +#: editor/find_in_files.cpp +msgid "Find: " msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Set the end animation. This is useful for sub-transitions." +#: editor/find_in_files.cpp +msgid "Replace: " msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#: editor/find_in_files.cpp +msgid "Replace All (NO UNDO)" msgstr "" -#: editor/plugins/animation_state_machine_editor.cpp -msgid "Play Mode:" +#: editor/find_in_files.cpp +msgid "Searching..." msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "AnimationTree" +#: editor/find_in_files.cpp +msgid "%d match in %d file." msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "New name:" +#: editor/find_in_files.cpp +msgid "%d matches in %d file." msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" +#: editor/find_in_files.cpp +msgid "%d matches in %d files." msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Fade In (s):" +#: editor/groups_editor.cpp +msgid "Add to Group" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Fade Out (s):" +#: editor/groups_editor.cpp +msgid "Remove from Group" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend" +#: editor/groups_editor.cpp +msgid "Group name already exists." msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Mix" +#: editor/groups_editor.cpp +msgid "Invalid group name." msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Auto Restart:" +#: editor/groups_editor.cpp +msgid "Rename Group" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Restart (s):" +#: editor/groups_editor.cpp +msgid "Delete Group" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Random Restart (s):" +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Start!" +#: editor/groups_editor.cpp +msgid "Nodes Not in Group" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Amount:" +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_editor.cpp +msgid "Filter nodes" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend 0:" +#: editor/groups_editor.cpp +msgid "Nodes in Group" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend 1:" +#: editor/groups_editor.cpp +msgid "Empty groups will be automatically removed." msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "X-Fade Time (s):" +#: editor/groups_editor.cpp +msgid "Group Editor" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Current:" +#: editor/groups_editor.cpp +msgid "Manage Groups" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Input" +#: editor/import/editor_import_collada.cpp +msgid "Collada" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Clear Auto-Advance" +#: editor/import/editor_import_collada.cpp +msgid "Use Ambient" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Set Auto-Advance" +#: editor/import/resource_importer_scene.cpp +msgid "Import as Single Scene" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Delete Input" +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation tree is valid." +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation tree is invalid." +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Animation Node" +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "OneShot Node" +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Mix Node" +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend2 Node" +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend3 Node" +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Blend4 Node" +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes+Materials" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "TimeScale Node" +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import Scene" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "TimeSeek Node" +#: editor/import/resource_importer_scene.cpp +msgid "Importing Scene..." msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Transition Node" +#: editor/import/resource_importer_scene.cpp +msgid "Generating Lightmaps" msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Import Animations..." +#: editor/import/resource_importer_scene.cpp +msgid "Generating for Mesh: " msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Edit Node Filters" +#: editor/import/resource_importer_scene.cpp +msgid "Running Custom Script..." msgstr "" -#: editor/plugins/animation_tree_player_editor_plugin.cpp -msgid "Filters..." +#: editor/import/resource_importer_scene.cpp +msgid "Couldn't load post-import script:" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Contents:" +#: editor/import/resource_importer_scene.cpp +msgid "Invalid/broken script for post-import (check console):" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "View Files" +#: editor/import/resource_importer_scene.cpp +msgid "Error running post-import script:" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download" +#: editor/import/resource_importer_scene.cpp +msgid "Did you return a Node-derived object in the `post_import()` method?" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Connection error, please try again." +#: editor/import/resource_importer_scene.cpp +msgid "Saving..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't connect." +#: editor/import/resource_importer_texture.cpp +msgid "" +"Warning, no suitable PC VRAM compression enabled in Project Settings. This " +"texture will not display correctly on PC." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't connect to host:" +#: editor/import_defaults_editor.cpp +msgid "Select Importer" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "No response from host:" +#: editor/import_defaults_editor.cpp +msgid "Importer:" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "No response." +#: editor/import_defaults_editor.cpp +msgid "Reset to Defaults" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't resolve hostname:" +#: editor/import_dock.cpp +msgid "Keep File (No Import)" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Can't resolve." +#: editor/import_dock.cpp +msgid "%d Files" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, return code:" +#: editor/import_dock.cpp +msgid "Set as Default for '%s'" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Cannot save response to:" +#: editor/import_dock.cpp +msgid "Clear Default for '%s'" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Write error." +#: editor/import_dock.cpp +msgid "Reimport" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, too many redirects" +#: editor/import_dock.cpp +msgid "" +"You have pending changes that haven't been applied yet. Click Reimport to " +"apply changes made to the import options.\n" +"Selecting another resource in the FileSystem dock without clicking Reimport " +"first will discard changes made in the Import dock." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Redirect loop." +#: editor/import_dock.cpp +msgid "Import As:" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Request failed, timeout" +#: editor/import_dock.cpp +msgid "Save Scenes, Re-Import, and Restart" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Timeout." +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed:" +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Bad download hash, assuming file has been tampered with." +#: editor/import_dock.cpp +msgid "" +"Select a resource file in the filesystem or in the inspector to adjust " +"import settings." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Expected:" +#: editor/inspector_dock.cpp +msgid "Failed to load resource." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Got:" +#: editor/inspector_dock.cpp +msgid "Copy Properties" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Failed SHA-256 hash check" +#: editor/inspector_dock.cpp +msgid "Paste Properties" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Asset Download Error:" +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Downloading (%s / %s)..." +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Downloading..." +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Resolving..." +#: editor/inspector_dock.cpp +msgid "Save the currently edited resource." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Error making request" +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Save As..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Idle" +#: editor/inspector_dock.cpp +msgid "Extra resource options." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Install..." +#: editor/inspector_dock.cpp +msgid "Edit Resource from Clipboard" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Retry" +#: editor/inspector_dock.cpp +msgid "Copy Resource" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download Error" +#: editor/inspector_dock.cpp +msgid "Make Resource Built-In" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Download for this asset is already in progress!" +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Recently Updated" +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Least Recently Updated" +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Name (A-Z)" +#: editor/inspector_dock.cpp +msgid "Open documentation for this object." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Name (Z-A)" +#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp +msgid "Open Documentation" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "License (A-Z)" +#: editor/inspector_dock.cpp +msgid "Filter properties" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "License (Z-A)" +#: editor/inspector_dock.cpp +msgid "Manage object properties." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "First" +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Previous" +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Next" +#: editor/node_dock.cpp +msgid "Select a single node to edit its signals and groups." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Last" +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "All" +#: editor/plugin_config_dialog.cpp +msgid "Create a Plugin" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Search templates, projects, and demos" +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Search assets (excluding templates, projects, and demos)" +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Import..." +#: editor/plugin_config_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Author:" msgstr "" +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Plugins..." +msgid "Version:" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp -msgid "Sort:" +#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp +msgid "Language:" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Category:" +#: editor/plugin_config_dialog.cpp +msgid "Script Name:" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Site:" +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Support" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Official" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Testing" +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Loading..." +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Assets ZIP File" +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" msgstr "" -#: editor/plugins/audio_stream_editor_plugin.cpp -msgid "Audio Preview Play/Pause" +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" msgstr "" -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Can't determine a save path for lightmap images.\n" -"Save your scene and try again." +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" msgstr "" -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " -"In Baked Light' and 'Generate Lightmap' flags are on." +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" msgstr "" -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Failed creating lightmap images, make sure path is writable." +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" msgstr "" -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Failed determining lightmap size. Maximum lightmap size too small?" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Add %s" msgstr "" -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Some mesh is invalid. Make sure the UV2 channel values are contained within " -"the [0.0,1.0] square region." +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load..." msgstr "" -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Godot editor was built without ray tracing support, lightmaps can't be baked." +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" msgstr "" -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Bake Lightmaps" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" msgstr "" -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "LightMap Bake" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" msgstr "" -#: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Select lightmap bake file:" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" -#: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Preview" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Configure Snap" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Grid Offset:" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Grid Step:" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Primary Line Every:" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "steps" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Offset:" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation Step:" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +msgid "Enable snap and show grid." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale Step:" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Vertical Guide" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Open Editor" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Vertical Guide" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Open Animation Node" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove Vertical Guide" +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Horizontal Guide" +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Horizontal Guide" +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove Horizontal Guide" +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Horizontal and Vertical Guides" +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate %d CanvasItems" +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate CanvasItem \"%s\" to %d degrees" +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem \"%s\" Anchor" +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale Node2D \"%s\" to (%s, %s)" +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Resize Control \"%s\" to (%d, %d)" +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale %d CanvasItems" +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale CanvasItem \"%s\" to (%s, %s)" +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend:" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move %d CanvasItems" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed:" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem \"%s\" to (%d, %d)" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Filters" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Locked" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Grouped" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Children of containers have their anchors and margins values overridden by " -"their parent." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Node Moved" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Presets for the anchors and margins values of a Control node." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"When active, moving Control nodes changes their anchors instead of their " -"margins." +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Top Left" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Top Right" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Bottom Right" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Bottom Left" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Left" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Top" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Right" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Bottom" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Left Wide" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Top Wide" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Right Wide" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Functions" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Bottom Wide" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "VCenter Wide" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node..." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "HCenter Wide" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Edit Filtered Tracks:" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Full Rect" +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable Filtering" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Keep Ratio" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Anchors only" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors and Margins" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Anchors" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Project Camera Override\n" -"Overrides the running project's camera with the editor viewport camera." +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Animation?" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Project Camera Override\n" -"No project instance running. Run the project from the editor to use this " -"feature." +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock Selected" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Invalid animation name!" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock Selected" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation name already exists!" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Group Selected" +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Ungroup Selected" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Paste Pose" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Guides" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create Custom Bone(s) from Node(s)" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Bones" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to copy!" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation resource on clipboard!" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Warning: Children of a container get their position and size determined only " -"by their parent." +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -msgid "Zoom Reset" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to edit!" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Select Mode" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Drag: Rotate selected node around pivot." +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Move selected node." +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Alt+Drag: Scale selected node." +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "V: Set selected node's pivot position." +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "RMB: Add node at position clicked." +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Move Mode" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Mode" +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "New" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale Mode" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Transitions..." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Shift: Scale proportionally." +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Open in Inspector" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Show a list of all objects at the position clicked\n" -"(same as Alt+RMB in select mode)." +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Click to change object's rotation pivot." +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan Mode" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Enable Onion Skinning" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Ruler Mode" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Onion Skinning Options" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle smart snapping." +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Directions" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Smart Snap" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Past" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggle grid snapping." +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Future" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Grid Snap" +#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp +#: scene/main/scene_tree.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_phaser.cpp +msgid "Depth" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snapping Options" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "1 step" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Rotation Snap" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "2 steps" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Scale Snap" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "3 steps" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap Relative" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Differences Only" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Use Pixel Snap" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Force White Modulate" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Smart Snapping" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Include Gizmos (3D)" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap..." +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pin AnimationPlayer" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Parent" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Anchor" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Sides" +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +msgid "Error!" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Node Center" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Other Nodes" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snap to Guides" +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock the selected object in place (can't be moved)." +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock Selected Node(s)" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock the selected object (can be moved)." +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unlock Selected Node(s)" +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Makes sure the object's children are not selectable." +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Group Selected Node(s)" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Restores the object's children's ability to be selected." +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Sync" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Ungroup Selected Node(s)" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Skeleton Options" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Travel" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Bones" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make Custom Bone(s) from Node(s)" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Custom Bones" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Always Show Grid" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Helpers" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Rulers" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Create new nodes." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Guides" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Connect nodes." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Origin" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Viewport" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Group And Lock Icons" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Center Selection" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition: " msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Frame Selection" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Preview Canvas Scale" +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "AnimationTree" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Translation mask for inserting keys." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotation mask for inserting keys." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale mask for inserting keys." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade In (s):" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert keys (based on mask)." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade Out (s):" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Auto insert keys when objects are translated, rotated or scaled (based on " -"mask).\n" -"Keys are only added to existing tracks, no new tracks will be created.\n" -"Keys must be inserted manually for the first time." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Auto Insert Key" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Mix" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Animation Key and Pose Options" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Auto Restart:" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key (Existing Tracks)" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Restart (s):" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Copy Pose" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Random Restart (s):" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Pose" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Start!" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Add Node Here" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Instance Scene Here" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 0:" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Multiply grid step by 2" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 1:" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Divide grid step by 2" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "X-Fade Time (s):" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Pan View" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Current:" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 3.125%" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 6.25%" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Clear Auto-Advance" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 12.5%" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Set Auto-Advance" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 25%" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Delete Input" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 50%" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is valid." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 100%" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is invalid." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 200%" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation Node" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 400%" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "OneShot Node" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 800%" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix Node" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Zoom to 1600%" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend2 Node" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Add %s" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend3 Node" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Adding %s..." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend4 Node" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Cannot instantiate multiple nodes without root." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeScale Node" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "Create Node" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeSeek Node" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "Error instancing scene from %s" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Transition Node" msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Change Default Type" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Import Animations..." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "" -"Drag & drop + Shift : Add node as sibling\n" -"Drag & drop + Alt : Change node type" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Node Filters" msgstr "" -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Create Polygon3D" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Filters..." msgstr "" -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Edit Poly" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Use Threads" msgstr "" -#: editor/plugins/collision_polygon_editor_plugin.cpp -msgid "Edit Poly (Remove Point)" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" msgstr "" -#: editor/plugins/collision_shape_2d_editor_plugin.cpp -msgid "Set Handle" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" msgstr "" -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Load Emission Mask" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download" msgstr "" -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Restart" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." msgstr "" -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." msgstr "" -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Particles" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" msgstr "" -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generated Point Count:" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" msgstr "" -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Mask" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." msgstr "" -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Solid Pixels" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" msgstr "" -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Border Pixels" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." msgstr "" -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Directed Border Pixels" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" msgstr "" -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Capture from Pixel" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Cannot save response to:" msgstr "" -#: editor/plugins/cpu_particles_2d_editor_plugin.cpp -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Emission Colors" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Write error." msgstr "" -#: editor/plugins/cpu_particles_editor_plugin.cpp -msgid "CPUParticles" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" msgstr "" -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emission Points From Mesh" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect loop." msgstr "" -#: editor/plugins/cpu_particles_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emission Points From Node" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, timeout" msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Flat 0" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Timeout." msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Flat 1" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" msgstr "" -#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp -msgid "Ease In" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." msgstr "" -#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp -msgid "Ease Out" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Smoothstep" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Modify Curve Point" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed SHA-256 hash check" msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Modify Curve Tangent" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Load Curve Preset" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading (%s / %s)..." msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Add Point" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Remove Point" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving..." msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Left Linear" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Right Linear" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Load Preset" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Remove Curve Point" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Toggle Curve Linear Tangent" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Hold Shift to edit tangents individually" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Available URLs" msgstr "" -#: editor/plugins/curve_editor_plugin.cpp -msgid "Right click to add point" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" msgstr "" -#: editor/plugins/gi_probe_editor_plugin.cpp -msgid "Bake GI Probe" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Recently Updated" msgstr "" -#: editor/plugins/gradient_editor_plugin.cpp -msgid "Gradient Edited" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Least Recently Updated" msgstr "" -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Item %d" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (A-Z)" msgstr "" -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Items" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (Z-A)" msgstr "" -#: editor/plugins/item_list_editor_plugin.cpp -msgid "Item List Editor" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (A-Z)" msgstr "" -#: editor/plugins/light_occluder_2d_editor_plugin.cpp -msgid "Create Occluder Polygon" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (Z-A)" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh is empty!" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "First" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create a Trimesh collision shape." +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Previous" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Next" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "This doesn't work on scene root!" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Last" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Shape" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "All" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Can't create a single convex collision shape for the scene root." +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Search templates, projects, and demos" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create a single convex collision shape." +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Search assets (excluding templates, projects, and demos)" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Simplified Convex Shape" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Import..." msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Single Convex Shape" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Plugins..." msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Can't create multiple convex collision shapes for the scene root." +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Sort:" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Couldn't create any collision shapes." +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Category:" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Multiple Convex Shapes" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Navigation Mesh" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Contained Mesh is not of type ArrayMesh." +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "UV Unwrap failed, mesh may not be manifold?" +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Testing" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "No mesh to debug." +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Loading..." msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh has no UV in layer %d." +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "MeshInstance lacks a Mesh!" +#: editor/plugins/audio_stream_editor_plugin.cpp +msgid "Audio Preview Play/Pause" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh has not surface to create outlines from!" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene and try again." msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " +"In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Could not create outline!" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Mesh" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Static Body" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a StaticBody and assigns a polygon-based collision shape to it " -"automatically.\n" -"This is the most accurate (but slowest) option for collision detection." +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Trimesh Collision Sibling" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "LightMap Bake" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a polygon-based collision shape.\n" -"This is the most accurate (but slowest) option for collision detection." +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Single Convex Collision Sibling" +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Preview" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a single convex collision shape.\n" -"This is the fastest (but least accurate) option for collision detection." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Simplified Convex Collision Sibling" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Offset:" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a simplified convex collision shape.\n" -"This is similar to single collision shape, but can result in a simpler " -"geometry in some cases, at the cost of accuracy." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Step:" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Multiple Convex Collision Siblings" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a polygon-based collision shape.\n" -"This is a performance middle-ground between a single convex collision and a " -"polygon-based collision." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh..." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "" -"Creates a static outline mesh. The outline mesh will have its normals " -"flipped automatically.\n" -"This can be used instead of the SpatialMaterial Grow property when using " -"that property isn't possible." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "View UV1" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "View UV2" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Vertical Guide" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Unwrap UV2 for Lightmap/AO" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Vertical Guide" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Vertical Guide" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Outline Size:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Horizontal Guide" msgstr "" -#: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "UV Channel Debug" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal Guide" msgstr "" -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Remove item %d?" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Horizontal Guide" msgstr "" -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "" -"Update from existing scene?:\n" -"%s" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal and Vertical Guides" msgstr "" -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Mesh Library" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" msgstr "" -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Add Item" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate %d CanvasItems" msgstr "" -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Remove Selected Item" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem \"%s\" to %d degrees" msgstr "" -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import from Scene (Ignore Transforms)" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" Anchor" msgstr "" -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Import from Scene (Apply Transforms)" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Node2D \"%s\" to (%s, %s)" msgstr "" -#: editor/plugins/mesh_library_editor_plugin.cpp -msgid "Update from Scene" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize Control \"%s\" to (%d, %d)" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No mesh source specified (and no MultiMesh set in node)." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale %d CanvasItems" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No mesh source specified (and MultiMesh contains no Mesh)." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem \"%s\" to (%s, %s)" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (invalid path)." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move %d CanvasItems" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (not a MeshInstance)." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" to (%d, %d)" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh source is invalid (contains no Mesh resource)." +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Locked" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "No surface source specified." +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Grouped" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (invalid path)." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (no geometry)." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Surface source is invalid (no faces)." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"When active, moving Control nodes changes their anchors instead of their " +"margins." msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Select a Source Mesh:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Left" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Select a Target Surface:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Right" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate Surface" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Right" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate MultiMesh" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Left" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Target Surface:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Left" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Source Mesh:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Top" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "X-Axis" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Right" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Y-Axis" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Bottom" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Z-Axis" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Mesh Up Axis:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Left Wide" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Rotation:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Wide" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Tilt:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Right Wide" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Random Scale:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Wide" msgstr "" -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Populate" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "VCenter Wide" msgstr "" -#: editor/plugins/navigation_polygon_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Navigation Polygon" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "HCenter Wide" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Convert to CPUParticles" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Full Rect" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generating Visibility Rect" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Keep Ratio" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Generate Visibility Rect" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchors only" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Can only set point into a ParticlesMaterial process material" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Convert to CPUParticles2D" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" msgstr "" -#: editor/plugins/particles_2d_editor_plugin.cpp -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generation Time (sec):" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Project Camera Override\n" +"Overrides the running project's camera with the editor viewport camera." msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "The geometry's faces don't contain any area." +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Project Camera Override\n" +"No project instance running. Run the project from the editor to use this " +"feature." msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "The geometry doesn't contain any faces." +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock Selected" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't inherit from Spatial." +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock Selected" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't contain geometry." +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Group Selected" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "\"%s\" doesn't contain face geometry." +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Ungroup Selected" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emitter" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Points:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Guides" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Surface Points" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Custom Bone(s) from Node(s)" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Surface Points+Normal (Directed)" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Volume" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "A processor material of type 'ParticlesMaterial' is required." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Warning: Children of a container get their position and size determined only " +"by their parent." msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generating AABB" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Reset" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate Visibility AABB" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp +#: scene/gui/tree.cpp +msgid "Select Mode" msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Point from Curve" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Drag: Rotate selected node around pivot." msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Out-Control from Curve" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move selected node." msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove In-Control from Curve" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Scale selected node." msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Add Point to Curve" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "V: Set selected node's pivot position." msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Split Curve" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Point in Curve" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "RMB: Add node at position clicked." msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move In-Control in Curve" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode" msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Move Out-Control in Curve" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode" msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Select Points" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode" msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Shift: Scale proportionally." msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Left Click: Split Segment (in curve)" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -msgid "Select Control Points (Shift+Drag)" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle smart snapping." msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Smart Snap" msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Close Curve" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle grid snapping." msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/theme_editor_preview.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp -msgid "Options" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Grid Snap" msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Mirror Handle Angles" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snapping Options" msgstr "" -#: editor/plugins/path_2d_editor_plugin.cpp -#: editor/plugins/path_editor_plugin.cpp -msgid "Mirror Handle Lengths" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" msgstr "" -#: editor/plugins/path_editor_plugin.cpp -msgid "Curve Point #" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" msgstr "" -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Point Position" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" msgstr "" -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve In Position" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" msgstr "" -#: editor/plugins/path_editor_plugin.cpp -msgid "Set Curve Out Position" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Smart Snapping" msgstr "" -#: editor/plugins/path_editor_plugin.cpp -msgid "Split Path" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." msgstr "" -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove Path Point" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Parent" msgstr "" -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove Out-Control Point" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Anchor" msgstr "" -#: editor/plugins/path_editor_plugin.cpp -msgid "Remove In-Control Point" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Sides" msgstr "" -#: editor/plugins/path_editor_plugin.cpp -msgid "Split Segment (in curve)" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Center" msgstr "" -#: editor/plugins/physical_bone_plugin.cpp -msgid "Move Joint" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Other Nodes" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Guides" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Sync Bones" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"No texture in this polygon.\n" -"Set a texture to be able to edit UV." +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock Selected Node(s)" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create UV Map" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"Polygon 2D has internal vertices, so it can no longer be edited in the " -"viewport." +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock Selected Node(s)" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Polygon & UV" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create Internal Vertex" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Group Selected Node(s)" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Remove Internal Vertex" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Invalid Polygon (need 3 different vertices)" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Ungroup Selected Node(s)" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Add Custom Polygon" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton Options" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Remove Custom Polygon" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform UV Map" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Custom Bone(s) from Node(s)" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Transform Polygon" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Custom Bones" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Paint Bone Weights" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Open Polygon 2D UV editor." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon 2D UV Editor" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show When Snapping" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "UV" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Hide" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Points" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle Grid" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygons" +msgid "Grid" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Bones" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Helpers" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Points" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Rulers" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Command: Rotate" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Guides" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift: Move All" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Origin" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Command: Scale" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Viewport" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Group And Lock Icons" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Shift+Ctrl: Scale" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Move Polygon" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Rotate Polygon" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Preview Canvas Scale" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Scale Polygon" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Create a custom polygon. Enables custom polygon rendering." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "" -"Remove a custom polygon. If none remain, custom polygon rendering is " -"disabled." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Paint weights with specified intensity." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Unpaint weights with specified intensity." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated or scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Radius:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Copy Polygon to UV" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation Key and Pose Options" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Copy UV to Polygon" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Clear UV" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Settings" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Snap" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Add Node Here" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Enable Snap" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Instance Scene Here" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Show Grid" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Configure Grid:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan View" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Offset X:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 3.125%" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Offset Y:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 6.25%" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Step X:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 12.5%" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Grid Step Y:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 25%" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Sync Bones to Polygon" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 50%" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ERROR: Couldn't load resource!" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 100%" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Add Resource" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 200%" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Rename Resource" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 400%" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Delete Resource" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 800%" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Resource clipboard is empty!" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom to 1600%" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Paste Resource" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Adding %s..." msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/scene_tree_editor.cpp -msgid "Instance:" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Cannot instantiate multiple nodes without root." msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Create Node" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Open in Editor" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Load Resource" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Default Type" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Drag & drop + Shift : Add node as sibling\n" +"Drag & drop + Alt : Change node type" msgstr "" -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Flip Portals" +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Polygon3D" msgstr "" -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Room Generate Points" +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly" msgstr "" -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Generate Points" +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" msgstr "" -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Flip Portal" +#: editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" msgstr "" -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Occluder Set Transform" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" msgstr "" -#: editor/plugins/room_manager_editor_plugin.cpp -msgid "Center Node" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" msgstr "" -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "AnimationTree has no path set to an AnimationPlayer" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" msgstr "" -#: editor/plugins/root_motion_editor_plugin.cpp -msgid "Path to AnimationPlayer is invalid" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp +msgid "Particles" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Clear Recent Files" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Close and save changes?" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Error writing TextFile:" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Could not load file at:" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Error saving file!" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme." +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Error Saving" +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Error importing theme." +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Error Importing" +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "New Text File..." +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Open File" +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 0" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Save File As..." +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 1" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Can't obtain the script for running." +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease In" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Script failed reloading, check console for errors." +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease Out" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Script is not in tool mode, will not be able to run." +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "" -"To run this script, it must inherit EditorScript and be set to tool mode." +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Point" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Import Theme" +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Tangent" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Error while saving theme" +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Curve Preset" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Error saving" +#: editor/plugins/curve_editor_plugin.cpp +msgid "Add Point" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As..." +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Point" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "%s Class Reference" +#: editor/plugins/curve_editor_plugin.cpp +msgid "Left Linear" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find Next" +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right Linear" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -msgid "Find Previous" +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Preset" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Filter scripts" +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Curve Point" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Toggle alphabetical sorting of the method list." +#: editor/plugins/curve_editor_plugin.cpp +msgid "Toggle Curve Linear Tangent" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Filter methods" +#: editor/plugins/curve_editor_plugin.cpp +msgid "Hold Shift to edit tangents individually" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Sort" +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right click to add point" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Move Up" +#: editor/plugins/gi_probe_editor_plugin.cpp +msgid "Bake GI Probe" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Move Down" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Next Script" +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Previous Script" +#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp +#: scene/gui/menu_button.cpp scene/gui/option_button.cpp +#: scene/gui/popup_menu.cpp +msgid "Items" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "File" +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Open..." +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Reopen Closed Script" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Save All" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a Trimesh collision shape." msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Soft Reload Script" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Copy Script Path" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "History Previous" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Shape" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "History Next" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create a single convex collision shape for the scene root." msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Theme" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Import Theme..." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Simplified Convex Shape" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Reload Theme" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Save Theme" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Close All" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Close Docs" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" -#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -msgid "Run" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Search" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." msgstr "" -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Into" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Step Over" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." msgstr "" -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Break" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has no UV in layer %d." msgstr "" -#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: editor/script_editor_debugger.cpp -msgid "Continue" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Keep Debugger Open" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Debug with External Editor" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Online Docs" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Open Godot online documentation." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Search the reference documentation." +#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp +#: scene/resources/texture.cpp +msgid "Mesh" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Go to previous edited document." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Go to next edited document." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Discard" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" msgstr "" -#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" -"The following files are newer on disk.\n" -"What action should be taken?:" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Debugger" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Search Results" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Sibling" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Clear Recent Scripts" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Connections to method:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Simplified Convex Collision Sibling" msgstr "" -#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp -msgid "Source" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a simplified convex collision shape.\n" +"This is similar to single collision shape, but can result in a simpler " +"geometry in some cases, at the cost of accuracy." msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Target" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" -"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between a single convex collision and a " +"polygon-based collision." msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "[Ignore]" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh..." msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Line" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Go to Function" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV1" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Only resources from filesystem can be dropped." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV2" msgstr "" -#: editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Lookup Symbol" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Pick Color" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" msgstr "" -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Convert Case" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" msgstr "" -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Uppercase" +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" msgstr "" -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Lowercase" +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" msgstr "" -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Capitalize" +#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp +msgid "Mesh Library" msgstr "" -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -msgid "Syntax Highlighter" +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Add Item" msgstr "" -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Bookmarks" +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Breakpoints" +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene (Ignore Transforms)" msgstr "" -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Go To" +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene (Apply Transforms)" msgstr "" -#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Cut" +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" msgstr "" -#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Select All" +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Apply without Transforms" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Delete Line" +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Apply with Transforms" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Indent Left" +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Preview Size" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Indent Right" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Toggle Comment" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Fold/Unfold Line" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Fold All Lines" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Unfold All Lines" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Complete Symbol" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Evaluate Selection" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Trim Trailing Whitespace" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Convert Indent to Spaces" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Convert Indent to Tabs" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Auto Indent" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Find in Files..." +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Replace in Files..." +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Contextual Help" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Toggle Bookmark" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Go to Next Bookmark" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Go to Previous Bookmark" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Remove All Bookmarks" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Go to Function..." +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Go to Line..." +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" msgstr "" -#: editor/plugins/script_text_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Toggle Breakpoint" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Remove All Breakpoints" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Go to Next Breakpoint" +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" msgstr "" -#: editor/plugins/script_text_editor.cpp -msgid "Go to Previous Breakpoint" +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Navigation Polygon" msgstr "" -#: editor/plugins/shader_editor_plugin.cpp -msgid "" -"This shader has been modified on on disk.\n" -"What action should be taken?" +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" msgstr "" -#: editor/plugins/shader_editor_plugin.cpp -msgid "Shader" +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generating Visibility Rect" msgstr "" -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "This skeleton has no bones, create some children Bone2D nodes." +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generate Visibility Rect" msgstr "" -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Set Rest Pose to Bones" +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" msgstr "" -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Create Rest Pose from Bones" +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" msgstr "" -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Skeleton2D" +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generation Time (sec):" msgstr "" -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Reset to Rest Pose" +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry's faces don't contain any area." msgstr "" -#: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Overwrite Rest Pose" +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry doesn't contain any faces." msgstr "" -#: editor/plugins/skeleton_editor_plugin.cpp -msgid "Create physical bones" +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't inherit from Spatial." msgstr "" -#: editor/plugins/skeleton_editor_plugin.cpp -msgid "Skeleton" +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain geometry." msgstr "" -#: editor/plugins/skeleton_editor_plugin.cpp -msgid "Create physical skeleton" +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain face geometry." msgstr "" -#: editor/plugins/skeleton_ik_editor_plugin.cpp -msgid "Play IK" +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orthogonal" +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Points:" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Perspective" +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top Orthogonal" +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points+Normal (Directed)" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top Perspective" +#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp +msgid "Volume" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom Orthogonal" +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Source: " msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom Perspective" +#: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left Orthogonal" +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left Perspective" +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right Orthogonal" +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right Perspective" +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Out-Control from Curve" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front Orthogonal" +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front Perspective" +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear Orthogonal" +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Split Curve" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear Perspective" +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" msgstr "" -#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. -#: editor/plugins/spatial_editor_plugin.cpp -msgid " [auto]" +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" msgstr "" -#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. -#: editor/plugins/spatial_editor_plugin.cpp -msgid " [portals active]" +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Aborted." +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "X-Axis Transform." +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Y-Axis Transform." +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Z-Axis Transform." +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Left Click: Split Segment (in curve)" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Plane Transform." +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp -msgid "None" +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate" +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" msgstr "" -#. TRANSLATORS: This refers to the movement that changes the position of an object. -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate" +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale" +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +#: editor/plugins/theme_editor_preview.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp +#: main/main.cpp servers/visual_server.cpp +msgid "Options" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotating %s degrees." +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Keying is disabled (no key inserted)." +#: editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Animation Key Inserted." +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Position" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Pitch:" +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Position" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Yaw:" +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Position" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Size:" +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Path" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Objects Drawn:" +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Material Changes:" +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Out-Control Point" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Shader Changes:" +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Surface Changes:" +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Draw Calls:" +#: editor/plugins/path_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp +#: modules/csg/csg_gizmos.cpp +msgid "3D Gizmos" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Vertices:" +#: editor/plugins/path_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp +#: modules/csg/csg_gizmos.cpp +msgid "Gizmo Colors" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS: %d (%s ms)" +#: editor/plugins/physical_bone_plugin.cpp +msgid "Move Joint" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top View." +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom View." +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left View." +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"No texture in this polygon.\n" +"Set a texture to be able to edit UV." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right View." +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front View." +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear View." +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Align Transform with View" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Internal Vertex" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Align Rotation with View" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Internal Vertex" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "No parent to instance a child at." +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Polygon (need 3 different vertices)" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "This operation requires a single selected node." +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Add Custom Polygon" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Auto Orthogonal Enabled" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Custom Polygon" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Lock View Rotation" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Normal" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform Polygon" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Wireframe" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint Bone Weights" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Overdraw" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Open Polygon 2D UV editor." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Unshaded" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Environment" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Gizmos" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Points" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Information" +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Polygons" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View FPS" +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp +msgid "Bones" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Half Resolution" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Points" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Audio Listener" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Command: Rotate" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Enable Doppler" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Cinematic Preview" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "(Not in GLES2)" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Command: Scale" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Debug draw modes are only available when using the GLES3 renderer, not GLES2." +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Left" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Right" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Forward" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Backwards" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Up" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Down" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Speed Modifier" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Freelook Slow Modifier" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Unpaint weights with specified intensity." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Toggle Camera Preview" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Rotation Locked" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy Polygon to UV" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"To zoom further, change the camera's clipping planes (View -> Settings...)" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy UV to Polygon" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Note: The FPS value displayed is the editor's framerate.\n" -"It cannot be used as a reliable indication of in-game performance." +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Convert Rooms" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Settings" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "XForm Dialog" +#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp +#: scene/animation/animation_blend_space_1d.cpp +msgid "Snap" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "" -"Click to toggle between visibility states.\n" -"\n" -"Open eye: Gizmo is visible.\n" -"Closed eye: Gizmo is hidden.\n" -"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Nodes to Floor" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Couldn't find a solid floor to snap the selection to." +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Use Local Space" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Use Snap" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Converts rooms for portal culling." +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Bottom View" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Top View" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rear View" +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Front View" +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Left View" +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Right View" +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Down" +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Left" +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Right" +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View Up" +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Orbit View 180" +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Switch Perspective/Orthogonal View" +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Load Resource" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Insert Animation Key" +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ResourcePreloader" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Focus Origin" +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Flip Portals" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Focus Selection" +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Room Generate Points" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Toggle Freelook" +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Generate Points" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Decrease Field of View" +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Flip Portal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Increase Field of View" +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Occluder Set Transform" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Reset Field of View to Default" +#: editor/plugins/room_manager_editor_plugin.cpp +msgid "Center Node" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform" +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Object to Floor" +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Dialog..." +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "1 Viewport" +#: editor/plugins/script_editor_plugin.cpp +msgid "Close and save changes?" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "2 Viewports" +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Auto Reload Scripts On External Change" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "2 Viewports (Alt)" +#: editor/plugins/script_editor_plugin.cpp +msgid "Error writing TextFile:" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "3 Viewports" +#: editor/plugins/script_editor_plugin.cpp +msgid "Could not load file at:" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "3 Viewports (Alt)" +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving file!" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "4 Viewports" +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Gizmos" +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Saving" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Origin" +#: editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Grid" +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Importing" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Portal Culling" +#: editor/plugins/script_editor_plugin.cpp +msgid "New Text File..." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Occlusion Culling" +#: editor/plugins/script_editor_plugin.cpp +msgid "Open File" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Settings..." +#: editor/plugins/script_editor_plugin.cpp +msgid "Save File As..." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap Settings" +#: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate Snap:" +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate Snap (deg.):" +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale Snap (%):" +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Viewport Settings" +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Perspective FOV (deg.):" +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Z-Near:" +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "View Z-Far:" +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As..." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Change" +#: editor/plugins/script_editor_plugin.cpp +msgid "%s Class Reference" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Translate:" +#: editor/plugins/script_editor_plugin.cpp +msgid "Auto Reload And Parse Scripts On Save" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Rotate (deg.):" +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Scale (ratio):" +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Previous" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Type" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Pre" +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Post" +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Unnamed Gizmo" +#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp +msgid "Sort" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create Mesh2D" +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Up" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Mesh2D Preview" +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Down" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create Polygon2D" +#: editor/plugins/script_editor_plugin.cpp +msgid "Next Script" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Polygon2D Preview" +#: editor/plugins/script_editor_plugin.cpp +msgid "Previous Script" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create CollisionPolygon2D" +#: editor/plugins/script_editor_plugin.cpp +#: modules/gdnative/videodecoder/video_stream_gdnative.cpp +#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp +msgid "File" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "CollisionPolygon2D Preview" +#: editor/plugins/script_editor_plugin.cpp +msgid "Open..." msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create LightOccluder2D" +#: editor/plugins/script_editor_plugin.cpp +msgid "Reopen Closed Script" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "LightOccluder2D Preview" +#: editor/plugins/script_editor_plugin.cpp +msgid "Save All" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite is empty!" +#: editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Can't convert a sprite using animation frames to mesh." +#: editor/plugins/script_editor_plugin.cpp +msgid "Copy Script Path" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't replace by mesh." +#: editor/plugins/script_editor_plugin.cpp +msgid "History Previous" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Mesh2D" +#: editor/plugins/script_editor_plugin.cpp +msgid "History Next" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create polygon." +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme..." msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Polygon2D" +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create collision polygon." +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create CollisionPolygon2D Sibling" +#: editor/plugins/script_editor_plugin.cpp +msgid "Close All" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Invalid geometry, can't create light occluder." +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Create LightOccluder2D Sibling" +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Search" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Sprite" +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Into" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Break" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp +msgid "Continue" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Update Preview" +#: editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" msgstr "" -#: editor/plugins/sprite_editor_plugin.cpp -msgid "Settings:" +#: editor/plugins/script_editor_plugin.cpp +msgid "Debug with External Editor" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "No Frames Selected" +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Online Docs" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add %d Frame(s)" +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Godot online documentation." msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Frame" +#: editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Unable to load images" +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "ERROR: Couldn't load frame resource!" +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Resource clipboard is empty or not a texture!" +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Paste Frame" +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Empty" +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation FPS" +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Dominant Script On Scene Change" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "(empty)" +#: editor/plugins/script_editor_plugin.cpp +msgid "External" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move Frame" +#: editor/plugins/script_editor_plugin.cpp +msgid "Use External Editor" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations:" +#: editor/plugins/script_editor_plugin.cpp +msgid "Exec Path" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "New Animation" +#: editor/plugins/script_editor_plugin.cpp +msgid "Script Temperature Enabled" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Speed:" +#: editor/plugins/script_editor_plugin.cpp +msgid "Highlight Current Script" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Loop" +#: editor/plugins/script_editor_plugin.cpp +msgid "Script Temperature History Size" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames:" +#: editor/plugins/script_editor_plugin.cpp +msgid "Current Script Background Color" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add a Texture from File" +#: editor/plugins/script_editor_plugin.cpp +msgid "Group Help Pages" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Frames from a Sprite Sheet" +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort Scripts By" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Insert Empty (Before)" +#: editor/plugins/script_editor_plugin.cpp +msgid "List Script Names As" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Insert Empty (After)" +#: editor/plugins/script_editor_plugin.cpp +msgid "Exec Flags" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move (Before)" +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Scripts" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Move (After)" +#: editor/plugins/script_text_editor.cpp +msgid "Connections to method:" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Select Frames" +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Source" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Horizontal:" +#: editor/plugins/script_text_editor.cpp +msgid "Target" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Vertical:" +#: editor/plugins/script_text_editor.cpp +msgid "" +"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Select/Clear All Frames" +#: editor/plugins/script_text_editor.cpp +msgid "[Ignore]" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Create Frames from Sprite Sheet" +#: editor/plugins/script_text_editor.cpp +msgid "Line" msgstr "" -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "SpriteFrames" +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function" msgstr "" -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Set Region Rect" +#: editor/plugins/script_text_editor.cpp +msgid "Only resources from filesystem can be dropped." msgstr "" -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Set Margin" +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." msgstr "" -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Snap Mode:" +#: editor/plugins/script_text_editor.cpp +msgid "Lookup Symbol" msgstr "" -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Pixel Snap" +#: editor/plugins/script_text_editor.cpp +msgid "Pick Color" msgstr "" -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Grid Snap" +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Convert Case" msgstr "" -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Auto Slice" +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Uppercase" msgstr "" -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Offset:" +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Lowercase" msgstr "" -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Step:" +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Capitalize" msgstr "" -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Separation:" +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" msgstr "" -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "TextureRegion" +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Bookmarks" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Styleboxes" +#: editor/plugins/script_text_editor.cpp +msgid "Breakpoints" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} color(s)" +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Go To" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "No colors found." +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Cut" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} constant(s)" +#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "No constants found." +#: editor/plugins/script_text_editor.cpp +msgid "Delete Line" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} font(s)" +#: editor/plugins/script_text_editor.cpp +msgid "Indent Left" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "No fonts found." +#: editor/plugins/script_text_editor.cpp +msgid "Indent Right" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} icon(s)" +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "No icons found." +#: editor/plugins/script_text_editor.cpp +msgid "Fold/Unfold Line" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} stylebox(es)" +#: editor/plugins/script_text_editor.cpp +msgid "Fold All Lines" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "No styleboxes found." +#: editor/plugins/script_text_editor.cpp +msgid "Unfold All Lines" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "{num} currently selected" +#: editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Nothing was selected for the import." +#: editor/plugins/script_text_editor.cpp +msgid "Evaluate Selection" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Importing Theme Items" +#: editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Importing items {n}/{n}" +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Spaces" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Updating the editor" +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Tabs" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Finalizing" +#: editor/plugins/script_text_editor.cpp +msgid "Find in Files..." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Filter:" +#: editor/plugins/script_text_editor.cpp +msgid "Replace in Files..." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "With Data" +#: editor/plugins/script_text_editor.cpp +msgid "Contextual Help" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select by data type:" +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Bookmark" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible color items." +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Bookmark" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible color items and their data." +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Bookmark" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible color items." +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Bookmarks" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible constant items." +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function..." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible constant items and their data." +#: editor/plugins/script_text_editor.cpp +msgid "Go to Line..." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible constant items." +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible font items." +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible font items and their data." +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible font items." +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible icon items." +#: editor/plugins/shader_editor_plugin.cpp +msgid "" +"This shader has been modified on on disk.\n" +"What action should be taken?" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible icon items and their data." +#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp +msgid "Shader" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible icon items." +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible stylebox items." +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all visible stylebox items and their data." +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all visible stylebox items." +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Caution: Adding icon data may considerably increase the size of your Theme " -"resource." +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Reset to Rest Pose" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Collapse types." +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Overwrite Rest Pose" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Expand types." +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all Theme items." +#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp +#: scene/2d/polygon_2d.cpp +msgid "Skeleton" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select With Data" +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select all Theme items with item data." +#: editor/plugins/skeleton_ik_editor_plugin.cpp +msgid "Play IK" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect All" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Deselect all Theme items." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Import Selected" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top Orthogonal" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Import Items tab has some items selected. Selection will be lost upon " -"closing this window.\n" -"Close anyway?" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top Perspective" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Select a theme type from the list to edit its items.\n" -"You can add a custom type or import a type with its items from another theme." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom Orthogonal" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Color Items" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom Perspective" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left Orthogonal" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Constant Items" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left Perspective" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Font Items" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right Orthogonal" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Icon Items" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right Perspective" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All StyleBox Items" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front Orthogonal" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"This theme type is empty.\n" -"Add more items to it manually or by importing from another theme." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front Perspective" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Color Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear Orthogonal" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Constant Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear Perspective" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Font Item" +#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. +#: editor/plugins/spatial_editor_plugin.cpp +msgid " [auto]" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Icon Item" +#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. +#: editor/plugins/spatial_editor_plugin.cpp +msgid " [portals active]" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Stylebox Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Color Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Constant Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Font Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Icon Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Rename Stylebox Item" +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp +msgid "None" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Invalid file, not a Theme resource." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Invalid file, same as the edited Theme resource." +#. TRANSLATORS: This refers to the movement that changes the position of an object. +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Manage Theme Items" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling: " msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Edit Items" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translating: " msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Types:" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Type:" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item:" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add StyleBox Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pitch:" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Items:" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Yaw:" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Class Items" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Size:" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Custom Items" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn:" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove All Items" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Material Changes:" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Theme Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Shader Changes:" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Old Name:" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Surface Changes:" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Import Items" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls:" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Default Theme" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices:" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Editor Theme" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "FPS: %d (%s ms)" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select Another Theme Resource:" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Theme Resource" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Another Theme" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Type" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Filter the list of types or create a new custom type:" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Available Node-based types:" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Type name is empty!" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Transform with View" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Are you sure you want to create an empty type?" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Rotation with View" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Confirm Item Rename" +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Cancel Item Rename" +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Auto Orthogonal Enabled" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Unpin this StyleBox as a main style." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Pin this StyleBox as a main style. Editing its properties will update the " -"same properties in all other StyleBoxes of this type." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Set Variation Base Type" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Set Base Type" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Unshaded" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Show Default" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Show default type items alongside items that have been overridden." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Gizmos" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override All" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Information" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Override all default type items." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View FPS" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Base Type" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Half Resolution" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select the variation base type from a list of available types." +#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp +msgid "Audio Listener" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "" -"A type associated with a built-in class cannot be marked as a variation of " -"another type." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Enable Doppler" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Theme:" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Manage Items..." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "(Not in GLES2)" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add, remove, organize and import Theme items." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Preview" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Default Preview" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -msgid "Select UI Scene:" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "" -"Toggle the control picker, allowing to visually select control types for " -"edit." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Toggle Button" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled Button" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Down" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Slow Modifier" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Check Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Camera Preview" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Checked Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Rotation Locked" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Radio Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Checked Radio Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Named Separator" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Convert Rooms" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Submenu" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Subitem 1" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Click to toggle between visibility states.\n" +"\n" +"Open eye: Gizmo is visible.\n" +"Closed eye: Gizmo is hidden.\n" +"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Subitem 2" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes to Floor" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Has" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Couldn't find a solid floor to snap the selection to." msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Many" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Local Space" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Disabled LineEdit" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 1" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Converts rooms for portal culling." msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 2" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Tab 3" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Editable Item" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Subtree" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Has,Many,Options" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid path, the PackedScene resource was probably moved or removed." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid PackedScene resource, must have a Control node at its root." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View Down" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Invalid file, not a PackedScene resource." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View Left" msgstr "" -#: editor/plugins/theme_editor_preview.cpp -msgid "Reload the scene to reflect its most actual state." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View Right" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase Selection" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View Up" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Fix Invalid Tiles" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View 180" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cut Selection" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal View" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint TileMap" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Line Draw" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rectangle Paint" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket Fill" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Freelook" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase TileMap" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Decrease Field of View" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Find Tile" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Increase Field of View" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Transpose" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Reset Field of View to Default" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Disable Autotile" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Object to Floor" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Enable Priority" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog..." msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Filter tiles" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Give a TileSet resource to this TileMap to use its tiles." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Paint Tile" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "" -"Shift+LMB: Line Draw\n" -"Shift+Command+LMB: Rectangle Paint" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "" -"Shift+LMB: Line Draw\n" -"Shift+Ctrl+LMB: Rectangle Paint" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate Left" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Rotate Right" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip Horizontally" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Flip Vertically" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Portal Culling" msgstr "" -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Clear Transform" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Occlusion Culling" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Add Texture(s) to TileSet." +#: editor/plugins/spatial_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Settings..." msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove selected Texture from TileSet." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from Scene" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from Scene" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Single Tile" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Autotile" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Atlas" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Next Coordinate" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Select the next shape, subtile, or Tile." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Previous Coordinate" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Select the previous shape, subtile, or Tile." +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Region" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Collision" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occlusion" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Navigation" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Bitmask" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Post" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Priority" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Manipulator Gizmo Size" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Icon" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Manipulator Gizmo Opacity" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Z Index" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Show Viewport Rotation Gizmo" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Region Mode" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Instanced" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Collision Mode" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unnamed Gizmo" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Occlusion Mode" +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Navigation Mode" +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Bitmask Mode" +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Priority Mode" +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Icon Mode" +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Z Index Mode" +#: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Copy bitmask." +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Paste bitmask." +#: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Erase bitmask." +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create a new rectangle." +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Rectangle" +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create a new polygon." +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Mesh2D" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "New Polygon" +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete Selected Shape" +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Keep polygon inside region Rect." +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Enable snap and show grid (configurable via the Inspector)." +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Display Tile Names (Hold Alt Key)" +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Add or select a texture on the left panel to edit the tiles bound to it." +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove selected texture? This will remove all tiles which use it." +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "You haven't selected a texture to remove." +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification: " msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from scene? This will overwrite all current tiles." +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Shrink (Pixels): " msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from scene?" +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels): " msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Texture" +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "%s file(s) were not added because was already on the list." +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Settings:" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Drag handles to edit Rect.\n" -"Click on another Tile to edit it." +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "No Frames Selected" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete selected Rect." +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add %d Frame(s)" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select current edited sub-tile.\n" -"Click on another Tile to edit it." +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Delete polygon." +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"LMB: Set bit on.\n" -"RMB: Set bit off.\n" -"Shift+LMB: Set wildcard bit.\n" -"Click on another Tile to edit it." +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to use as icon, this will be also used on invalid autotile " -"bindings.\n" -"Click on another Tile to edit it." +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to change its priority.\n" -"Click on another Tile to edit it." +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "" -"Select sub-tile to change its z index.\n" -"Click on another Tile to edit it." +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Set Tile Region" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Tile" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Set Tile Icon" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Bitmask" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations:" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Collision Polygon" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Occlusion Polygon" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed:" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Navigation Polygon" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Paste Tile Bitmask" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames:" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Clear Tile Bitmask" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add a Texture from File" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Polygon Concave" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frames from a Sprite Sheet" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Polygon Convex" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Tile" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Collision Polygon" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (Before)" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Occlusion Polygon" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (After)" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Navigation Polygon" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select Frames" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Priority" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Horizontal:" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Edit Tile Z Index" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Vertical:" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Convex" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select/Clear All Frames" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Make Concave" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Create Frames from Sprite Sheet" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Collision Polygon" +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "SpriteFrames" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create Occlusion Polygon" +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Region Rect" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "This property can't be changed." +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Margin" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "TileSet" +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "No VCS plugins are available." +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Error" +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "" -"Remote settings are empty. VCS features that use the network may not work." +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided." +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit" +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Staged Changes" +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Separation:" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unstaged Changes" +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "TextureRegion" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Styleboxes" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Date:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} color(s)" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Subtitle:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "No colors found." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Do you want to remove the %s branch?" +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} constant(s)" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Do you want to remove the %s remote?" +#: editor/plugins/theme_editor_plugin.cpp +msgid "No constants found." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Apply" +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} font(s)" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control System" +#: editor/plugins/theme_editor_plugin.cpp +msgid "No fonts found." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Initialize" +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} icon(s)" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote Login" +#: editor/plugins/theme_editor_plugin.cpp +msgid "No icons found." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Username" +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} stylebox(es)" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Password" +#: editor/plugins/theme_editor_plugin.cpp +msgid "No styleboxes found." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Public Key Path" +#: editor/plugins/theme_editor_plugin.cpp +msgid "{num} currently selected" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Select SSH public key path" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Nothing was selected for the import." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Private Key Path" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Importing Theme Items" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Select SSH private key path" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Importing items {n}/{n}" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "SSH Passphrase" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Updating the editor" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Detect new changes" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Finalizing" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Discard all changes" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Filter:" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Stage all changes" +#: editor/plugins/theme_editor_plugin.cpp +msgid "With Data" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unstage all changes" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select by data type:" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit Message" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible color items." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit Changes" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible color items and their data." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit List" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all visible color items." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Commit list size" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible constant items." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Branches" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible constant items and their data." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Create New Branch" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all visible constant items." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remove Branch" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible font items." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Branch Name" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible font items and their data." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remotes" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all visible font items." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Create New Remote" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible icon items." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remove Remote" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible icon items and their data." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote Name" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all visible icon items." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Remote URL" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible stylebox items." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Fetch" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all visible stylebox items and their data." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Pull" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all visible stylebox items." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Push" +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"Caution: Adding icon data may considerably increase the size of your Theme " +"resource." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Force Push" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Collapse types." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Modified" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Expand types." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Renamed" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all Theme items." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Deleted" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select With Data" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Typechange" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select all Theme items with item data." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unmerged" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect All" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "View:" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Deselect all Theme items." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Split" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Import Selected" msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Unified" +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"Import Items tab has some items selected. Selection will be lost upon " +"closing this window.\n" +"Close anyway?" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only)" +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"Select a theme type from the list to edit its items.\n" +"You can add a custom type or import a type with its items from another theme." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Output" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Color Items" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Constant Items" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Font Items" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sampler" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Icon Items" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add input port" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All StyleBox Items" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add output port" +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"This theme type is empty.\n" +"Add more items to it manually or by importing from another theme." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change input port type" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Color Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change output port type" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Constant Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change input port name" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Font Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Change output port name" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Icon Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Remove input port" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Stylebox Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Remove output port" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Color Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set expression" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Constant Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Resize VisualShader node" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Font Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set Uniform Name" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Icon Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Set Input Default Port" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Rename Stylebox Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Add Node to Visual Shader" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Invalid file, not a Theme resource." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Node(s) Moved" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Invalid file, same as the edited Theme resource." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Duplicate Nodes" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Manage Theme Items" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste Nodes" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Edit Items" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Delete Nodes" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Types:" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Visual Shader Input Type Changed" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Type:" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "UniformRef Name Changed" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item:" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vertex" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add StyleBox Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Fragment" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Items:" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Light" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Show resulted shader code." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Custom Items" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Create Shader Node" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Items" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color function." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Theme Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color operator." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Old Name:" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Grayscale function." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Import Items" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts HSV vector to RGB equivalent." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Default Theme" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts RGB vector to HSV equivalent." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Editor Theme" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sepia function." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select Another Theme Resource:" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Burn operator." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme Resource" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Darken operator." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Another Theme" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Difference operator." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Type" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Dodge operator." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Filter the list of types or create a new custom type:" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Available Node-based types:" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Lighten operator." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Type name is empty!" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Overlay operator." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Are you sure you want to create an empty type?" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Screen operator." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Confirm Item Rename" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "SoftLight operator." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Cancel Item Rename" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color constant." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Override Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Color uniform." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Unpin this StyleBox as a main style." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the boolean result of the %s comparison between two parameters." +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"Pin this StyleBox as a main style. Editing its properties will update the " +"same properties in all other StyleBoxes of this type." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Equal (==)" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Greater Than (>)" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Variation Base Type" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Greater Than or Equal (>=)" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Set Base Type" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated vector if the provided scalars are equal, greater or " -"less." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Show Default" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between INF and a scalar " -"parameter." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Show default type items alongside items that have been overridden." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between NaN and a scalar " -"parameter." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Override All" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Less Than (<)" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Override all default type items." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Less Than or Equal (<=)" +#: editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Not Equal (!=)" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select the variation base type from a list of available types." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "" -"Returns an associated vector if the provided boolean value is true or false." +"A type associated with a built-in class cannot be marked as a variation of " +"another type." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns an associated scalar if the provided boolean value is true or false." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme:" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the boolean result of the comparison between two parameters." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Manage Items..." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the boolean result of the comparison between INF (or NaN) and a " -"scalar parameter." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add, remove, organize and import Theme items." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean constant." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Preview" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Boolean uniform." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Default Preview" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for all shader modes." +#: editor/plugins/theme_editor_plugin.cpp +msgid "Select UI Scene:" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Input parameter." +#: editor/plugins/theme_editor_preview.cpp +msgid "" +"Toggle the control picker, allowing to visually select control types for " +"edit." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex and fragment shader modes." +#: editor/plugins/theme_editor_preview.cpp +msgid "Toggle Button" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for fragment and light shader modes." +#: editor/plugins/theme_editor_preview.cpp +msgid "Disabled Button" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for fragment shader mode." +#: editor/plugins/theme_editor_preview.cpp +msgid "Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for light shader mode." +#: editor/plugins/theme_editor_preview.cpp +msgid "Disabled Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex shader mode." +#: editor/plugins/theme_editor_preview.cpp +msgid "Check Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'%s' input parameter for vertex and fragment shader mode." +#: editor/plugins/theme_editor_preview.cpp +msgid "Checked Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar function." +#: editor/plugins/theme_editor_preview.cpp +msgid "Radio Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar operator." +#: editor/plugins/theme_editor_preview.cpp +msgid "Checked Radio Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "E constant (2.718282). Represents the base of the natural logarithm." +#: editor/plugins/theme_editor_preview.cpp +msgid "Named Separator" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Epsilon constant (0.00001). Smallest possible scalar number." +#: editor/plugins/theme_editor_preview.cpp +msgid "Submenu" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Phi constant (1.618034). Golden ratio." +#: editor/plugins/theme_editor_preview.cpp +msgid "Subitem 1" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi/4 constant (0.785398) or 45 degrees." +#: editor/plugins/theme_editor_preview.cpp +msgid "Subitem 2" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi/2 constant (1.570796) or 90 degrees." +#: editor/plugins/theme_editor_preview.cpp +msgid "Has" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Pi constant (3.141593) or 180 degrees." +#: editor/plugins/theme_editor_preview.cpp +msgid "Many" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Tau constant (6.283185) or 360 degrees." +#: editor/plugins/theme_editor_preview.cpp +msgid "Disabled LineEdit" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Sqrt2 constant (1.414214). Square root of 2." +#: editor/plugins/theme_editor_preview.cpp +msgid "Tab 1" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the absolute value of the parameter." +#: editor/plugins/theme_editor_preview.cpp +msgid "Tab 2" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-cosine of the parameter." +#: editor/plugins/theme_editor_preview.cpp +msgid "Tab 3" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic cosine of the parameter." +#: editor/plugins/theme_editor_preview.cpp +msgid "Editable Item" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-sine of the parameter." +#: editor/plugins/theme_editor_preview.cpp +msgid "Subtree" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic sine of the parameter." +#: editor/plugins/theme_editor_preview.cpp +msgid "Has,Many,Options" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-tangent of the parameter." +#: editor/plugins/theme_editor_preview.cpp +msgid "Invalid path, the PackedScene resource was probably moved or removed." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the arc-tangent of the parameters." +#: editor/plugins/theme_editor_preview.cpp +msgid "Invalid PackedScene resource, must have a Control node at its root." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse hyperbolic tangent of the parameter." +#: editor/plugins/theme_editor_preview.cpp +msgid "Invalid file, not a PackedScene resource." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Finds the nearest integer that is greater than or equal to the parameter." +#: editor/plugins/theme_editor_preview.cpp +msgid "Reload the scene to reflect its most actual state." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Constrains a value to lie between two further values." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the cosine of the parameter." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic cosine of the parameter." +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cut Selection" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts a quantity in radians to degrees." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-e Exponential." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Line Draw" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-2 Exponential." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rectangle Paint" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest integer less than or equal to the parameter." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Computes the fractional part of the argument." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the inverse of the square root of the parameter." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Find Tile" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Natural logarithm." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Base-2 logarithm." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Disable Autotile" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the greater of two values." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Enable Priority" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the lesser of two values." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two scalars." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the opposite value of the parameter." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint Tile" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 - scalar" +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Command+LMB: Rectangle Paint" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "" -"Returns the value of the first parameter raised to the power of the second." +"Shift+LMB: Line Draw\n" +"Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Converts a quantity in degrees to radians." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 / scalar" +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Left" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest integer to the parameter." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Right" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the nearest even integer to the parameter." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Horizontally" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Clamps the value between 0.0 and 1.0." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Vertically" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Extracts the sign of the parameter." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Clear Transform" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the sine of the parameter." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Tile Map" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic sine of the parameter." +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Palette Min Width" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the square root of the parameter." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Palette Item Hseparation" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Show Tile Names" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( scalar(edge), scalar(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Show Tile Ids" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the tangent of the parameter." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Sort Tiles By Name" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the hyperbolic tangent of the parameter." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill Preview" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Finds the truncated value of the parameter." +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Editor Side" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Adds scalar to scalar." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Display Grid" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Divides scalar by scalar." +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Axis Color" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies scalar by scalar." +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Texture(s) to TileSet." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the remainder of the two scalars." +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected Texture from TileSet." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Subtracts scalar from scalar." +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar constant." +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Scalar uniform." +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp +#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp +#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/resources/shape_2d.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/3d/physics_joint.cpp +#: scene/animation/animation_node_state_machine.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp +#: scene/gui/item_list.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp +msgid "Icon Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Copy bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Erase bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Keep polygon inside region Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Enable snap and show grid (configurable via the Inspector)." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Display Tile Names (Hold Alt Key)" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected texture? This will remove all tiles which use it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "You haven't selected a texture to remove." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene? This will overwrite all current tiles." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "%s file(s) were not added because was already on the list." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete selected Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"LMB: Set bit on.\n" +"RMB: Set bit off.\n" +"Shift+LMB: Set wildcard bit.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its z index.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Clear Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "This property can't be changed." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "TileSet" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS plugins are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "" +"Remote settings are empty. VCS features that use the network may not work." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staged Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Unstaged Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit:" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Date:" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Subtitle:" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Do you want to remove the %s branch?" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Do you want to remove the %s remote?" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Apply" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remote Login" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Select SSH public key path" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Select SSH private key path" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "SSH Passphrase" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Discard all changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage all changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Unstage all changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit List" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit list size" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Branches" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Create New Branch" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remove Branch" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Branch Name" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remotes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Create New Remote" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remove Remote" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remote Name" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Remote URL" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Fetch" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Pull" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Push" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Force Push" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Unmerged" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View:" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Split" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Unified" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Output" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sampler" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set expression" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Resize VisualShader node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node(s) Moved" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "UniformRef Name Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Show resulted shader code." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Create Shader Node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Grayscale function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts HSV vector to RGB equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts RGB vector to HSV equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sepia function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Burn operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Darken operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Difference operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Dodge operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "HardLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Lighten operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Overlay operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Screen operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "SoftLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided scalars are equal, greater or " +"less." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Input parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment and light shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "E constant (2.718282). Represents the base of the natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Epsilon constant (0.00001). Smallest possible scalar number." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Phi constant (1.618034). Golden ratio." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/4 constant (0.785398) or 45 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/2 constant (1.570796) or 90 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi constant (3.141593) or 180 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Tau constant (6.283185) or 360 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sqrt2 constant (1.414214). Square root of 2." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the absolute value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Finds the nearest integer that is greater than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Constrains a value to lie between two further values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in radians to degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-e Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer less than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Computes the fractional part of the argument." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse of the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the greater of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the lesser of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the opposite value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the value of the first parameter raised to the power of the second." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in degrees to radians." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest even integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Clamps the value between 0.0 and 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Extracts the sign of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the truncated value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds scalar to scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts scalar from scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the cubic texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Calculate the outer product of a pair of vectors.\n" +"\n" +"OuterProduct treats the first parameter 'c' as a column vector (matrix with " +"one column) and the second parameter 'r' as a row vector (matrix with one " +"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " +"whose number of rows is the number of components in 'c' and whose number of " +"columns is the number of components in 'r'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes transform from four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes transform to four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the determinant of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the inverse of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the transpose of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies transform by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes vector from three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes vector to three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the cross product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the distance between two points." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the dot product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the same direction as a reference vector. " +"The function has three vector parameters : N, the vector to orient, I, the " +"incident vector, and Nref, the reference vector. If the dot product of I and " +"Nref is smaller than zero the return value is N. Otherwise -N is returned." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the length of a vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors using scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the normalize product of vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the direction of reflection ( a : incident " +"vector, b : normal vector )." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the vector that points in the direction of refraction." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds vector to vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts vector from vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Perform the cubic texture lookup." +msgid "Vector uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, with custom amount of input and " +"output ports. This is a direct injection of code into the vertex/fragment/" +"light function, do not use it to write the function declarations inside." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns falloff based on the dot product of surface normal and view " +"direction of camera (pass associated inputs to it)." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "A reference to an existing uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Scalar derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Vector derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property:" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + +#: editor/project_export.cpp +msgid "Runnable" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete preset '%s'?" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" + +#: editor/project_export.cpp +msgid "Release" +msgstr "" + +#: editor/project_export.cpp +msgid "Exporting All" +msgstr "" + +#: editor/project_export.cpp +msgid "The given export path doesn't exist:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp +msgid "Presets" +msgstr "" + +#: editor/project_export.cpp editor/project_settings_editor.cpp +msgid "Add..." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + +#: editor/project_export.cpp scene/main/resource_preloader.cpp +msgid "Resources" +msgstr "" + +#: editor/project_export.cpp +msgid "Export all resources in the project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources to export:" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to export non-resource files/folders\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to exclude files/folders from project\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "Features" +msgstr "" + +#: editor/project_export.cpp +msgid "Custom (comma-separated):" +msgstr "" + +#: editor/project_export.cpp +msgid "Feature List:" +msgstr "" + +#: editor/project_export.cpp +msgid "Script" +msgstr "" + +#: editor/project_export.cpp +msgid "GDScript Export Mode:" +msgstr "" + +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +msgid "Text" +msgstr "" + +#: editor/project_export.cpp +msgid "Compiled Bytecode (Faster Loading)" +msgstr "" + +#: editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: editor/project_export.cpp +msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)" +msgstr "" + +#: editor/project_export.cpp +msgid "GDScript Encryption Key (256-bits as hexadecimal):" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Note: Encryption key needs to be stored in the binary,\n" +"you need to build the export templates from source." +msgstr "" + +#: editor/project_export.cpp +msgid "More Info..." +msgstr "" + +#: editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export mode?" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All" +msgstr "" + +#: editor/project_export.cpp editor/project_manager.cpp +msgid "ZIP File" +msgstr "" + +#: editor/project_export.cpp +msgid "Godot Game Pack" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" + +#: editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/project_export.cpp +msgid "Export With Debug" +msgstr "" + +#: editor/project_manager.cpp +msgid "The path specified doesn't exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose an empty folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose a \"project.godot\" or \".zip\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "This directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project name." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "There is already a folder in this path with the specified name." +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Error opening package file, not in ZIP format." +msgstr "" + +#: editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Package installed successfully!" +msgstr "" + +#: editor/project_manager.cpp +msgid "Rename Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer:" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Missing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Error: Project is missing on the filesystem." +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't open project at '%s'." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file was generated by an older engine " +"version, and needs to be converted for this version:\n" +"\n" +"%s\n" +"\n" +"Do you want to convert it?\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The project settings were created by a newer engine version, whose settings " +"are not compatible with this version." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: no main scene defined.\n" +"Please edit the project and set the main scene in the Project Settings under " +"the \"Application\" category." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: Assets need to be imported.\n" +"Please edit the project to trigger the initial import." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to run %d projects at once?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove %d projects from the list?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove this project from the list?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove all missing projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Language changed.\n" +"The interface will update after restarting the editor or project manager." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Are you sure to scan %s folders for existing Godot projects?\n" +"This could take a while." +msgstr "" + +#: editor/project_manager.cpp +msgid "Local Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Loading, please wait..." +msgstr "" + +#: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp +msgid "Edit Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Run Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove Missing" +msgstr "" + +#: editor/project_manager.cpp +msgid "About" +msgstr "" + +#: editor/project_manager.cpp +msgid "Asset Library Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove All" +msgstr "" + +#: editor/project_manager.cpp +msgid "Also delete project contents (no undo!)" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't run project" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You currently don't have any projects.\n" +"Would you like to explore official example projects in the Asset Library?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Filter projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"This field filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Physical Key" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Key " +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "An action with the name '%s' already exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Action deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid " (Physical)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Press a Key..." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 1" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 2" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Global Property" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Select a setting item first!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "No property '%s' exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Setting '%s' is internal, and it can't be deleted." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Delete Item" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Error saving settings." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Settings saved OK." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override for Feature" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add %d Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translation Resource Remap: Add %d Path(s)" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translation Resource Remap: Add %d Remap(s)" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Project Settings (project.godot)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override For..." +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "The editor must be restarted for changes to take effect." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Input Map" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Localization" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resources:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show All Locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show Selected Locales Only" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Filter mode:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "AutoLoad" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Plugins" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Import Defaults" +msgstr "" + +#: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: editor/property_editor.cpp +msgid "File..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Dir..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: editor/property_editor.cpp +msgid "Select Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced Options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node type" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Current scene name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Root node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Per-level Counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "If set, the counter restarts for each group of child nodes." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" +msgstr "" + +#: editor/rename_dialog.cpp scene/resources/animation.cpp +msgid "Step" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Amount by which counter is incremented for each node" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Padding" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Minimum number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Style" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "PascalCase to snake_case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "snake_case to PascalCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Lowercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Reset" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Regular Expression Error:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp +msgid "Current Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't paste root node into the same scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Paste Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes and any children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Saving the branch as a scene requires having a scene open in the editor." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Saving the branch as a scene requires selecting only one node, but you have " +"selected %d nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Can't save the root node branch as an instanced scene.\n" +"To create an editable copy of the current scene, duplicate it using the " +"FileSystem dock context menu\n" +"or create an inherited scene using Scene > New Inherited Scene... instead." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Can't save the branch of an already instanced scene.\n" +"To create a variation of a scene, you can make an inherited scene based on " +"the instanced scene using Scene > New Inherited Scene... instead." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Can't save a branch which is a child of an already instantiated scene.\n" +"To save this branch into its own scene, open the original scene, right click " +"on this branch, and select \"Save Branch as Scene\"." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Can't save a branch which is part of an inherited scene.\n" +"To save this branch into its own scene, open the original scene, right click " +"on this branch, and select \"Save Branch as Scene\"." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Save New Scene As..." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Disabling \"editable_instance\" will cause all properties of the node to be " +"reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " +"cause all properties of the node to be reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Create Root Node:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "2D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "3D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Other Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Cut Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change type of node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Sub-Resources" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Editable Children" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Load As Placeholder" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot attach a script: there are no languages registered.\n" +"This is probably because this editor was built with all language modules " +"disabled." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Reparent to New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add/Create a New Node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script to the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach the script from the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remote" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"If selected, the Remote scene tree dock will cause the project to stutter " +"every time it updates.\n" +"Switch back to the Local scene tree dock to improve performance." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Show Scene Tree Root Selection" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Derive Script Globals By Name" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Use Favorites Root Selection" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visible" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Unlock Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Button Group" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "(Connecting From)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s) and %s group(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in %s group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Open Script:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock it." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node Configuration Warning!" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Filename is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is not local." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid base path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "A directory with the same name exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File does not exist." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid extension." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Wrong extension chosen." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading template '%s'" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error - Could not create script in filesystem." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Overrides" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script / Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File exists, it will be reused." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid class name." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid inherited parent name or path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script path/name is valid." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Allowed: a-z, A-Z, 0-9, _ and ." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in script (into scene file)." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will create a new script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will load an existing script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "" +"Note: Built-in scripts have some limitations and can't be edited using an " +"external editor." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "" +"Warning: Having the script name be the same as a built-in type is usually " +"not desired." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Template:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in Script:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Attach Node Script" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote " +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Warning:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Child process connected." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Copy Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Open C++ Source on GitHub" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Filter stack variables" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Auto Switch To Remote Scene Tree" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote Scene Tree Refresh Interval" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote Inspect Refresh Interval" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Value" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_effect_record.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp scene/main/viewport.cpp +msgid "Usage" +msgstr "" + +#: editor/script_editor_debugger.cpp servers/visual_server.cpp +msgid "Misc" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export measures as CSV" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Stream Player 3D" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change AudioStreamPlayer3D Emission Angle" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Camera" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +msgid "Joint" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp +#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Shape" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Visibility Notifier" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Reflection Probe" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "GI Probe" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Baked Indirect Light" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Navigation Edge" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Navigation Edge Disabled" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Navigation Solid" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Navigation Solid Disabled" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Joint Body A" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Joint Body B" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Room Edge" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Room Overlap" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Room Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp +msgid "Portal Margin" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Portal Edge" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Portal Arrow" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Portal Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Portal Front" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Portal Back" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp +msgid "Occluder" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Sphere Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Sphere Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Polygon Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Set Occluder Hole Point Position" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Occluder Polygon Front" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Occluder Polygon Back" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Occluder Hole" +msgstr "" + +#: main/main.cpp +msgid "Godot Physics" +msgstr "" + +#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp +#: servers/visual/visual_server_scene.cpp +msgid "Use BVH" +msgstr "" + +#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp +#: servers/visual/visual_server_scene.cpp +msgid "BVH Collision Margin" +msgstr "" + +#: main/main.cpp +msgid "Crash Handler" +msgstr "" + +#: main/main.cpp +msgid "Message" +msgstr "" + +#: main/main.cpp +msgid "Multithreaded Server" +msgstr "" + +#: main/main.cpp +msgid "Rid Pool Prealloc" +msgstr "" + +#: main/main.cpp +msgid "Debugger stdout" +msgstr "" + +#: main/main.cpp +msgid "Max Chars Per Second" +msgstr "" + +#: main/main.cpp +msgid "Max Messages Per Frame" +msgstr "" + +#: main/main.cpp +msgid "Max Errors Per Second" +msgstr "" + +#: main/main.cpp +msgid "Max Warnings Per Second" +msgstr "" + +#: main/main.cpp +msgid "Flush stdout On Print" +msgstr "" + +#: main/main.cpp servers/visual_server.cpp +msgid "Logging" +msgstr "" + +#: main/main.cpp +msgid "File Logging" +msgstr "" + +#: main/main.cpp +msgid "Enable File Logging" +msgstr "" + +#: main/main.cpp +msgid "Log Path" +msgstr "" + +#: main/main.cpp +msgid "Max Log Files" +msgstr "" + +#: main/main.cpp +msgid "Driver" +msgstr "" + +#: main/main.cpp +msgid "Driver Name" +msgstr "" + +#: main/main.cpp +msgid "Fallback To GLES2" +msgstr "" + +#: main/main.cpp +msgid "Use Nvidia Rect Flicker Workaround" +msgstr "" + +#: main/main.cpp platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: main/main.cpp scene/gui/dialogs.cpp +msgid "Resizable" +msgstr "" + +#: main/main.cpp +msgid "Borderless" +msgstr "" + +#: main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: main/main.cpp +msgid "Always On Top" +msgstr "" + +#: main/main.cpp +msgid "Test Width" +msgstr "" + +#: main/main.cpp +msgid "Test Height" +msgstr "" + +#: main/main.cpp +msgid "DPI" +msgstr "" + +#: main/main.cpp +msgid "Allow hiDPI" +msgstr "" + +#: main/main.cpp +msgid "V-Sync" +msgstr "" + +#: main/main.cpp +msgid "Use V-Sync" +msgstr "" + +#: main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: main/main.cpp +msgid "Per Pixel Transparency" +msgstr "" + +#: main/main.cpp +msgid "Allowed" +msgstr "" + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +msgid "Enabled" +msgstr "" + +#: main/main.cpp +msgid "Intended Usage" +msgstr "" + +#: main/main.cpp +msgid "Framebuffer Allocation" +msgstr "" + +#: main/main.cpp platform/uwp/os_uwp.cpp +msgid "Energy Saving" +msgstr "" + +#: main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: main/main.cpp +msgid "Threads" +msgstr "" + +#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h +msgid "Thread Model" +msgstr "" + +#: main/main.cpp +msgid "Thread Safe BVH" +msgstr "" + +#: main/main.cpp +msgid "Handheld" +msgstr "" + +#: main/main.cpp +msgid "Orientation" +msgstr "" + +#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp +#: scene/main/scene_tree.cpp +msgid "Common" +msgstr "" + +#: main/main.cpp +msgid "Physics FPS" +msgstr "" + +#: main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + +#: main/main.cpp +msgid "Force FPS" +msgstr "" + +#: main/main.cpp +msgid "Enable Pause Aware Picking" +msgstr "" + +#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp +#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp +#: scene/main/viewport.cpp scene/register_scene_types.cpp +msgid "GUI" +msgstr "" + +#: main/main.cpp +msgid "Drop Mouse On GUI Input Disabled" +msgstr "" + +#: main/main.cpp +msgid "stdout" +msgstr "" + +#: main/main.cpp +msgid "Print FPS" +msgstr "" + +#: main/main.cpp +msgid "Verbose stdout" +msgstr "" + +#: main/main.cpp +msgid "Frame Delay Msec" +msgstr "" + +#: main/main.cpp +msgid "Low Processor Mode" +msgstr "" + +#: main/main.cpp +msgid "Delta Sync After Draw" +msgstr "" + +#: main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: main/main.cpp +msgid "iOS" +msgstr "" + +#: main/main.cpp +msgid "Hide Home Indicator" +msgstr "" + +#: main/main.cpp +msgid "Input Devices" +msgstr "" + +#: main/main.cpp +msgid "Pointing" +msgstr "" + +#: main/main.cpp +msgid "Touch Delay" +msgstr "" + +#: main/main.cpp servers/visual_server.cpp +msgid "GLES3" +msgstr "" + +#: main/main.cpp servers/visual_server.cpp +msgid "Shaders" +msgstr "" + +#: main/main.cpp +msgid "Debug Shader Fallbacks" +msgstr "" + +#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp +#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp +#: scene/resources/world.cpp +msgid "Environment" +msgstr "" + +#: main/main.cpp +msgid "Default Clear Color" +msgstr "" + +#: main/main.cpp +msgid "Boot Splash" +msgstr "" + +#: main/main.cpp +msgid "Show Image" +msgstr "" + +#: main/main.cpp +msgid "Image" +msgstr "" + +#: main/main.cpp +msgid "Fullsize" +msgstr "" + +#: main/main.cpp +msgid "Use Filter" +msgstr "" + +#: main/main.cpp +msgid "Bg Color" +msgstr "" + +#: main/main.cpp +msgid "macOS Native Icon" +msgstr "" + +#: main/main.cpp +msgid "Windows Native Icon" +msgstr "" + +#: main/main.cpp +msgid "Buffering" +msgstr "" + +#: main/main.cpp +msgid "Agile Event Flushing" +msgstr "" + +#: main/main.cpp +msgid "Emulate Touch From Mouse" +msgstr "" + +#: main/main.cpp +msgid "Emulate Mouse From Touch" +msgstr "" + +#: main/main.cpp +msgid "Mouse Cursor" +msgstr "" + +#: main/main.cpp +msgid "Custom Image" +msgstr "" + +#: main/main.cpp +msgid "Custom Image Hotspot" +msgstr "" + +#: main/main.cpp +msgid "Tooltip Position Offset" +msgstr "" + +#: main/main.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Mono" +msgstr "" + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +msgid "Debugger Agent" +msgstr "" + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +msgid "Wait For Debugger" +msgstr "" + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +msgid "Wait Timeout" +msgstr "" + +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +msgid "Args" +msgstr "" + +#: main/main.cpp +msgid "Runtime" +msgstr "" + +#: main/main.cpp +msgid "Unhandled Exception Policy" +msgstr "" + +#: main/main.cpp +msgid "Main Loop Type" +msgstr "" + +#: main/main.cpp scene/gui/texture_progress.cpp +msgid "Stretch" +msgstr "" + +#: main/main.cpp +msgid "Aspect" +msgstr "" + +#: main/main.cpp +msgid "Shrink" +msgstr "" + +#: main/main.cpp +msgid "Auto Accept Quit" +msgstr "" + +#: main/main.cpp +msgid "Quit On Go Back" +msgstr "" + +#: main/main.cpp +msgid "Snap Controls To Pixels" +msgstr "" + +#: main/main.cpp +msgid "Dynamic Fonts" +msgstr "" + +#: main/main.cpp +msgid "Use Oversampling" +msgstr "" + +#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp +msgid "Active Soft World" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "CSG" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Operation" +msgstr "" + +#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: servers/physics_2d_server.cpp +msgid "Collision Layer" +msgstr "" + +#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp +#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp +msgid "Collision Mask" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: scene/resources/primitive_meshes.cpp +msgid "Material" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp +#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp +#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +msgid "Radius" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp +msgid "Radial Segments" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp +msgid "Rings" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Sides" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Inner Radius" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Outer Radius" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Ring Sides" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Spin Degrees" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Spin Sides" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Interval Type" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Interval" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Simplify Angle" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Rotation" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path U Distance" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Compression Mode" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Config File" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Remove current entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dynamic Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "GDNativeLibrary" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Enabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Disabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Libraries: " +msgstr "" + +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Script Class" +msgstr "" + +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Script Class Icon Path" +msgstr "" + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "" + +#: modules/gdscript/editor/gdscript_highlighter.cpp +#: modules/gdscript/gdscript.cpp +msgid "GDScript" +msgstr "" + +#: modules/gdscript/editor/gdscript_highlighter.cpp +msgid "Function Definition Color" +msgstr "" + +#: modules/gdscript/editor/gdscript_highlighter.cpp +msgid "Node Path Color" +msgstr "" + +#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp +msgid "Max Call Stack" +msgstr "" + +#: modules/gdscript/gdscript.cpp +msgid "Treat Warnings As Errors" +msgstr "" + +#: modules/gdscript/gdscript.cpp +msgid "Exclude Addons" +msgstr "" + +#: modules/gdscript/gdscript.cpp +msgid "Autocomplete Setters And Getters" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Step argument is zero!" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Object can't provide a length." +msgstr "" + +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Language Server" +msgstr "" + +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Enable Smart Resolve" +msgstr "" + +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Show Native Symbols In Editor" +msgstr "" + +#: modules/gdscript/language_server/gdscript_language_server.cpp +msgid "Use Thread" +msgstr "" + +#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp +msgid "Export Mesh GLTF2" +msgstr "" + +#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp +msgid "Export GLTF..." +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp +msgid "Unique Names" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp +msgid "Godot Bone Node" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Inverse Binds" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joint I To Bone I" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joint I To Name" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Nodes" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Buffer Views" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Accessors" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Meshes" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Materials" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp +#: scene/resources/font.cpp +msgid "Textures" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Images" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Skins" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Cameras" +msgstr "" + +#: modules/gltf/gltf_state.cpp servers/visual_server.cpp +msgid "Lights" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Unique Animation Names" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Skeletons" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Skeleton To Node" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp +msgid "Animations" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Physics Material" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Cell" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Cell Octant Size" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Floor:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Delete Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paste Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Snap View" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Disabled" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Above" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Below" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit X Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Y Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Z Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Clear Rotation" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clear Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Settings" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "CPU Lightmapper" +msgstr "" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "Low Quality Ray Count" +msgstr "" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "Medium Quality Ray Count" +msgstr "" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "High Quality Ray Count" +msgstr "" + +#: modules/lightmapper_cpu/register_types.cpp +msgid "Ultra Quality Ray Count" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "Eye Height" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "Iod" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "Display Width" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "Display To Lens" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "Oversample" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "K 1" +msgstr "" + +#: modules/mobile_vr/mobile_vr_interface.cpp +msgid "K 2" +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Class name can't be a reserved keyword" +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Build Solution" +msgstr "" + +#: modules/mono/editor/csharp_project.cpp +msgid "Auto Update Project" +msgstr "" + +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + +#: modules/navigation/navigation_mesh_editor_plugin.cpp +#: scene/3d/navigation_mesh_instance.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: modules/navigation/navigation_mesh_editor_plugin.cpp +msgid "Bake NavMesh" +msgstr "" + +#: modules/navigation/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/navigation/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "Bump Strength" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "Noise" +msgstr "" + +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Octaves" +msgstr "" + +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Period" +msgstr "" + +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Persistence" +msgstr "" + +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Lacunarity" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Local Port" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "Igd Status" +msgstr "" + +#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp +msgid "Default Input Values" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Visual Script" +msgstr "" + +#: modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Signal Arguments" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Default Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Port Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Port Name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Override an existing built-in function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new variable." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new signal." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete input port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Duplicate VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "" +"Can't drop properties because script '%s' is not used in this scene.\n" +"Drop holding 'Shift' to just copy the signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Move Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Disconnect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Data" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Input Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't copy the function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function with a function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function of nodes from nodes of multiple functions." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select at least one node with sequence port." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Try to only have one sequence input in selection." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Nodes..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "function_name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit its graph." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Refresh Graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Member" +msgstr "" + +#: modules/visual_script/visual_script_expression.cpp +msgid "Expression" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return Type" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "if (cond) is:" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "while (cond):" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "for (elem) in (input):" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "in order:" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Steps" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "'input' is:" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Type Cast" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Is %s?" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base Script" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "On %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "On Self" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Call Mode" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Basic Type" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Argument Cache" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Rpc Call Mode" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Subtract %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Multiply %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Divide %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Mod %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "ShiftLeft %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "ShiftRight %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "BitAnd %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "BitOr %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "BitXor %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Set Mode" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Type Cache" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Assign Op" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Emit %s" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Compose Array" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Operator" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "a if cond, else b" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Preload" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Index" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Set Index" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Global Constant" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Class Constant" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Basic Constant" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Math Constant" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Engine Singleton" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Scene Node" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Scene Tree" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Self" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "CustomNode" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "SubCall" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Construct %s" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Constructor" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Get Local Var" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Set Local Var" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Action %s" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Deconstruct %s" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Elem Cache" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search VisualScript" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Yield" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Wait" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Next Frame" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Next Physics Frame" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "%s sec(s)" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "WaitSignal" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "WaitNodeSignal" +msgstr "" + +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "WaitInstanceSignal" +msgstr "" + +#: modules/webrtc/webrtc_data_channel.cpp +msgid "Write Mode" +msgstr "" + +#: modules/websocket/websocket_client.cpp +msgid "Verify SSL" +msgstr "" + +#: modules/websocket/websocket_client.cpp +msgid "Trusted SSL Certificate" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Private Key" +msgstr "" + +#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp +msgid "SSL Certificate" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Ca Chain" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Session Mode" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Required Features" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Optional Features" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Requested Reference Space Types" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Reference Space Type" +msgstr "" + +#: modules/webxr/webxr_interface.cpp +msgid "Visibility State" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Android SDK Path" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug Keystore" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug Keystore User" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug Keystore Pass" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Force System User" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Shutdown ADB On Exit" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Select device from the list" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Running on %s" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Exporting APK..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Uninstalling..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Installing to device, please wait..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not install to device: %s" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Running on device..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not execute on device." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Unable to find the 'apksigner' tool." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Either Debug Keystore, Debug User AND Debug Password settings must be " +"configured OR none of them." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Either Release Keystore, Release User AND Release Password settings must be " +"configured OR none of them." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Release keystore incorrectly configured in the export preset." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Invalid Android SDK path in Editor Settings." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Missing 'platform-tools' directory!" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " +"project setting (changed in Godot 3.2.2).\n" +"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" +"Note that the singleton was also renamed from \"GodotPayments\" to " +"\"GodotGooglePlayBilling\"." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Use Custom Build\" must be enabled to use the plugins." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " +"or \"OpenXR\"." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " +"enabled." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"'apksigner' could not be found.\n" +"Please check the command is available in the Android SDK build-tools " +"directory.\n" +"The resulting %s is unsigned." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Signing debug %s..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Signing release %s..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not find keystore, unable to export." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "'apksigner' returned with error #%d" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Verifying %s..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "'apksigner' verification of %s failed." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Exporting for Android" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Invalid filename! Android App Bundle requires the *.aab extension." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "APK Expansion not compatible with Android App Bundle." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Invalid filename! Android APK requires the *.apk extension." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Unsupported export format!\n" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Trying to build from a custom built template, but no version info for it " +"exists. Please reinstall from the 'Project' menu." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Android build version mismatch:\n" +" Template installed: %s\n" +" Godot Version: %s\n" +"Please reinstall Android build template from 'Project' menu." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Unable to overwrite res://android/build/res/*.xml files with project name" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not export project files to gradle project\n" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not write expansion package file!" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Building Android Project (gradle)" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Building of Android project failed, check output for the error.\n" +"Alternatively visit docs.godotengine.org for Android build documentation." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Moving output" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Unable to copy and rename export file, check gradle project directory for " +"outputs." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Package not found: %s" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Creating APK..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Could not find template APK to export:\n" +"%s" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Missing libraries in the export template for the selected architectures: " +"%s.\n" +"Please build a template with all required libraries, or uncheck the missing " +"architectures in the export preset." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Adding files..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not export project files" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Aligning APK..." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Could not unzip temporary unaligned APK." +msgstr "" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Stop HTTP Server" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run in Browser" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run exported HTML in the system's default browser." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not open template for export:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Invalid export template:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not write file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read HTML shell:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not create HTTP server directory:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Error starting HTTP server:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Web" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "HTTP Host" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "HTTP Port" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Use SSL" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "SSL Key" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Can't get filesystem access." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get Info.plist hash." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no exe name." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, no bundle id." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid Info.plist, can't load." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create \"%s\" subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to extract thin binary." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Invalid binary format." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Already signed!" +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to process nested resources." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to create _CodeSignature subfolder." +msgstr "" + +#: platform/osx/export/codesign.cpp +msgid "Failed to get CodeResources hash." +msgstr "" + +#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp +msgid "Invalid entitlements file." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Perform the texture lookup." +#: platform/osx/export/codesign.cpp +msgid "Invalid executable file." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Cubic texture uniform lookup." +#: platform/osx/export/codesign.cpp +msgid "Can't resize signature load command." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform lookup." +#: platform/osx/export/codesign.cpp +msgid "Failed to create fat binary." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "2D texture uniform lookup with triplanar." +#: platform/osx/export/codesign.cpp +msgid "Unknown bundle type." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform function." +#: platform/osx/export/codesign.cpp +msgid "Unknown object type." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp +#: platform/osx/export/export.cpp msgid "" -"Calculate the outer product of a pair of vectors.\n" -"\n" -"OuterProduct treats the first parameter 'c' as a column vector (matrix with " -"one column) and the second parameter 'r' as a row vector (matrix with one " -"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " -"whose number of rows is the number of components in 'c' and whose number of " -"columns is the number of components in 'r'." +"Note: The notarization process generally takes less than an hour. When the " +"process is completed, you'll receive an email." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Composes transform from four vectors." +#: platform/osx/export/export.cpp +msgid "" +"You can check progress manually by opening a Terminal and running the " +"following command:" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Decomposes transform to four vectors." +#: platform/osx/export/export.cpp +msgid "" +"Run the following command to staple the notarization ticket to the exported " +"application (optional):" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the determinant of a transform." +#: platform/osx/export/export.cpp +msgid "No identity found." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the inverse of a transform." +#: platform/osx/export/export.cpp +msgid "Creating app bundle" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the transpose of a transform." +#: platform/osx/export/export.cpp +msgid "Could not find template app to export:" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies transform by transform." +#: platform/osx/export/export.cpp +msgid "" +"Relative symlinks are not supported on this OS, the exported project might " +"be broken!" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies vector by transform." +#: platform/osx/export/export.cpp +msgid "" +"Requested template binary '%s' not found. It might be missing from your " +"template archive." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform constant." +#: platform/osx/export/export.cpp +msgid "Making PKG" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Transform uniform." +#: platform/osx/export/export.cpp +msgid "" +"Ad-hoc signed applications require the 'Disable Library Validation' " +"entitlement to load dynamic libraries." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector function." +#: platform/osx/export/export.cpp +msgid "Code signing bundle" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector operator." +#: platform/osx/export/export.cpp +msgid "Making DMG" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Composes vector from three scalars." +#: platform/osx/export/export.cpp +msgid "Code signing DMG" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Decomposes vector to three scalars." +#: platform/osx/export/export.cpp +msgid "Making ZIP" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the cross product of two vectors." +#: platform/osx/export/export.cpp +msgid "" +"Notarization requires the app to be archived first, select the DMG or ZIP " +"export format instead." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the distance between two points." +#: platform/osx/export/export.cpp +msgid "Sending archive for notarization" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the dot product of two vectors." +#: platform/osx/export/export.cpp +msgid "Invalid bundle identifier:" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp +#: platform/osx/export/export.cpp msgid "" -"Returns the vector that points in the same direction as a reference vector. " -"The function has three vector parameters : N, the vector to orient, I, the " -"incident vector, and Nref, the reference vector. If the dot product of I and " -"Nref is smaller than zero the return value is N. Otherwise -N is returned." +"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " +"signing is limited to ad-hoc signature only." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the length of a vector." +#: platform/osx/export/export.cpp +msgid "" +"Warning: Xcode command line tools are not installed, using built-in " +"\"codesign\". Code signing is limited to ad-hoc signature only." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two vectors." +#: platform/osx/export/export.cpp +msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Linear interpolation between two vectors using scalar." +#: platform/osx/export/export.cpp +msgid "Notarization: Code signing is required for notarization." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Calculates the normalize product of vector." +#: platform/osx/export/export.cpp +msgid "Notarization: Hardened runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Timestamp runtime is required for notarization." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Apple ID name not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Notarization: Apple ID password not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is disabled. The exported project will be blocked by " +"Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Code signing is disabled. The exported project will not run on Macs with " +"enabled Gatekeeper and Apple Silicon powered Macs." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and will be " +"disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Warning: Notarization is not supported from this OS. The exported project " +"will be blocked by Gatekeeper if it's downloaded from an unknown source." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Microphone access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Camera access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Location information access is enabled, but usage description is " +"not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Address book access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Calendar access is enabled, but usage description is not specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Privacy: Photo library access is enabled, but usage description is not " +"specified." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "macOS" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Force Builtin Codesign" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 - vector" +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "1.0 / vector" +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns the vector that points in the direction of reflection ( a : incident " -"vector, b : normal vector )." +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the vector that points in the direction of refraction." +#: platform/uwp/export/export.cpp +msgid "UWP" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." +#: platform/uwp/export/export.cpp platform/windows/export/export.cpp +msgid "Signtool" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " -"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " -"using Hermite polynomials." +#: platform/uwp/export/export.cpp +msgid "Debug Certificate" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( vector(edge), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +#: platform/uwp/export/export.cpp +msgid "Debug Password" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Step function( scalar(edge), vector(x) ).\n" -"\n" -"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +#: platform/uwp/export/export.cpp +msgid "Debug Algorithm" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Adds vector to vector." +#: platform/windows/export/export.cpp +msgid "" +"The rcedit tool must be configured in the Editor Settings (Export > Windows " +"> Rcedit) to change the icon or app information data." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Divides vector by vector." +#: platform/windows/export/export.cpp +msgid "Invalid icon path:" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Multiplies vector by vector." +#: platform/windows/export/export.cpp +msgid "Invalid file version:" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns the remainder of the two vectors." +#: platform/windows/export/export.cpp +msgid "Invalid product version:" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Subtracts vector from vector." +#: platform/windows/export/export.cpp +msgid "Windows" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector constant." +#: platform/windows/export/export.cpp +msgid "Rcedit" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Vector uniform." +#: platform/windows/export/export.cpp +msgid "Osslsigncode" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Custom Godot Shader Language expression, with custom amount of input and " -"output ports. This is a direct injection of code into the vertex/fragment/" -"light function, do not use it to write the function declarations inside." +#: platform/windows/export/export.cpp +msgid "Wine" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"Returns falloff based on the dot product of surface normal and view " -"direction of camera (pass associated inputs to it)." +#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp +#: scene/resources/texture.cpp +msgid "Frames" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp +#: scene/2d/animated_sprite.cpp msgid "" -"Custom Godot Shader Language expression, which is placed on top of the " -"resulted shader. You can place various function definitions inside and call " -"it later in the Expressions. You can also declare varyings, uniforms and " -"constants." +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite to display frames." msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "A reference to an existing uniform." +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Physics Overrides" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(Fragment/Light mode only) Scalar derivative function." +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Space Override" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(Fragment/Light mode only) Vector derivative function." +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Distance Scale" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " -"differencing." +#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Gravity" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " -"differencing." +#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp +#: scene/3d/physics_body.cpp +msgid "Linear Damp" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " -"differencing." +#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp +#: scene/3d/physics_body.cpp +msgid "Angular Damp" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " -"differencing." +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Audio Bus" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " -"'y'." +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Audio Bus Name" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "" -"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " -"'y'." +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +msgid "Stream" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "VisualShader" +#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp +msgid "Volume dB" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Edit Visual Property:" +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp +#: servers/audio/effects/audio_effect_pitch_shift.cpp +msgid "Pitch Scale" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Visual Shader Mode Changed" +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" msgstr "" -#: editor/project_export.cpp -msgid "Runnable" +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Stream Paused" msgstr "" -#: editor/project_export.cpp -msgid "Delete preset '%s'?" +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/3d/reflection_probe.cpp +msgid "Max Distance" msgstr "" -#: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"Export templates seem to be missing or invalid." +#: scene/2d/audio_stream_player_2d.cpp +msgid "Attenuation" msgstr "" -#: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"This might be due to a configuration issue in the export preset or your " -"export settings." +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +msgid "Bus" msgstr "" -#: editor/project_export.cpp -msgid "Release" +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +msgid "Area Mask" msgstr "" -#: editor/project_export.cpp -msgid "Exporting All" +#: scene/2d/back_buffer_copy.cpp +msgid "Copy Mode" msgstr "" -#: editor/project_export.cpp -msgid "The given export path doesn't exist:" +#: scene/2d/camera_2d.cpp +msgid "Anchor Mode" msgstr "" -#: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp +msgid "Custom Viewport" msgstr "" -#: editor/project_export.cpp -msgid "Presets" +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#: scene/animation/animation_tree.cpp scene/main/timer.cpp +msgid "Process Mode" msgstr "" -#: editor/project_export.cpp editor/project_settings_editor.cpp -msgid "Add..." +#: scene/2d/camera_2d.cpp +msgid "Limit" msgstr "" -#: editor/project_export.cpp -msgid "" -"If checked, the preset will be available for use in one-click deploy.\n" -"Only one preset per platform may be marked as runnable." +#: scene/2d/camera_2d.cpp +msgid "Draw Margin" msgstr "" -#: editor/project_export.cpp -msgid "Export Path" +#: scene/2d/camera_2d.cpp +msgid "Smoothing" msgstr "" -#: editor/project_export.cpp -msgid "Resources" +#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp +msgid "Offset" msgstr "" -#: editor/project_export.cpp -msgid "Export all resources in the project" +#: scene/2d/camera_2d.cpp +msgid "Offset H" msgstr "" -#: editor/project_export.cpp -msgid "Export selected scenes (and dependencies)" +#: scene/2d/camera_2d.cpp +msgid "Offset V" msgstr "" -#: editor/project_export.cpp -msgid "Export selected resources (and dependencies)" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin" msgstr "" -#: editor/project_export.cpp -msgid "Export Mode:" +#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +msgid "Blend Mode" msgstr "" -#: editor/project_export.cpp -msgid "Resources to export:" +#: scene/2d/canvas_item.cpp +msgid "Light Mode" msgstr "" -#: editor/project_export.cpp -msgid "" -"Filters to export non-resource files/folders\n" -"(comma-separated, e.g: *.json, *.txt, docs/*)" +#: scene/2d/canvas_item.cpp scene/resources/material.cpp +msgid "Particles Anim H Frames" msgstr "" -#: editor/project_export.cpp -msgid "" -"Filters to exclude files/folders from project\n" -"(comma-separated, e.g: *.json, *.txt, docs/*)" +#: scene/2d/canvas_item.cpp scene/resources/material.cpp +msgid "Particles Anim V Frames" msgstr "" -#: editor/project_export.cpp -msgid "Features" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp +msgid "Visibility" msgstr "" -#: editor/project_export.cpp -msgid "Custom (comma-separated):" +#: scene/2d/canvas_item.cpp +msgid "Show On Top" msgstr "" -#: editor/project_export.cpp -msgid "Feature List:" +#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +msgid "Light Mask" msgstr "" -#: editor/project_export.cpp -msgid "Script" +#: scene/2d/canvas_item.cpp +msgid "Toplevel" msgstr "" -#: editor/project_export.cpp -msgid "GDScript Export Mode:" +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." msgstr "" -#: editor/project_export.cpp -msgid "Text" +#: scene/2d/collision_object_2d.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " +"define its shape." msgstr "" -#: editor/project_export.cpp -msgid "Compiled Bytecode (Faster Loading)" +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -#: editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "" -#: editor/project_export.cpp -msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)" +#: scene/2d/collision_polygon_2d.cpp +msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." msgstr "" -#: editor/project_export.cpp -msgid "GDScript Encryption Key (256-bits as hexadecimal):" +#: scene/2d/collision_polygon_2d.cpp +msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" -#: editor/project_export.cpp -msgid "Export PCK/Zip" +#: scene/2d/collision_polygon_2d.cpp +msgid "Build Mode" msgstr "" -#: editor/project_export.cpp -msgid "Export Project" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision Margin" msgstr "" -#: editor/project_export.cpp -msgid "Export mode?" +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -#: editor/project_export.cpp -msgid "Export All" +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" msgstr "" -#: editor/project_export.cpp editor/project_manager.cpp -msgid "ZIP File" +#: scene/2d/collision_shape_2d.cpp +msgid "" +"Polygon-based shapes are not meant be used nor edited directly through the " +"CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" -#: editor/project_export.cpp -msgid "Godot Game Pack" +#: scene/2d/cpu_particles_2d.cpp +msgid "" +"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." msgstr "" -#: editor/project_export.cpp -msgid "Export templates for this platform are missing:" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Amount" msgstr "" -#: editor/project_export.cpp -msgid "Manage Export Templates" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Lifetime" msgstr "" - -#: editor/project_export.cpp -msgid "Export With Debug" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Preprocess" msgstr "" -#: editor/project_manager.cpp -msgid "The path specified doesn't exist." +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" msgstr "" -#: editor/project_manager.cpp -msgid "Error opening package file (it's not in ZIP format)." +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Explosiveness" msgstr "" -#: editor/project_manager.cpp -msgid "" -"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Randomness" msgstr "" -#: editor/project_manager.cpp -msgid "Please choose an empty folder." +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Lifetime Randomness" msgstr "" -#: editor/project_manager.cpp -msgid "Please choose a \"project.godot\" or \".zip\" file." +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fixed FPS" msgstr "" -#: editor/project_manager.cpp -msgid "This directory already contains a Godot project." +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Drawing" msgstr "" -#: editor/project_manager.cpp -msgid "New Game Project" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Draw Order" msgstr "" -#: editor/project_manager.cpp -msgid "Imported Project" +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp +#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp +#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp +#: scene/gui/texture_rect.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp +msgid "Texture" msgstr "" -#: editor/project_manager.cpp -msgid "Invalid project name." +#: scene/2d/cpu_particles_2d.cpp +msgid "Normalmap" msgstr "" -#: editor/project_manager.cpp -msgid "Couldn't create folder." +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Emission Shape" msgstr "" -#: editor/project_manager.cpp -msgid "There is already a folder in this path with the specified name." +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Emission Sphere Radius" msgstr "" -#: editor/project_manager.cpp -msgid "It would be a good idea to name your project." +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/sprite_3d.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/texture.cpp +msgid "Flags" msgstr "" -#: editor/project_manager.cpp -msgid "Invalid project path (changed anything?)." +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Direction" msgstr "" -#: editor/project_manager.cpp -msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Spread" msgstr "" -#: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Initial Velocity" msgstr "" -#: editor/project_manager.cpp -msgid "Couldn't create project.godot in project path." +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Angular Velocity" msgstr "" -#: editor/project_manager.cpp -msgid "Error opening package file, not in ZIP format." +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Orbit Velocity" msgstr "" -#: editor/project_manager.cpp -msgid "The following files failed extraction from package:" +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Linear Accel" msgstr "" -#: editor/project_manager.cpp -msgid "Package installed successfully!" +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Radial Accel" msgstr "" -#: editor/project_manager.cpp -msgid "Rename Project" +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Tangential Accel" msgstr "" -#: editor/project_manager.cpp -msgid "Import Existing Project" +#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp +#: scene/resources/particles_material.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Damping" msgstr "" -#: editor/project_manager.cpp -msgid "Import & Edit" +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Angle" msgstr "" -#: editor/project_manager.cpp -msgid "Create New Project" +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Color" msgstr "" -#: editor/project_manager.cpp -msgid "Create & Edit" +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Color Ramp" msgstr "" -#: editor/project_manager.cpp -msgid "Install Project:" +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Color Initial Ramp" msgstr "" -#: editor/project_manager.cpp -msgid "Install & Edit" +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/particles_material.cpp +msgid "Hue Variation" msgstr "" -#: editor/project_manager.cpp -msgid "Project Name:" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" msgstr "" -#: editor/project_manager.cpp -msgid "Project Path:" +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" msgstr "" -#: editor/project_manager.cpp -msgid "Project Installation Path:" +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" msgstr "" -#: editor/project_manager.cpp -msgid "Renderer:" +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" msgstr "" -#: editor/project_manager.cpp -msgid "OpenGL ES 3.0" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" -#: editor/project_manager.cpp -msgid "Not supported by your GPU drivers." +#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Bias" msgstr "" -#: editor/project_manager.cpp -msgid "" -"Higher visual quality\n" -"All features available\n" -"Incompatible with older hardware\n" -"Not recommended for web games" +#: scene/2d/joints_2d.cpp +msgid "Softness" msgstr "" -#: editor/project_manager.cpp -msgid "OpenGL ES 2.0" +#: scene/2d/joints_2d.cpp scene/resources/animation.cpp +#: scene/resources/ray_shape.cpp +msgid "Length" msgstr "" -#: editor/project_manager.cpp -msgid "" -"Lower visual quality\n" -"Some features not available\n" -"Works on most hardware\n" -"Recommended for web games" +#: scene/2d/joints_2d.cpp +msgid "Initial Offset" msgstr "" -#: editor/project_manager.cpp -msgid "Renderer can be changed later, but scenes may need to be adjusted." +#: scene/2d/joints_2d.cpp +msgid "Rest Length" msgstr "" -#: editor/project_manager.cpp -msgid "Unnamed Project" +#: scene/2d/joints_2d.cpp +msgid "Stiffness" msgstr "" -#: editor/project_manager.cpp -msgid "Missing Project" +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the \"Texture\" " +"property." msgstr "" -#: editor/project_manager.cpp -msgid "Error: Project is missing on the filesystem." +#: scene/2d/light_2d.cpp +msgid "Texture Scale" msgstr "" -#: editor/project_manager.cpp -msgid "Can't open project at '%s'." +#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Energy" msgstr "" -#: editor/project_manager.cpp -msgid "Are you sure to open more than one project?" +#: scene/2d/light_2d.cpp +msgid "Range" msgstr "" -#: editor/project_manager.cpp -msgid "" -"The following project settings file does not specify the version of Godot " -"through which it was created.\n" -"\n" -"%s\n" -"\n" -"If you proceed with opening it, it will be converted to Godot's current " -"configuration file format.\n" -"Warning: You won't be able to open the project with previous versions of the " -"engine anymore." +#: scene/2d/light_2d.cpp +msgid "Range Height" msgstr "" -#: editor/project_manager.cpp -msgid "" -"The following project settings file was generated by an older engine " -"version, and needs to be converted for this version:\n" -"\n" -"%s\n" -"\n" -"Do you want to convert it?\n" -"Warning: You won't be able to open the project with previous versions of the " -"engine anymore." +#: scene/2d/light_2d.cpp +msgid "Range Z Min" msgstr "" -#: editor/project_manager.cpp -msgid "" -"The project settings were created by a newer engine version, whose settings " -"are not compatible with this version." +#: scene/2d/light_2d.cpp +msgid "Range Z Max" msgstr "" -#: editor/project_manager.cpp -msgid "" -"Can't run project: no main scene defined.\n" -"Please edit the project and set the main scene in the Project Settings under " -"the \"Application\" category." +#: scene/2d/light_2d.cpp +msgid "Range Layer Min" msgstr "" -#: editor/project_manager.cpp -msgid "" -"Can't run project: Assets need to be imported.\n" -"Please edit the project to trigger the initial import." +#: scene/2d/light_2d.cpp +msgid "Range Layer Max" msgstr "" -#: editor/project_manager.cpp -msgid "Are you sure to run %d projects at once?" +#: scene/2d/light_2d.cpp +msgid "Range Item Cull Mask" msgstr "" -#: editor/project_manager.cpp -msgid "Remove %d projects from the list?" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp +msgid "Shadow" msgstr "" -#: editor/project_manager.cpp -msgid "Remove this project from the list?" +#: scene/2d/light_2d.cpp +msgid "Shadow Buffer Size" msgstr "" -#: editor/project_manager.cpp -msgid "" -"Remove all missing projects from the list?\n" -"The project folders' contents won't be modified." +#: scene/2d/light_2d.cpp +msgid "Shadow Gradient Length" msgstr "" -#: editor/project_manager.cpp -msgid "" -"Language changed.\n" -"The interface will update after restarting the editor or project manager." +#: scene/2d/light_2d.cpp +msgid "Shadow Filter" msgstr "" -#: editor/project_manager.cpp -msgid "" -"Are you sure to scan %s folders for existing Godot projects?\n" -"This could take a while." +#: scene/2d/light_2d.cpp +msgid "Shadow Filter Smooth" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/project_manager.cpp -msgid "Project Manager" +#: scene/2d/light_2d.cpp +msgid "Shadow Item Cull Mask" msgstr "" -#: editor/project_manager.cpp -msgid "Local Projects" +#: scene/2d/light_occluder_2d.cpp +msgid "Cull Mode" msgstr "" -#: editor/project_manager.cpp -msgid "Loading, please wait..." +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" -#: editor/project_manager.cpp -msgid "Last Modified" +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" -#: editor/project_manager.cpp -msgid "Edit Project" +#: scene/2d/line_2d.cpp +msgid "Width Curve" msgstr "" -#: editor/project_manager.cpp -msgid "Run Project" +#: scene/2d/line_2d.cpp scene/resources/texture.cpp +msgid "Fill" msgstr "" -#: editor/project_manager.cpp -msgid "Scan" +#: scene/2d/line_2d.cpp scene/resources/texture.cpp +msgid "Gradient" msgstr "" -#: editor/project_manager.cpp -msgid "Scan Projects" +#: scene/2d/line_2d.cpp +msgid "Texture Mode" msgstr "" -#: editor/project_manager.cpp -msgid "Select a Folder to Scan" +#: scene/2d/line_2d.cpp +msgid "Capping" msgstr "" -#: editor/project_manager.cpp -msgid "New Project" +#: scene/2d/line_2d.cpp +msgid "Joint Mode" msgstr "" -#: editor/project_manager.cpp -msgid "Import Project" +#: scene/2d/line_2d.cpp +msgid "Begin Cap Mode" msgstr "" -#: editor/project_manager.cpp -msgid "Remove Project" +#: scene/2d/line_2d.cpp +msgid "End Cap Mode" msgstr "" -#: editor/project_manager.cpp -msgid "Remove Missing" +#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +msgid "Border" msgstr "" -#: editor/project_manager.cpp -msgid "About" +#: scene/2d/line_2d.cpp +msgid "Round Precision" msgstr "" -#: editor/project_manager.cpp -msgid "Asset Library Projects" +#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp +#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" -#: editor/project_manager.cpp -msgid "Restart Now" +#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp +msgid "Multimesh" msgstr "" -#: editor/project_manager.cpp -msgid "Remove All" +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Target Desired Distance" msgstr "" -#: editor/project_manager.cpp -msgid "Also delete project contents (no undo!)" +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Neighbor Dist" msgstr "" -#: editor/project_manager.cpp -msgid "Can't run project" +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Max Neighbors" msgstr "" -#: editor/project_manager.cpp -msgid "" -"You currently don't have any projects.\n" -"Would you like to explore official example projects in the Asset Library?" +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Time Horizon" msgstr "" -#: editor/project_manager.cpp -msgid "Filter projects" +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Max Speed" msgstr "" -#: editor/project_manager.cpp -msgid "" -"This field filters projects by name and last path component.\n" -"To filter projects by name and full path, the query must contain at least " -"one `/` character." +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Path Max Distance" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Physical Key" +#: scene/2d/navigation_agent_2d.cpp +msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" -#: editor/project_settings_editor.cpp -msgid "Key " +#: scene/2d/navigation_obstacle_2d.cpp +msgid "" +"The NavigationObstacle2D only serves to provide collision avoidance to a " +"Node2D object." msgstr "" -#: editor/project_settings_editor.cpp -msgid "Joy Button" +#: scene/2d/navigation_polygon.cpp +msgid "Outlines" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Joy Axis" +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." msgstr "" -#: editor/project_settings_editor.cpp -msgid "Mouse Button" +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." msgstr "" -#: editor/project_settings_editor.cpp -msgid "" -"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " -"'\"'" +#: scene/2d/navigation_polygon.cpp +msgid "Navpoly" msgstr "" -#: editor/project_settings_editor.cpp -msgid "An action with the name '%s' already exists." +#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +msgid "Rotation" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Rename Input Action Event" +#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +msgid "Rotation Degrees" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Change Action deadzone" +#: scene/2d/node_2d.cpp +msgid "Global Rotation" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Add Input Action Event" +#: scene/2d/node_2d.cpp +msgid "Global Rotation Degrees" msgstr "" -#: editor/project_settings_editor.cpp -msgid "All Devices" +#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp +msgid "Scroll" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: editor/project_settings_editor.cpp -msgid " (Physical)" +#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +msgid "Motion" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Press a Key..." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles2D\" toolbar option for this purpose." msgstr "" -#: editor/project_settings_editor.cpp -msgid "Mouse Button Index:" +#: scene/2d/particles_2d.cpp +msgid "" +"On macOS, Particles2D rendering is much slower than CPUParticles2D due to " +"transform feedback being implemented on the CPU instead of the GPU.\n" +"Consider using CPUParticles2D instead when targeting macOS.\n" +"You can use the \"Convert to CPUParticles2D\" toolbar option for this " +"purpose." msgstr "" -#: editor/project_settings_editor.cpp -msgid "Left Button" +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." msgstr "" -#: editor/project_settings_editor.cpp -msgid "Right Button" +#: scene/2d/particles_2d.cpp +msgid "" +"Particles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." msgstr "" -#: editor/project_settings_editor.cpp -msgid "Middle Button" +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "Process Material" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Wheel Up Button" +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +msgid "Curve" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Wheel Down Button" +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" -#: editor/project_settings_editor.cpp -msgid "Wheel Left Button" +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Unit Offset" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Wheel Right Button" +#: scene/2d/path_2d.cpp +msgid "Lookahead" msgstr "" -#: editor/project_settings_editor.cpp -msgid "X Button 1" +#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp +msgid "Layers" msgstr "" -#: editor/project_settings_editor.cpp -msgid "X Button 2" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/resources/physics_material.cpp +msgid "Friction" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Joypad Axis Index:" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/resources/physics_material.cpp +msgid "Bounce" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Axis" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Physics Material Override" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Joypad Button Index:" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Default Gravity" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Erase Input Action" +#: scene/2d/physics_body_2d.cpp +msgid "" +"Size changes to RigidBody2D (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." msgstr "" -#: editor/project_settings_editor.cpp -msgid "Erase Input Action Event" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Mass" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Add Event" +#: scene/2d/physics_body_2d.cpp +msgid "Inertia" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Button" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Weight" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Left Button." +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Gravity Scale" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Right Button." +#: scene/2d/physics_body_2d.cpp +msgid "Continuous Cd" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Middle Button." +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contacts Reported" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Wheel Up." +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Angular" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Wheel Down." +#: scene/2d/physics_body_2d.cpp +msgid "Applied Forces" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Add Global Property" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Safe Margin" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Select a setting item first!" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Moving platform" msgstr "" -#: editor/project_settings_editor.cpp -msgid "No property '%s' exists." +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Moving Platform Apply Velocity On Leave" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Setting '%s' is internal, and it can't be deleted." +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Metadata" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Delete Item" +#: scene/2d/polygon_2d.cpp +msgid "Texture Rotation Degrees" msgstr "" -#: editor/project_settings_editor.cpp -msgid "" -"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " -"'\"'." +#: scene/2d/polygon_2d.cpp +msgid "Texture Rotation" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Add Input Action" +#: scene/2d/polygon_2d.cpp +msgid "Invert" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Error saving settings." +#: scene/2d/polygon_2d.cpp +msgid "Invert Border" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Settings saved OK." +#: scene/2d/polygon_2d.cpp +msgid "Internal Vertex Count" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Moved Input Action Event" +#: scene/2d/position_2d.cpp +msgid "Gizmo Extents" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Override for Feature" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Add %d Translations" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With Areas" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Remove Translation" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With Bodies" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Translation Resource Remap: Add %d Path(s)" +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." msgstr "" -#: editor/project_settings_editor.cpp -msgid "Translation Resource Remap: Add %d Remap(s)" +#: scene/2d/skeleton_2d.cpp +msgid "Default Length" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Change Resource Remap Language" +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "" -#: editor/project_settings_editor.cpp -msgid "Remove Resource Remap" +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" -#: editor/project_settings_editor.cpp -msgid "Remove Resource Remap Option" +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" -#: editor/project_settings_editor.cpp -msgid "Changed Locale Filter" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Hframes" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Changed Locale Filter Mode" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Vframes" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Project Settings (project.godot)" +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "General" +#: scene/2d/tile_map.cpp +msgid "Tile Set" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Override For..." +#: scene/2d/tile_map.cpp +msgid "Cell Quadrant Size" msgstr "" -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "The editor must be restarted for changes to take effect." +#: scene/2d/tile_map.cpp +msgid "Cell Half Offset" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Input Map" +#: scene/2d/tile_map.cpp +msgid "Cell Tile Origin" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action:" +#: scene/2d/tile_map.cpp +msgid "Collision Use Parent" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" +#: scene/2d/tile_map.cpp +msgid "Collision Use Kinematic" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Deadzone" +#: scene/2d/tile_map.cpp +msgid "Collision Friction" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device:" +#: scene/2d/tile_map.cpp +msgid "Collision Bounce" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Index:" +#: scene/2d/tile_map.cpp +msgid "Occluder Light Mask" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Localization" +#: scene/2d/touch_screen_button.cpp +msgid "Normal" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Translations" +#: scene/2d/touch_screen_button.cpp +msgid "Pressed" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Translations:" +#: scene/2d/touch_screen_button.cpp +msgid "Visibility Mode" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Remaps" +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnabler2D works best when used with the edited scene root directly " +"as parent." msgstr "" -#: editor/project_settings_editor.cpp -msgid "Resources:" +#: scene/3d/area.cpp +msgid "Reverb Bus" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Remaps by Locale:" +#: scene/3d/area.cpp +msgid "Reverb Bus Name" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Locale" +#: scene/3d/area.cpp +msgid "Reverb Bus Amount" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Locales Filter" +#: scene/3d/area.cpp +msgid "Reverb Bus Uniformity" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Show All Locales" +#: scene/3d/arvr_nodes.cpp +msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" -#: editor/project_settings_editor.cpp -msgid "Show Selected Locales Only" +#: scene/3d/arvr_nodes.cpp +msgid "Controller Id" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Filter mode:" +#: scene/3d/arvr_nodes.cpp +msgid "Rumble" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Locales:" +#: scene/3d/arvr_nodes.cpp +msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "" -#: editor/project_settings_editor.cpp -msgid "AutoLoad" +#: scene/3d/arvr_nodes.cpp +msgid "" +"The controller ID must not be 0 or this controller won't be bound to an " +"actual controller." msgstr "" -#: editor/project_settings_editor.cpp -msgid "Plugins" +#: scene/3d/arvr_nodes.cpp +msgid "Anchor Id" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Import Defaults" +#: scene/3d/arvr_nodes.cpp +msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "" -#: editor/property_editor.cpp -msgid "Preset..." +#: scene/3d/arvr_nodes.cpp +msgid "" +"The anchor ID must not be 0 or this anchor won't be bound to an actual " +"anchor." msgstr "" -#: editor/property_editor.cpp -msgid "Zero" +#: scene/3d/arvr_nodes.cpp +msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" -#: editor/property_editor.cpp -msgid "Easing In-Out" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Attenuation Model" msgstr "" -#: editor/property_editor.cpp -msgid "Easing Out-In" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Unit dB" msgstr "" -#: editor/property_editor.cpp -msgid "File..." +#: scene/3d/audio_stream_player_3d.cpp +msgid "Unit Size" msgstr "" -#: editor/property_editor.cpp -msgid "Dir..." +#: scene/3d/audio_stream_player_3d.cpp +msgid "Max dB" msgstr "" -#: editor/property_editor.cpp -msgid "Assign" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Out Of Range Mode" msgstr "" -#: editor/property_editor.cpp -msgid "Select Node" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Emission Angle" msgstr "" -#: editor/property_editor.cpp -msgid "Error loading file: Not a resource!" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Emission Angle Degrees" msgstr "" -#: editor/property_editor.cpp -msgid "Pick a Node" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Emission Angle Filter Attenuation dB" msgstr "" -#: editor/property_editor.cpp -msgid "Bit %d, val %d." +#: scene/3d/audio_stream_player_3d.cpp +msgid "Attenuation Filter" msgstr "" -#: editor/property_selector.cpp -msgid "Select Property" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Attenuation Filter Cutoff Hz" msgstr "" -#: editor/property_selector.cpp -msgid "Select Virtual Method" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Attenuation Filter dB" msgstr "" -#: editor/property_selector.cpp -msgid "Select Method" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Doppler" msgstr "" -#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -msgid "Batch Rename" +#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +msgid "Doppler Tracking" msgstr "" -#: editor/rename_dialog.cpp -msgid "Prefix:" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Bounds" msgstr "" -#: editor/rename_dialog.cpp -msgid "Suffix:" +#: scene/3d/baked_lightmap.cpp +msgid "Cell Space Transform" msgstr "" -#: editor/rename_dialog.cpp -msgid "Use Regular Expressions" +#: scene/3d/baked_lightmap.cpp +msgid "Cell Subdiv" msgstr "" -#: editor/rename_dialog.cpp -msgid "Advanced Options" +#: scene/3d/baked_lightmap.cpp +msgid "User Data" msgstr "" -#: editor/rename_dialog.cpp -msgid "Substitute" +#: scene/3d/baked_lightmap.cpp +msgid "Finding meshes and lights" msgstr "" -#: editor/rename_dialog.cpp -msgid "Node name" +#: scene/3d/baked_lightmap.cpp +msgid "Preparing geometry (%d/%d)" msgstr "" -#: editor/rename_dialog.cpp -msgid "Node's parent name, if available" +#: scene/3d/baked_lightmap.cpp +msgid "Preparing environment" msgstr "" -#: editor/rename_dialog.cpp -msgid "Node type" +#: scene/3d/baked_lightmap.cpp +msgid "Generating capture" msgstr "" -#: editor/rename_dialog.cpp -msgid "Current scene name" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" -#: editor/rename_dialog.cpp -msgid "Root node name" +#: scene/3d/baked_lightmap.cpp +msgid "Done" msgstr "" -#: editor/rename_dialog.cpp -msgid "" -"Sequential integer counter.\n" -"Compare counter options." +#: scene/3d/baked_lightmap.cpp +msgid "Tweaks" msgstr "" -#: editor/rename_dialog.cpp -msgid "Per-level Counter" +#: scene/3d/baked_lightmap.cpp +msgid "Bounces" msgstr "" -#: editor/rename_dialog.cpp -msgid "If set, the counter restarts for each group of child nodes." +#: scene/3d/baked_lightmap.cpp +msgid "Bounce Indirect Energy" msgstr "" -#: editor/rename_dialog.cpp -msgid "Initial value for the counter" +#: scene/3d/baked_lightmap.cpp +msgid "Default Texels Per Unit" msgstr "" -#: editor/rename_dialog.cpp -msgid "Step" +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Atlas" msgstr "" -#: editor/rename_dialog.cpp -msgid "Amount by which counter is incremented for each node" +#: scene/3d/baked_lightmap.cpp +msgid "Environment Mode" msgstr "" -#: editor/rename_dialog.cpp -msgid "Padding" +#: scene/3d/baked_lightmap.cpp +msgid "Environment Custom Sky" msgstr "" -#: editor/rename_dialog.cpp -msgid "" -"Minimum number of digits for the counter.\n" -"Missing digits are padded with leading zeros." +#: scene/3d/baked_lightmap.cpp +msgid "Environment Custom Color" msgstr "" -#: editor/rename_dialog.cpp -msgid "Post-Process" +#: scene/3d/baked_lightmap.cpp +msgid "Environment Custom Energy" msgstr "" -#: editor/rename_dialog.cpp -msgid "Style" +#: scene/3d/baked_lightmap.cpp +msgid "Environment Min Light" msgstr "" -#: editor/rename_dialog.cpp -msgid "Keep" +#: scene/3d/baked_lightmap.cpp +msgid "Capture Cell Size" msgstr "" -#: editor/rename_dialog.cpp -msgid "PascalCase to snake_case" +#: scene/3d/baked_lightmap.cpp +msgid "Capture Quality" msgstr "" -#: editor/rename_dialog.cpp -msgid "snake_case to PascalCase" +#: scene/3d/baked_lightmap.cpp +msgid "Capture Propagation" msgstr "" -#: editor/rename_dialog.cpp -msgid "Case" +#: scene/3d/baked_lightmap.cpp +msgid "Image Path" msgstr "" -#: editor/rename_dialog.cpp -msgid "To Lowercase" +#: scene/3d/baked_lightmap.cpp +msgid "Light Data" msgstr "" -#: editor/rename_dialog.cpp -msgid "To Uppercase" +#: scene/3d/camera.cpp +msgid "Keep Aspect" msgstr "" -#: editor/rename_dialog.cpp -msgid "Reset" +#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +msgid "Cull Mask" msgstr "" -#: editor/rename_dialog.cpp -msgid "Regular Expression Error:" +#: scene/3d/camera.cpp +msgid "Projection" msgstr "" -#: editor/rename_dialog.cpp -msgid "At character %s" +#: scene/3d/camera.cpp +msgid "FOV" msgstr "" -#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp -msgid "Reparent Node" +#: scene/3d/camera.cpp +msgid "Near" msgstr "" -#: editor/reparent_dialog.cpp -msgid "Reparent Location (Select new Parent):" +#: scene/3d/camera.cpp +msgid "Far" msgstr "" -#: editor/reparent_dialog.cpp -msgid "Keep Global Transform" +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp +#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Margin" msgstr "" -#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp -msgid "Reparent" +#: scene/3d/camera.cpp +msgid "Clip To" msgstr "" -#: editor/run_settings_dialog.cpp -msgid "Run Mode:" +#: scene/3d/camera.cpp +msgid "Clip To Areas" msgstr "" -#: editor/run_settings_dialog.cpp -msgid "Current Scene" +#: scene/3d/camera.cpp +msgid "Clip To Bodies" msgstr "" -#: editor/run_settings_dialog.cpp -msgid "Main Scene" +#: scene/3d/collision_object.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " +"its shape." msgstr "" -#: editor/run_settings_dialog.cpp -msgid "Main Scene Arguments:" +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" -#: editor/run_settings_dialog.cpp -msgid "Scene Run Settings" +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "No parent to instance the scenes at." +#: scene/3d/collision_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Error loading scene from %s" +#: scene/3d/collision_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it." msgstr "" -#: editor/scene_tree_dock.cpp +#: scene/3d/collision_shape.cpp msgid "" -"Cannot instance the scene '%s' because the current scene exists within one " -"of its nodes." +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Instance Scene(s)" +#: scene/3d/collision_shape.cpp +msgid "" +"ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Replace with Branch Scene" +#: scene/3d/cpu_particles.cpp +msgid "Nothing is visible because no mesh has been assigned." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Instance Child Scene" +#: scene/3d/cpu_particles.cpp +msgid "" +"CPUParticles animation requires the usage of a SpatialMaterial whose " +"Billboard Mode is set to \"Particle Billboard\"." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Can't paste root node into the same scene." +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Emission Ring Radius" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Paste Node(s)" +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Emission Ring Inner Radius" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Detach Script" +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Emission Ring Height" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "This operation can't be done on the tree root." +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Flatness" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Move Node In Parent" +#: scene/3d/cull_instance.cpp servers/visual_server.cpp +msgid "Portals" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Move Nodes In Parent" +#: scene/3d/cull_instance.cpp +msgid "Portal Mode" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Duplicate Node(s)" +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Node must belong to the edited scene to become root." +#: scene/3d/gi_probe.cpp +msgid "To Cell Xform" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Instantiated scenes can't become root" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Range" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Make node as Root" +#: scene/3d/gi_probe.cpp +msgid "Normal Bias" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Delete %d nodes and any children?" +#: scene/3d/gi_probe.cpp +msgid "Propagation" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Delete %d nodes?" +#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp +msgid "Interior" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Delete the root node \"%s\"?" +#: scene/3d/gi_probe.cpp +msgid "Compress" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Delete node \"%s\" and its children?" +#: scene/3d/gi_probe.cpp +msgid "Plotting Meshes" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Delete node \"%s\"?" +#: scene/3d/gi_probe.cpp +msgid "Finishing Plot" msgstr "" -#: editor/scene_tree_dock.cpp +#: scene/3d/gi_probe.cpp msgid "" -"Saving the branch as a scene requires having a scene open in the editor." +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." msgstr "" -#: editor/scene_tree_dock.cpp +#: scene/3d/gi_probe.cpp msgid "" -"Saving the branch as a scene requires selecting only one node, but you have " -"selected %d nodes." +"The GIProbe Compress property has been deprecated due to known bugs and no " +"longer has any effect.\n" +"To remove this warning, disable the GIProbe's Compress property." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save the root node branch as an instanced scene.\n" -"To create an editable copy of the current scene, duplicate it using the " -"FileSystem dock context menu\n" -"or create an inherited scene using Scene > New Inherited Scene... instead." +#: scene/3d/gi_probe.cpp +msgid "Subdiv" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save the branch of an already instanced scene.\n" -"To create a variation of a scene, you can make an inherited scene based on " -"the instanced scene using Scene > New Inherited Scene... instead." +#: scene/3d/light.cpp +msgid "Light Color" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save a branch which is a child of an already instantiated scene.\n" -"To save this branch into its own scene, open the original scene, right click " -"on this branch, and select \"Save Branch as Scene\"." +#: scene/3d/light.cpp +msgid "Light Bake Mode" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "" -"Can't save a branch which is part of an inherited scene.\n" -"To save this branch into its own scene, open the original scene, right click " -"on this branch, and select \"Save Branch as Scene\"." +#: scene/3d/light.cpp +msgid "Light Cull Mask" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Save New Scene As..." +#: scene/3d/light.cpp +msgid "Shadow Color" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "" -"Disabling \"editable_instance\" will cause all properties of the node to be " -"reverted to their default." +#: scene/3d/light.cpp servers/visual_server.cpp +msgid "Directional Shadow" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "" -"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " -"cause all properties of the node to be reverted to their default." +#: scene/3d/light.cpp +msgid "Directional Shadow Mode" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Make Local" +#: scene/3d/light.cpp +msgid "Directional Shadow Depth Range" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "New Scene Root" +#: scene/3d/light.cpp +msgid "Omni" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Create Root Node:" +#: scene/3d/light.cpp +msgid "Omni Shadow Mode" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "2D Scene" +#: scene/3d/light.cpp +msgid "Omni Shadow Detail" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "3D Scene" +#: scene/3d/light.cpp +msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "User Interface" +#: scene/3d/light.cpp +msgid "Spot" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Other Node" +#: scene/3d/mesh_instance.cpp +msgid "Skin" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Can't operate on nodes from a foreign scene!" +#: scene/3d/mesh_instance.cpp +msgid "Software Skinning" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Can't operate on nodes the current scene inherits from!" +#: scene/3d/navigation_agent.cpp +msgid "Agent Height Offset" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "This operation can't be done on instanced scenes." +#: scene/3d/navigation_agent.cpp +msgid "The NavigationAgent can be used only under a spatial node." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Attach Script" +#: scene/3d/navigation_mesh_instance.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Cut Node(s)" +#: scene/3d/navigation_mesh_instance.cpp +msgid "Navmesh" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Remove Node(s)" +#: scene/3d/navigation_obstacle.cpp +msgid "" +"The NavigationObstacle only serves to provide collision avoidance to a " +"spatial object." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Change type of node(s)" +#: scene/3d/occluder.cpp +msgid "No shape is set." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "" -"Couldn't save new scene. Likely dependencies (instances) couldn't be " -"satisfied." +#: scene/3d/occluder.cpp +msgid "Only uniform scales are supported." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Error saving scene." +#: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to " +"CPUParticles\" toolbar option for this purpose." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Error duplicating scene to save it." +#: scene/3d/particles.cpp +msgid "" +"On macOS, Particles rendering is much slower than CPUParticles due to " +"transform feedback being implemented on the CPU instead of the GPU.\n" +"Consider using CPUParticles instead when targeting macOS.\n" +"You can use the \"Convert to CPUParticles\" toolbar option for this purpose." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Sub-Resources" +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Clear Inheritance" +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial whose Billboard " +"Mode is set to \"Particle Billboard\"." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Editable Children" +#: scene/3d/particles.cpp +msgid "Draw Passes" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Load As Placeholder" +#: scene/3d/path.cpp +msgid "PathFollow only works when set as a child of a Path node." msgstr "" -#: editor/scene_tree_dock.cpp +#: scene/3d/path.cpp msgid "" -"Cannot attach a script: there are no languages registered.\n" -"This is probably because this editor was built with all language modules " -"disabled." +"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " +"parent Path's Curve resource." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Add Child Node" +#: scene/3d/path.cpp +msgid "Rotation Mode" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Expand/Collapse All" +#: scene/3d/physics_body.cpp +msgid "" +"Size changes to RigidBody (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Change Type" +#: scene/3d/physics_body.cpp +msgid "Axis Lock" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Reparent to New Node" +#: scene/3d/physics_body.cpp +msgid "Joint Type" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Make Scene Root" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Merge From Scene" +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" msgstr "" -#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp -msgid "Save Branch as Scene" +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" msgstr "" -#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp -msgid "Copy Node Path" +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Delete (No Confirm)" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node." +#: scene/3d/physics_joint.cpp +msgid "Solver" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "" -"Instance a scene file as a Node. Creates an inherited scene if no root node " -"exists." +#: scene/3d/physics_joint.cpp +msgid "Angular Limit" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Attach a new or existing script to the selected node." +#: scene/3d/physics_joint.cpp +msgid "Upper" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Detach the script from the selected node." +#: scene/3d/physics_joint.cpp +msgid "Lower" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Remote" +#: scene/3d/physics_joint.cpp +msgid "Upper Angle" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "" -"If selected, the Remote scene tree dock will cause the project to stutter " -"every time it updates.\n" -"Switch back to the Local scene tree dock to improve performance." +#: scene/3d/physics_joint.cpp +msgid "Lower Angle" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Local" +#: scene/3d/physics_joint.cpp +msgid "Swing Span" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Clear Inheritance? (No Undo!)" +#: scene/3d/physics_joint.cpp +msgid "Twist Span" msgstr "" -#: editor/scene_tree_editor.cpp -msgid "Toggle Visible" +#: scene/3d/physics_joint.cpp +msgid "Angular Limit X" msgstr "" -#: editor/scene_tree_editor.cpp -msgid "Unlock Node" +#: scene/3d/physics_joint.cpp +msgid "Angular Limit Y" msgstr "" -#: editor/scene_tree_editor.cpp -msgid "Button Group" +#: scene/3d/physics_joint.cpp +msgid "Angular Limit Z" msgstr "" -#: editor/scene_tree_editor.cpp -msgid "(Connecting From)" +#: scene/3d/portal.cpp +msgid "The RoomManager should not be a child or grandchild of a Portal." msgstr "" -#: editor/scene_tree_editor.cpp -msgid "Node configuration warning:" +#: scene/3d/portal.cpp +msgid "A Room should not be a child or grandchild of a Portal." msgstr "" -#: editor/scene_tree_editor.cpp -msgid "" -"Node has %s connection(s) and %s group(s).\n" -"Click to show signals dock." +#: scene/3d/portal.cpp +msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" -#: editor/scene_tree_editor.cpp -msgid "" -"Node has %s connection(s).\n" -"Click to show signals dock." +#: scene/3d/proximity_group.cpp +msgid "Dispatch Mode" msgstr "" -#: editor/scene_tree_editor.cpp -msgid "" -"Node is in %s group(s).\n" -"Click to show groups dock." +#: scene/3d/ray_cast.cpp +msgid "Debug Shape" msgstr "" -#: editor/scene_tree_editor.cpp -msgid "Open Script:" +#: scene/3d/ray_cast.cpp +msgid "Debug Shape Thickness" msgstr "" -#: editor/scene_tree_editor.cpp -msgid "" -"Node is locked.\n" -"Click to unlock it." +#: scene/3d/reflection_probe.cpp +msgid "Update Mode" msgstr "" -#: editor/scene_tree_editor.cpp -msgid "" -"Children are not selectable.\n" -"Click to make selectable." +#: scene/3d/reflection_probe.cpp +msgid "Intensity" msgstr "" -#: editor/scene_tree_editor.cpp -msgid "Toggle Visibility" +#: scene/3d/reflection_probe.cpp +msgid "Interior Ambient Color" msgstr "" -#: editor/scene_tree_editor.cpp -msgid "" -"AnimationPlayer is pinned.\n" -"Click to unpin." +#: scene/3d/reflection_probe.cpp +msgid "Interior Ambient Energy" msgstr "" -#: editor/scene_tree_editor.cpp -msgid "Invalid node name, the following characters are not allowed:" +#: scene/3d/reflection_probe.cpp +msgid "Interior Ambient Contrib" msgstr "" -#: editor/scene_tree_editor.cpp -msgid "Rename Node" +#: scene/3d/remote_transform.cpp +msgid "" +"The \"Remote Path\" property must point to a valid Spatial or Spatial-" +"derived node to work." msgstr "" -#: editor/scene_tree_editor.cpp -msgid "Scene Tree (Nodes):" +#: scene/3d/room.cpp +msgid "A Room cannot have another Room as a child or grandchild." msgstr "" -#: editor/scene_tree_editor.cpp -msgid "Node Configuration Warning!" +#: scene/3d/room.cpp +msgid "The RoomManager should not be placed inside a Room." msgstr "" -#: editor/scene_tree_editor.cpp -msgid "Select a Node" +#: scene/3d/room.cpp +msgid "A RoomGroup should not be placed inside a Room." msgstr "" -#: editor/script_create_dialog.cpp -msgid "Path is empty." +#: scene/3d/room.cpp +msgid "" +"Room convex hull contains a large number of planes.\n" +"Consider simplifying the room bound in order to increase performance." msgstr "" -#: editor/script_create_dialog.cpp -msgid "Filename is empty." +#: scene/3d/room.cpp +msgid "Room Simplify" msgstr "" -#: editor/script_create_dialog.cpp -msgid "Path is not local." +#: scene/3d/room.cpp +msgid "Bound" msgstr "" -#: editor/script_create_dialog.cpp -msgid "Invalid base path." +#: scene/3d/room_group.cpp +msgid "Roomgroup Priority" msgstr "" -#: editor/script_create_dialog.cpp -msgid "A directory with the same name exists." +#: scene/3d/room_group.cpp +msgid "The RoomManager should not be placed inside a RoomGroup." msgstr "" -#: editor/script_create_dialog.cpp -msgid "File does not exist." +#: scene/3d/room_manager.cpp +msgid "The RoomList has not been assigned." +msgstr "" + +#: scene/3d/room_manager.cpp +msgid "The RoomList node should be a Spatial (or derived from Spatial)." msgstr "" -#: editor/script_create_dialog.cpp -msgid "Invalid extension." +#: scene/3d/room_manager.cpp +msgid "" +"Portal Depth Limit is set to Zero.\n" +"Only the Room that the Camera is in will render." msgstr "" -#: editor/script_create_dialog.cpp -msgid "Wrong extension chosen." +#: scene/3d/room_manager.cpp +msgid "There should only be one RoomManager in the SceneTree." msgstr "" -#: editor/script_create_dialog.cpp -msgid "Error loading template '%s'" +#: scene/3d/room_manager.cpp +msgid "Main" msgstr "" -#: editor/script_create_dialog.cpp -msgid "Error - Could not create script in filesystem." +#: scene/3d/room_manager.cpp servers/visual_server.cpp +msgid "PVS" msgstr "" -#: editor/script_create_dialog.cpp -msgid "Error loading script from %s" +#: scene/3d/room_manager.cpp +msgid "PVS Mode" msgstr "" -#: editor/script_create_dialog.cpp -msgid "Overrides" +#: scene/3d/room_manager.cpp +msgid "PVS Filename" msgstr "" -#: editor/script_create_dialog.cpp -msgid "N/A" +#: scene/3d/room_manager.cpp servers/visual_server.cpp +msgid "Gameplay" msgstr "" -#: editor/script_create_dialog.cpp -msgid "Open Script / Choose Location" +#: scene/3d/room_manager.cpp +msgid "" +"RoomList path is invalid.\n" +"Please check the RoomList branch has been assigned in the RoomManager." msgstr "" -#: editor/script_create_dialog.cpp -msgid "Open Script" +#: scene/3d/room_manager.cpp +msgid "RoomList contains no Rooms, aborting." msgstr "" -#: editor/script_create_dialog.cpp -msgid "File exists, it will be reused." +#: scene/3d/room_manager.cpp +msgid "Misnamed nodes detected, check output log for details. Aborting." msgstr "" -#: editor/script_create_dialog.cpp -msgid "Invalid path." +#: scene/3d/room_manager.cpp +msgid "Portal link room not found, check output log for details." msgstr "" -#: editor/script_create_dialog.cpp -msgid "Invalid class name." +#: scene/3d/room_manager.cpp +msgid "" +"Portal autolink failed, check output log for details.\n" +"Check the portal is facing outwards from the source room." msgstr "" -#: editor/script_create_dialog.cpp -msgid "Invalid inherited parent name or path." +#: scene/3d/room_manager.cpp +msgid "" +"Room overlap detected, cameras may work incorrectly in overlapping area.\n" +"Check output log for details." msgstr "" -#: editor/script_create_dialog.cpp -msgid "Script path/name is valid." +#: scene/3d/room_manager.cpp +msgid "" +"Error calculating room bounds.\n" +"Ensure all rooms contain geometry or manual bounds." msgstr "" -#: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9, _ and ." +#: scene/3d/soft_body.cpp +msgid "Simulation Precision" msgstr "" -#: editor/script_create_dialog.cpp -msgid "Built-in script (into scene file)." +#: scene/3d/soft_body.cpp +msgid "Total Mass" msgstr "" -#: editor/script_create_dialog.cpp -msgid "Will create a new script file." +#: scene/3d/soft_body.cpp +msgid "Linear Stiffness" msgstr "" -#: editor/script_create_dialog.cpp -msgid "Will load an existing script file." +#: scene/3d/soft_body.cpp +msgid "Areaangular Stiffness" msgstr "" -#: editor/script_create_dialog.cpp -msgid "Script file already exists." +#: scene/3d/soft_body.cpp +msgid "Volume Stiffness" msgstr "" -#: editor/script_create_dialog.cpp -msgid "" -"Note: Built-in scripts have some limitations and can't be edited using an " -"external editor." +#: scene/3d/soft_body.cpp +msgid "Damping Coefficient" msgstr "" -#: editor/script_create_dialog.cpp -msgid "" -"Warning: Having the script name be the same as a built-in type is usually " -"not desired." +#: scene/3d/soft_body.cpp +msgid "Drag Coefficient" msgstr "" -#: editor/script_create_dialog.cpp -msgid "Class Name:" +#: scene/3d/soft_body.cpp +msgid "Pose Matching Coefficient" msgstr "" -#: editor/script_create_dialog.cpp -msgid "Template:" +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh." msgstr "" -#: editor/script_create_dialog.cpp -msgid "Built-in Script:" +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overridden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." msgstr "" -#: editor/script_create_dialog.cpp -msgid "Attach Node Script" +#: scene/3d/spatial.cpp +msgid "Global Transform" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Remote " +#: scene/3d/spatial.cpp +msgid "Matrix" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Bytes:" +#: scene/3d/spatial.cpp +msgid "Gizmo" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Warning:" +#: scene/3d/sprite_3d.cpp +msgid "Opacity" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Error:" +#: scene/3d/sprite_3d.cpp +msgid "Pixel Size" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "C++ Error" +#: scene/3d/sprite_3d.cpp +msgid "Billboard" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "C++ Error:" +#: scene/3d/sprite_3d.cpp +msgid "Alpha Cut" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "C++ Source" +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite3D to display frames." msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Source:" +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." msgstr "" -#: editor/script_editor_debugger.cpp -msgid "C++ Source:" +#: scene/3d/vehicle_body.cpp +msgid "Per-Wheel Motion" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Stack Trace" +#: scene/3d/vehicle_body.cpp +msgid "Engine Force" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Errors" +#: scene/3d/vehicle_body.cpp +msgid "Brake" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Child process connected." +#: scene/3d/vehicle_body.cpp +msgid "Steering" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Copy Error" +#: scene/3d/vehicle_body.cpp +msgid "VehicleBody Motion" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Open C++ Source on GitHub" +#: scene/3d/vehicle_body.cpp +msgid "Wheel" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Video RAM" +#: scene/3d/vehicle_body.cpp +msgid "Suspension" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Skip Breakpoints" +#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp +msgid "Geometry" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Inspect Previous Instance" +#: scene/3d/visual_instance.cpp +msgid "Material Override" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Inspect Next Instance" +#: scene/3d/visual_instance.cpp +msgid "Material Overlay" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Stack Frames" +#: scene/3d/visual_instance.cpp +msgid "Cast Shadow" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Filter stack variables" +#: scene/3d/visual_instance.cpp +msgid "Extra Cull Margin" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Profiler" +#: scene/3d/visual_instance.cpp +msgid "Baked Light" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Network Profiler" +#: scene/3d/visual_instance.cpp +msgid "Lightmap Scale" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Monitor" +#: scene/3d/visual_instance.cpp +msgid "LOD" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Value" +#: scene/3d/visual_instance.cpp +msgid "LOD Min Distance" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Monitors" +#: scene/3d/visual_instance.cpp +msgid "LOD Min Hysteresis" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Pick one or more items from the list to display the graph." +#: scene/3d/visual_instance.cpp +msgid "LOD Max Distance" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "List of Video Memory Usage by Resource:" +#: scene/3d/visual_instance.cpp +msgid "LOD Max Hysteresis" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Total:" +#: scene/3d/world_environment.cpp +msgid "" +"WorldEnvironment requires its \"Environment\" property to contain an " +"Environment to have a visible effect." msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Export list to a CSV file" +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" -#: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Type" +#: scene/animation/animation_blend_space_1d.cpp +msgid "Min Space" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Format" +#: scene/animation/animation_blend_space_1d.cpp +msgid "Max Space" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Usage" +#: scene/animation/animation_blend_space_1d.cpp +msgid "Value Label" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Misc" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Auto Triangles" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Clicked Control:" +#: scene/animation/animation_blend_space_2d.cpp +msgid "X Label" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Clicked Control Type:" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Y Label" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Live Edit Root:" +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Set From Tree" +#: scene/animation/animation_blend_tree.cpp +msgid "Animation not found: '%s'" msgstr "" -#: editor/script_editor_debugger.cpp -msgid "Export measures as CSV" +#: scene/animation/animation_blend_tree.cpp +msgid "Mix Mode" msgstr "" -#: editor/settings_config_dialog.cpp -msgid "Erase Shortcut" +#: scene/animation/animation_blend_tree.cpp +msgid "Fadein Time" msgstr "" -#: editor/settings_config_dialog.cpp -msgid "Restore Shortcut" +#: scene/animation/animation_blend_tree.cpp +msgid "Fadeout Time" msgstr "" -#: editor/settings_config_dialog.cpp -msgid "Change Shortcut" +#: scene/animation/animation_blend_tree.cpp +msgid "autorestart_" msgstr "" -#: editor/settings_config_dialog.cpp -msgid "Editor Settings" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart Delay" msgstr "" -#: editor/settings_config_dialog.cpp -msgid "Shortcuts" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart Random Delay" msgstr "" -#: editor/settings_config_dialog.cpp -msgid "Binding" +#: scene/animation/animation_blend_tree.cpp +msgid "Input Count" msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Change Light Radius" +#: scene/animation/animation_blend_tree.cpp +#: scene/animation/animation_node_state_machine.cpp +msgid "Xfade Time" msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Change AudioStreamPlayer3D Emission Angle" +#: scene/animation/animation_node_state_machine.cpp +msgid "Switch Mode" msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Change Camera FOV" +#: scene/animation/animation_player.cpp +msgid "Anim Apply Reset" msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Change Camera Size" +#: scene/animation/animation_player.cpp +msgid "Current Animation" msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Change Notifier AABB" +#: scene/animation/animation_player.cpp +msgid "Assigned Animation" msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Change Particles AABB" +#: scene/animation/animation_player.cpp +msgid "Autoplay" msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Change Probe Extents" +#: scene/animation/animation_player.cpp +msgid "Reset On Save" msgstr "" -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Change Sphere Shape Radius" +#: scene/animation/animation_player.cpp +msgid "Current Animation Length" msgstr "" -#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp -msgid "Change Box Shape Extents" +#: scene/animation/animation_player.cpp +msgid "Current Animation Position" msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Radius" +#: scene/animation/animation_player.cpp +msgid "Playback Options" msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Change Capsule Shape Height" +#: scene/animation/animation_player.cpp +#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp +msgid "Playback Process Mode" msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Change Cylinder Shape Radius" +#: scene/animation/animation_player.cpp +msgid "Playback Default Blend Time" msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Change Cylinder Shape Height" +#: scene/animation/animation_player.cpp +msgid "Playback Active" msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Change Ray Shape Length" +#: scene/animation/animation_player.cpp scene/animation/tween.cpp +msgid "Playback Speed" msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Set Room Point Position" +#: scene/animation/animation_player.cpp +msgid "Method Call Mode" msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Set Portal Point Position" +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Sphere Radius" +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Sphere Position" +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Polygon Point Position" +#: scene/animation/animation_tree.cpp +msgid "Filter Enabled" msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Set Occluder Hole Point Position" +#: scene/animation/animation_tree.cpp +msgid "No root AnimationNode for the graph is set." msgstr "" -#: modules/csg/csg_gizmos.cpp -msgid "Change Cylinder Radius" +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "" -#: modules/csg/csg_gizmos.cpp -msgid "Change Cylinder Height" +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" -#: modules/csg/csg_gizmos.cpp -msgid "Change Torus Inner Radius" +#: scene/animation/animation_tree.cpp +msgid "The AnimationPlayer root node is not a valid node." msgstr "" -#: modules/csg/csg_gizmos.cpp -msgid "Change Torus Outer Radius" +#: scene/animation/animation_tree.cpp +msgid "Tree Root" msgstr "" -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Select the dynamic library for this entry" +#: scene/animation/animation_tree.cpp +msgid "Root Motion" msgstr "" -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Select dependencies of the library for this entry" +#: scene/animation/animation_tree_player.cpp +msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Remove current entry" +#: scene/animation/animation_tree_player.cpp +msgid "Playback" msgstr "" -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Double click to create a new entry" +#: scene/animation/skeleton_ik.cpp +msgid "Interpolation" msgstr "" -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Platform:" +#: scene/audio/audio_stream_player.cpp +msgid "Mix Target" msgstr "" -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Platform" +#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp +#: scene/gui/texture_rect.cpp +msgid "Stretch Mode" msgstr "" -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Dynamic Library" +#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp +msgid "Alignment" msgstr "" -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "Add an architecture entry" +#: scene/gui/aspect_ratio_container.cpp +msgid "Alignment Horizontal" msgstr "" -#: modules/gdnative/gdnative_library_editor_plugin.cpp -msgid "GDNativeLibrary" +#: scene/gui/aspect_ratio_container.cpp +msgid "Alignment Vertical" msgstr "" -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Enabled GDNative Singleton" +#: scene/gui/base_button.cpp +msgid "Action Mode" msgstr "" -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Disabled GDNative Singleton" +#: scene/gui/base_button.cpp +msgid "Button Mask" msgstr "" -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Library" +#: scene/gui/base_button.cpp +msgid "Enabled Focus Mode" msgstr "" -#: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#: scene/gui/base_button.cpp scene/gui/shortcut.cpp +msgid "Shortcut" msgstr "" -#: modules/gdnative/register_types.cpp -msgid "GDNative" +#: scene/gui/base_button.cpp +msgid "Group" msgstr "" -#: modules/gdscript/gdscript_functions.cpp -msgid "Step argument is zero!" +#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp +#: scene/gui/spin_box.cpp +msgid "Align" msgstr "" -#: modules/gdscript/gdscript_functions.cpp -msgid "Not a script with an instance" +#: scene/gui/button.cpp +msgid "Icon Align" msgstr "" -#: modules/gdscript/gdscript_functions.cpp -msgid "Not based on a script" +#: scene/gui/color_picker.cpp +msgid "" +"Color: #%s\n" +"LMB: Apply color\n" +"RMB: Remove preset" msgstr "" -#: modules/gdscript/gdscript_functions.cpp -msgid "Not based on a resource file" +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" +#: scene/gui/color_picker.cpp +msgid "HSV" msgstr "" -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" +#: scene/gui/color_picker.cpp +msgid "Raw" msgstr "" -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." msgstr "" -#: modules/gdscript/gdscript_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" -#: modules/gdscript/gdscript_functions.cpp -msgid "Object can't provide a length." +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures its " +"children placement behavior.\n" +"If you don't intend to add a script, use a plain Control node instead." msgstr "" -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export Mesh GLTF2" +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" -#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp -msgid "Export GLTF..." +#: scene/gui/control.cpp +msgid "Anchor" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Next Plane" +#: scene/gui/control.cpp +msgid "Grow Direction" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Previous Plane" +#: scene/gui/control.cpp +msgid "Grow Horizontal" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Plane:" +#: scene/gui/control.cpp +msgid "Grow Vertical" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Next Floor" +#: scene/gui/control.cpp +msgid "Rect Rotation" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Previous Floor" +#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp +msgid "Hint" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Floor:" +#: scene/gui/control.cpp +msgid "Hint Tooltip" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Delete Selection" +#: scene/gui/control.cpp +msgid "Focus" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Fill Selection" +#: scene/gui/control.cpp +msgid "Focus Mode" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Paste Selection" +#: scene/gui/control.cpp +msgid "Mouse" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Paint" +#: scene/gui/control.cpp +msgid "Mouse Filter" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Selection" +#: scene/gui/control.cpp +msgid "Mouse Default Cursor Shape" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Grid Map" +#: scene/gui/control.cpp +msgid "Size Flags" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Snap View" +#: scene/gui/control.cpp +msgid "Size Flags Horizontal" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Disabled" +#: scene/gui/control.cpp +msgid "Size Flags Vertical" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Above" +#: scene/gui/control.cpp +msgid "Size Flags Stretch Ratio" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clip Below" +#: scene/gui/control.cpp +msgid "Theme Type Variation" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit X Axis" +#: scene/gui/dialogs.cpp +msgid "Window Title" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit Y Axis" +#: scene/gui/dialogs.cpp +msgid "Dialog" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Edit Z Axis" +#: scene/gui/dialogs.cpp +msgid "Dialog Text" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate X" +#: scene/gui/dialogs.cpp +msgid "Alert!" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate Y" +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Rotate Z" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate X" +#: scene/gui/graph_edit.cpp +msgid "Zoom" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate Y" +#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp +msgid "Minimap" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Back Rotate Z" +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Cursor Clear Rotation" +#: scene/gui/graph_node.cpp +msgid "Overlay" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Paste Selects" +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +msgid "Columns" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Clear Selection" +#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp +#: scene/gui/tree.cpp scene/main/viewport.cpp +msgid "Timers" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Fill Selection" +#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp +msgid "Incremental Search Max Interval Msec" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "GridMap Settings" +#: scene/gui/item_list.cpp +msgid "Max Text Lines" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Pick Distance:" +#: scene/gui/item_list.cpp +msgid "Max Columns" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Filter meshes" +#: scene/gui/item_list.cpp +msgid "Fixed Column Width" msgstr "" -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +#: scene/gui/label.cpp +msgid "Valign" msgstr "" -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Begin Bake" +#: scene/gui/label.cpp scene/gui/rich_text_label.cpp +msgid "Visible Characters" msgstr "" -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Preparing data structures" +#: scene/gui/label.cpp scene/gui/rich_text_label.cpp +msgid "Percent Visible" msgstr "" -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Generate buffers" +#: scene/gui/label.cpp +msgid "Lines Skipped" msgstr "" -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Direct lighting" +#: scene/gui/label.cpp +msgid "Max Lines Visible" msgstr "" -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Indirect lighting" +#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp +msgid "Max Length" msgstr "" -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Post processing" +#: scene/gui/line_edit.cpp +msgid "Right Icon" msgstr "" -#: modules/lightmapper_cpu/lightmapper_cpu.cpp -msgid "Plotting lightmaps" +#: scene/gui/line_edit.cpp +msgid "Placeholder" msgstr "" -#: modules/mono/csharp_script.cpp -msgid "Class name can't be a reserved keyword" +#: scene/gui/line_edit.cpp +msgid "Placeholder Alpha" msgstr "" -#: modules/mono/csharp_script.cpp -msgid "Build Solution" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Caret" msgstr "" -#: modules/mono/mono_gd/gd_mono_utils.cpp -msgid "End of inner exception stack trace" +#: scene/gui/line_edit.cpp +msgid "Caret Position" msgstr "" -#: modules/navigation/navigation_mesh_editor_plugin.cpp -#: scene/3d/navigation_mesh_instance.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." +#: scene/gui/link_button.cpp +msgid "Underline" msgstr "" - -#: modules/navigation/navigation_mesh_editor_plugin.cpp -msgid "Bake NavMesh" + +#: scene/gui/nine_patch_rect.cpp +msgid "Patch Margin" msgstr "" -#: modules/navigation/navigation_mesh_editor_plugin.cpp -msgid "Clear the navigation mesh." +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Axis Stretch" msgstr "" -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Setting up Configuration..." +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Axis Stretch Horizontal" msgstr "" -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Calculating grid size..." +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Axis Stretch Vertical" msgstr "" -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating heightfield..." +#: scene/gui/nine_patch_rect.cpp +msgid "" +"The Tile and Tile Fit options for Axis Stretch properties are only effective " +"when using the GLES3 rendering backend.\n" +"The GLES2 backend is currently in use, so these modes will act like Stretch " +"instead." msgstr "" -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Marking walkable triangles..." +#: scene/gui/popup.cpp +msgid "Popup" msgstr "" -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Constructing compact heightfield..." +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine, but they will hide upon " +"running." msgstr "" -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Eroding walkable area..." +#: scene/gui/progress_bar.cpp +msgid "Percent" msgstr "" -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Partitioning..." +#: scene/gui/range.cpp +msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating contours..." +#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" msgstr "" -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Creating polymesh..." +#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp +msgid "Border Width" msgstr "" -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Converting to native navigation mesh..." +#: scene/gui/rich_text_label.cpp +msgid "BBCode" msgstr "" -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Navigation Mesh Generator Setup:" +#: scene/gui/rich_text_label.cpp +msgid "Bbcode Text" msgstr "" -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Parsing Geometry..." +#: scene/gui/rich_text_label.cpp +msgid "Tab Size" msgstr "" -#: modules/navigation/navigation_mesh_generator.cpp -msgid "Done!" +#: scene/gui/rich_text_label.cpp +msgid "Custom Effects" msgstr "" -#: modules/visual_script/visual_script.cpp -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" +#: scene/gui/scroll_bar.cpp +msgid "Custom Step" msgstr "" -#: modules/visual_script/visual_script.cpp +#: scene/gui/scroll_container.cpp msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " +"minimum size manually." msgstr "" -#: modules/visual_script/visual_script.cpp -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." +#: scene/gui/scroll_container.cpp +msgid "Default Scroll Deadzone" msgstr "" -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#: scene/gui/slider.cpp +msgid "Tick Count" msgstr "" -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" +#: scene/gui/split_container.cpp +msgid "Dragger Visibility" msgstr "" -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Tab Align" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Signal Arguments" +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Current Tab" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Argument Type" +#: scene/gui/tabs.cpp +msgid "Tab Close Display Policy" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Argument name" +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect Sec" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Set Variable Default Value" +#: scene/gui/text_edit.cpp +msgid "Text Edit Undo Stack Max Size" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Set Variable Type" +#: scene/gui/texture_button.cpp +msgid "Texture Normal" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" +#: scene/gui/texture_button.cpp +msgid "Texture Pressed" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" +#: scene/gui/texture_button.cpp +msgid "Texture Hover" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Port Type" +#: scene/gui/texture_button.cpp +msgid "Texture Disabled" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Port Name" +#: scene/gui/texture_button.cpp +msgid "Texture Focused" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Override an existing built-in function." +#: scene/gui/texture_button.cpp +msgid "Texture Click Mask" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new function." +#: scene/gui/texture_button.cpp +msgid "Expand" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" +#: scene/gui/texture_button.cpp +msgid "Flip H" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new variable." +#: scene/gui/texture_button.cpp +msgid "Flip V" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Signals:" +#: scene/gui/texture_progress.cpp +msgid "Texture Under" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Create a new signal." +#: scene/gui/texture_progress.cpp +msgid "Texture Over" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" +#: scene/gui/texture_progress.cpp +msgid "Texture Progress" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" +#: scene/gui/texture_progress.cpp +msgid "Fill Mode" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" +#: scene/gui/texture_progress.cpp +msgid "Tint" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" +#: scene/gui/texture_progress.cpp +msgid "Radial Fill" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" +#: scene/gui/texture_progress.cpp +msgid "Radial Initial Angle" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" +#: scene/gui/texture_progress.cpp +msgid "Radial Fill Degrees" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete input port" +#: scene/gui/tree.cpp +msgid "Custom Minimum Height" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" +#: scene/gui/tree.cpp +msgid "(Other)" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" +#: scene/gui/tree.cpp +msgid "Drop Mode Flags" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Input Port" +#: scene/gui/video_player.cpp +msgid "Audio Track" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Output Port" +#: scene/gui/video_player.cpp +msgid "Buffering Msec" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Expression" +#: scene/gui/video_player.cpp +msgid "Stream Position" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove VisualScript Nodes" +#: scene/main/canvas_layer.cpp +msgid "Follow Viewport" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Duplicate VisualScript Nodes" +#: scene/main/canvas_layer.cpp +msgid "Follow Viewport Scale" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +#: scene/main/http_request.cpp +msgid "Download File" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +#: scene/main/http_request.cpp +msgid "Download Chunk Size" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a simple reference to the node." +#: scene/main/http_request.cpp +msgid "Body Size Limit" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." +#: scene/main/http_request.cpp +msgid "Max Redirects" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold %s to drop a Variable Setter." +#: scene/main/http_request.cpp +msgid "Timeout" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." +#: scene/main/node.cpp +msgid "Name Num Separator" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Preload Node" +#: scene/main/node.cpp +msgid "Name Casing" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s)" +#: scene/main/node.cpp +msgid "Editor Description" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" +#: scene/main/node.cpp +msgid "Pause Mode" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "" -"Can't drop properties because script '%s' is not used in this scene.\n" -"Drop holding 'Shift' to just copy the signature." +#: scene/main/node.cpp +msgid "Display Folded" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +#: scene/main/node.cpp +msgid "Filename" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" +#: scene/main/node.cpp +msgid "Owner" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Base Type" +#: scene/main/node.cpp scene/main/scene_tree.cpp +msgid "Multiplayer" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Move Node(s)" +#: scene/main/node.cpp +msgid "Custom Multiplayer" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove VisualScript Node" +#: scene/main/scene_tree.cpp +msgid "Edited Scene Root" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Nodes" +#: scene/main/scene_tree.cpp +msgid "Root" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Disconnect Nodes" +#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp +msgid "Shapes" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Node Data" +#: scene/main/scene_tree.cpp +msgid "Shape Color" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Connect Node Sequence" +#: scene/main/scene_tree.cpp +msgid "Contact Color" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Script already has function '%s'" +#: scene/main/scene_tree.cpp +msgid "Geometry Color" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Input Value" +#: scene/main/scene_tree.cpp +msgid "Disabled Geometry Color" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Resize Comment" +#: scene/main/scene_tree.cpp +msgid "Max Contacts Displayed" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't copy the function node." +#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp +msgid "Draw 2D Outlines" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Paste VisualScript Nodes" +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't create function with a function node." +#: scene/main/scene_tree.cpp servers/visual_server.cpp +msgid "Reflections" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't create function of nodes from nodes of multiple functions." +#: scene/main/scene_tree.cpp +msgid "Atlas Size" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Select at least one node with sequence port." +#: scene/main/scene_tree.cpp +msgid "Atlas Subdiv" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Try to only have one sequence input in selection." +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "MSAA" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Create Function" +#: scene/main/scene_tree.cpp +msgid "Use FXAA" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" +#: scene/main/scene_tree.cpp +msgid "Use Debanding" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" +#: scene/main/scene_tree.cpp +msgid "HDR" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" +#: scene/main/scene_tree.cpp +msgid "Use 32 Bpc Depth" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" +#: scene/main/scene_tree.cpp +msgid "Default Environment" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" +#: scene/main/scene_tree.cpp +msgid "" +"Default Environment as specified in Project Settings (Rendering -> " +"Environment -> Default Environment) could not be loaded." msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Make Tool:" +#: scene/main/scene_tree.cpp +msgid "Enable Object Picking" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Members:" +#: scene/main/timer.cpp +msgid "" +"Very low timer wait times (< 0.05 seconds) may behave in significantly " +"different ways depending on the rendered or physics frame rate.\n" +"Consider using a script's process loop instead of relying on a Timer for " +"very low wait times." msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Change Base Type:" +#: scene/main/timer.cpp +msgid "Wait Time" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Nodes..." +#: scene/main/timer.cpp +msgid "Paused" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function..." +#: scene/main/timer.cpp +msgid "Time Left" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "function_name" +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit its graph." +#: scene/main/viewport.cpp +msgid "" +"The Viewport size must be greater than or equal to 2 pixels on both " +"dimensions to render anything." msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" +#: scene/main/viewport.cpp scene/resources/world_2d.cpp +msgid "World" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Type" +#: scene/main/viewport.cpp +msgid "World 2D" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" +#: scene/main/viewport.cpp +msgid "Debug Draw" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" +#: scene/main/viewport.cpp +msgid "Render Target" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Make Function" +#: scene/main/viewport.cpp +msgid "Render Target Clear Mode" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Refresh Graph" +#: scene/main/viewport.cpp +msgid "Render Target Update Mode" msgstr "" -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Member" +#: scene/main/viewport.cpp servers/visual_server.cpp +msgid "Shadow Atlas" msgstr "" -#: modules/visual_script/visual_script_expression.cpp -msgid "Expression" +#: scene/main/viewport.cpp +msgid "Tooltip Delay Sec" msgstr "" -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Return" +#: scene/register_scene_types.cpp +msgid "Use hiDPI" msgstr "" -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Condition" +#: scene/register_scene_types.cpp +msgid "Custom" msgstr "" -#: modules/visual_script/visual_script_flow_control.cpp -msgid "if (cond) is:" +#: scene/register_scene_types.cpp +msgid "Custom Font" msgstr "" -#: modules/visual_script/visual_script_flow_control.cpp -msgid "While" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Mode" msgstr "" -#: modules/visual_script/visual_script_flow_control.cpp -msgid "while (cond):" +#: scene/resources/curve.cpp +msgid "Min Value" msgstr "" -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator" +#: scene/resources/curve.cpp +msgid "Max Value" msgstr "" -#: modules/visual_script/visual_script_flow_control.cpp -msgid "for (elem) in (input):" +#: scene/resources/curve.cpp +msgid "Bake Resolution" msgstr "" -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#: scene/resources/curve.cpp +msgid "Bake Interval" msgstr "" -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" +#: scene/resources/curve.cpp +msgid "Up Vector" msgstr "" -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Sequence" +#: scene/resources/dynamic_font.cpp +msgid "Font Path" msgstr "" -#: modules/visual_script/visual_script_flow_control.cpp -msgid "in order:" +#: scene/resources/dynamic_font.cpp +msgid "Outline Size" msgstr "" -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Switch" +#: scene/resources/dynamic_font.cpp +msgid "Extra Spacing" msgstr "" -#: modules/visual_script/visual_script_flow_control.cpp -msgid "'input' is:" +#: scene/resources/dynamic_font.cpp +msgid "Font" msgstr "" -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Type Cast" +#: scene/resources/dynamic_font.cpp +msgid "Font Data" msgstr "" -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Is %s?" +#: scene/resources/environment.cpp +msgid "Background" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "On %s" +#: scene/resources/environment.cpp +msgid "Background Mode" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "On Self" +#: scene/resources/environment.cpp +msgid "Background Sky" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Subtract %s" +#: scene/resources/environment.cpp +msgid "Background Sky Custom FOV" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Multiply %s" +#: scene/resources/environment.cpp +msgid "Background Energy" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Divide %s" +#: scene/resources/environment.cpp +msgid "Background Canvas Max Layer" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Mod %s" +#: scene/resources/environment.cpp +msgid "Background Camera Feed Id" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "ShiftLeft %s" +#: scene/resources/environment.cpp +msgid "Ambient Light" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "ShiftRight %s" +#: scene/resources/environment.cpp +msgid "Ambient Light Energy" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitAnd %s" +#: scene/resources/environment.cpp +msgid "Ambient Light Sky Contribution" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitOr %s" +#: scene/resources/environment.cpp +msgid "Fog" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "BitXor %s" +#: scene/resources/environment.cpp +msgid "Fog Sun Amount" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Get %s" +#: scene/resources/environment.cpp +msgid "Fog Depth Begin" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." +#: scene/resources/environment.cpp +msgid "Fog Depth End" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" +#: scene/resources/environment.cpp +msgid "Fog Depth Curve" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" +#: scene/resources/environment.cpp +msgid "Fog Transmit Curve" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." +#: scene/resources/environment.cpp +msgid "Fog Height Min" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Emit %s" +#: scene/resources/environment.cpp +msgid "Fog Height Max" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Function" +#: scene/resources/environment.cpp +msgid "Fog Height Curve" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Compose Array" +#: scene/resources/environment.cpp +msgid "Tonemap" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#: scene/resources/environment.cpp +msgid "Tonemap Mode" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#: scene/resources/environment.cpp +msgid "Tonemap Exposure" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "a if cond, else b" +#: scene/resources/environment.cpp +msgid "Tonemap White" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#: scene/resources/environment.cpp +msgid "Auto Exposure" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#: scene/resources/environment.cpp +msgid "Auto Exposure Scale" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Preload" +#: scene/resources/environment.cpp +msgid "Auto Exposure Min Luma" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Index" +#: scene/resources/environment.cpp +msgid "Auto Exposure Max Luma" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Set Index" +#: scene/resources/environment.cpp +msgid "Auto Exposure Speed" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Global Constant" +#: scene/resources/environment.cpp +msgid "SS Reflections" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Class Constant" +#: scene/resources/environment.cpp +msgid "Ss Reflections Max Steps" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Basic Constant" +#: scene/resources/environment.cpp +msgid "Ss Reflections Fade In" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Math Constant" +#: scene/resources/environment.cpp +msgid "Ss Reflections Fade Out" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Engine Singleton" +#: scene/resources/environment.cpp +msgid "Ss Reflections Depth Tolerance" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Scene Node" +#: scene/resources/environment.cpp +msgid "SSAO" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Scene Tree" +#: scene/resources/environment.cpp +msgid "SSAO Radius" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Self" +#: scene/resources/environment.cpp +msgid "SSAO Intensity" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "CustomNode" +#: scene/resources/environment.cpp +msgid "SSAO Radius 2" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +#: scene/resources/environment.cpp +msgid "SSAO Intensity 2" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +#: scene/resources/environment.cpp +msgid "SSAO Bias" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "SubCall" +#: scene/resources/environment.cpp +msgid "SSAO Light Affect" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Construct %s" +#: scene/resources/environment.cpp +msgid "SSAO AO Channel Affect" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Get Local Var" +#: scene/resources/environment.cpp +msgid "SSAO Color" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Set Local Var" +#: scene/resources/environment.cpp +msgid "SSAO Quality" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Action %s" +#: scene/resources/environment.cpp +msgid "SSAO Blur" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Deconstruct %s" +#: scene/resources/environment.cpp +msgid "SSAO Edge Sharpness" msgstr "" -#: modules/visual_script/visual_script_property_selector.cpp -msgid "Search VisualScript" +#: scene/resources/environment.cpp +msgid "DOF Far Blur" msgstr "" -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Yield" +#: scene/resources/environment.cpp +msgid "DoF Blur Far Distance" msgstr "" -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Wait" +#: scene/resources/environment.cpp +msgid "DoF Blur Far Transition" msgstr "" -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Next Frame" +#: scene/resources/environment.cpp +msgid "DoF Blur Far Amount" msgstr "" -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Next Physics Frame" +#: scene/resources/environment.cpp +msgid "DoF Blur Far Quality" msgstr "" -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "%s sec(s)" +#: scene/resources/environment.cpp +msgid "DOF Near Blur" msgstr "" -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitSignal" +#: scene/resources/environment.cpp +msgid "DoF Blur Near Distance" msgstr "" -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitNodeSignal" +#: scene/resources/environment.cpp +msgid "DoF Blur Near Transition" msgstr "" -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "WaitInstanceSignal" +#: scene/resources/environment.cpp +msgid "DoF Blur Near Amount" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Package name is missing." +#: scene/resources/environment.cpp +msgid "DoF Blur Near Quality" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Package segments must be of non-zero length." +#: scene/resources/environment.cpp +msgid "Glow" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "The character '%s' is not allowed in Android application package names." +#: scene/resources/environment.cpp +msgid "Glow Intensity" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "A digit cannot be the first character in a package segment." +#: scene/resources/environment.cpp +msgid "Glow Strength" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "The character '%s' cannot be the first character in a package segment." +#: scene/resources/environment.cpp +msgid "Glow Bloom" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "The package must have at least one '.' separator." +#: scene/resources/environment.cpp +msgid "Glow Blend Mode" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Select device from the list" +#: scene/resources/environment.cpp +msgid "Glow HDR Threshold" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Running on %s" +#: scene/resources/environment.cpp +msgid "Glow HDR Luminance Cap" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Exporting APK..." +#: scene/resources/environment.cpp +msgid "Glow HDR Scale" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Uninstalling..." +#: scene/resources/environment.cpp +msgid "Adjustments" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Installing to device, please wait..." +#: scene/resources/environment.cpp +msgid "Adjustment Brightness" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Could not install to device: %s" +#: scene/resources/environment.cpp +msgid "Adjustment Contrast" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Running on device..." +#: scene/resources/environment.cpp +msgid "Adjustment Saturation" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Could not execute on device." +#: scene/resources/environment.cpp +msgid "Adjustment Color Correction" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Unable to find the 'apksigner' tool." +#: scene/resources/font.cpp +msgid "Ascent" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +#: scene/resources/height_map_shape.cpp +msgid "Map Width" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "" -"Either Debug Keystore, Debug User AND Debug Password settings must be " -"configured OR none of them." +#: scene/resources/height_map_shape.cpp +msgid "Map Depth" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Debug keystore not configured in the Editor Settings nor in the preset." +#: scene/resources/material.cpp +msgid "Render Priority" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "" -"Either Release Keystore, Release User AND Release Password settings must be " -"configured OR none of them." +#: scene/resources/material.cpp +msgid "Next Pass" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Release keystore incorrectly configured in the export preset." +#: scene/resources/material.cpp +msgid "Vertex Color" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "A valid Android SDK path is required in Editor Settings." +#: scene/resources/material.cpp servers/visual_server.cpp +msgid "Parameters" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Invalid Android SDK path in Editor Settings." +#: scene/resources/material.cpp +msgid "Params Diffuse Mode" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Missing 'platform-tools' directory!" +#: scene/resources/material.cpp +msgid "Params Specular Mode" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Unable to find Android SDK platform-tools' adb command." +#: scene/resources/material.cpp +msgid "Params Blend Mode" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Please check in the Android SDK directory specified in Editor Settings." +#: scene/resources/material.cpp +msgid "Params Cull Mode" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Missing 'build-tools' directory!" +#: scene/resources/material.cpp +msgid "Params Depth Draw Mode" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Unable to find Android SDK build-tools' apksigner command." +#: scene/resources/material.cpp +msgid "Params Line Width" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Invalid public key for APK expansion." +#: scene/resources/material.cpp +msgid "Params Point Size" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Invalid package name:" +#: scene/resources/material.cpp +msgid "Params Billboard Mode" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "" -"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " -"project setting (changed in Godot 3.2.2).\n" -"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" -"Note that the singleton was also renamed from \"GodotPayments\" to " -"\"GodotGooglePlayBilling\"." +#: scene/resources/material.cpp +msgid "Params Grow Amount" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "\"Use Custom Build\" must be enabled to use the plugins." +#: scene/resources/material.cpp +msgid "Params Alpha Scissor Threshold" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "" -"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " -"or \"OpenXR\"." +#: scene/resources/material.cpp +msgid "Particles Anim" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." +#: scene/resources/material.cpp +msgid "Albedo" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." +#: scene/resources/material.cpp +msgid "Metallic" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "" -"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." +#: scene/resources/material.cpp +msgid "Metallic Specular" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "" -"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " -"enabled." +#: scene/resources/material.cpp +msgid "Metallic Texture Channel" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." +#: scene/resources/material.cpp +msgid "Roughness" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "" -"'apksigner' could not be found.\n" -"Please check the command is available in the Android SDK build-tools " -"directory.\n" -"The resulting %s is unsigned." +#: scene/resources/material.cpp +msgid "Roughness Texture Channel" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Signing debug %s..." +#: scene/resources/material.cpp +msgid "Emission" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Signing release %s..." +#: scene/resources/material.cpp +msgid "Emission Energy" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Could not find keystore, unable to export." +#: scene/resources/material.cpp +msgid "Emission Operator" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "'apksigner' returned with error #%d" +#: scene/resources/material.cpp +msgid "NormalMap" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Verifying %s..." +#: scene/resources/material.cpp +msgid "Normal Scale" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "'apksigner' verification of %s failed." +#: scene/resources/material.cpp +msgid "Rim" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Exporting for Android" +#: scene/resources/material.cpp +msgid "Rim Tint" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Invalid filename! Android App Bundle requires the *.aab extension." +#: scene/resources/material.cpp +msgid "Clearcoat" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "APK Expansion not compatible with Android App Bundle." +#: scene/resources/material.cpp +msgid "Clearcoat Gloss" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Invalid filename! Android APK requires the *.apk extension." +#: scene/resources/material.cpp +msgid "Anisotropy" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Unsupported export format!\n" +#: scene/resources/material.cpp +msgid "Ambient Occlusion" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "" -"Trying to build from a custom built template, but no version info for it " -"exists. Please reinstall from the 'Project' menu." +#: scene/resources/material.cpp +msgid "AO Light Affect" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "" -"Android build version mismatch:\n" -" Template installed: %s\n" -" Godot Version: %s\n" -"Please reinstall Android build template from 'Project' menu." +#: scene/resources/material.cpp +msgid "AO Texture Channel" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "" -"Unable to overwrite res://android/build/res/*.xml files with project name" +#: scene/resources/material.cpp +msgid "Depth Scale" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Could not export project files to gradle project\n" +#: scene/resources/material.cpp +msgid "Depth Min Layers" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Could not write expansion package file!" +#: scene/resources/material.cpp +msgid "Depth Max Layers" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Building Android Project (gradle)" +#: scene/resources/material.cpp +msgid "Subsurf Scatter" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "" -"Building of Android project failed, check output for the error.\n" -"Alternatively visit docs.godotengine.org for Android build documentation." +#: scene/resources/material.cpp +msgid "Subsurf Scatter Strength" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Moving output" +#: scene/resources/material.cpp +msgid "Transmission" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "" -"Unable to copy and rename export file, check gradle project directory for " -"outputs." +#: scene/resources/material.cpp +msgid "Refraction" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Package not found: %s" +#: scene/resources/material.cpp +msgid "Refraction Scale" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Creating APK..." +#: scene/resources/material.cpp +msgid "Refraction Texture Channel" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "" -"Could not find template APK to export:\n" -"%s" +#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp +msgid "Detail" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "" -"Missing libraries in the export template for the selected architectures: " -"%s.\n" -"Please build a template with all required libraries, or uncheck the missing " -"architectures in the export preset." +#: scene/resources/material.cpp +msgid "Detail Blend Mode" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Adding files..." +#: scene/resources/material.cpp +msgid "Detail UV Layer" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Could not export project files" +#: scene/resources/material.cpp +msgid "UV1" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Aligning APK..." +#: scene/resources/material.cpp +msgid "UV1 Triplanar Sharpness" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Could not unzip temporary unaligned APK." +#: scene/resources/material.cpp +msgid "UV2" msgstr "" -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "Identifier is missing." +#: scene/resources/material.cpp +msgid "UV2 Triplanar Sharpness" msgstr "" -#: platform/iphone/export/export.cpp platform/osx/export/export.cpp -msgid "The character '%s' is not allowed in Identifier." +#: scene/resources/material.cpp +msgid "Proximity Fade" msgstr "" -#: platform/iphone/export/export.cpp -msgid "App Store Team ID not specified - cannot configure the project." +#: scene/resources/material.cpp +msgid "Proximity Fade Distance" msgstr "" -#: platform/iphone/export/export.cpp -msgid "Invalid Identifier:" +#: scene/resources/material.cpp +msgid "Distance Fade" msgstr "" -#: platform/javascript/export/export.cpp -msgid "Stop HTTP Server" +#: scene/resources/material.cpp +msgid "Distance Fade Mode" msgstr "" -#: platform/javascript/export/export.cpp -msgid "Run in Browser" +#: scene/resources/material.cpp +msgid "Distance Fade Min Distance" msgstr "" -#: platform/javascript/export/export.cpp -msgid "Run exported HTML in the system's default browser." +#: scene/resources/material.cpp +msgid "Distance Fade Max Distance" msgstr "" -#: platform/javascript/export/export.cpp -msgid "Could not open template for export:" +#: scene/resources/material.cpp +msgid "Async Mode" msgstr "" -#: platform/javascript/export/export.cpp -msgid "Invalid export template:" +#: scene/resources/mesh.cpp +msgid "Blend Shape Mode" msgstr "" -#: platform/javascript/export/export.cpp -msgid "Could not write file:" +#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp +msgid "Custom AABB" msgstr "" -#: platform/javascript/export/export.cpp -msgid "Could not read file:" +#: scene/resources/multimesh.cpp +msgid "Color Format" msgstr "" -#: platform/javascript/export/export.cpp -msgid "Could not read HTML shell:" +#: scene/resources/multimesh.cpp +msgid "Transform Format" msgstr "" -#: platform/javascript/export/export.cpp -msgid "Could not create HTTP server directory:" +#: scene/resources/multimesh.cpp +msgid "Custom Data Format" msgstr "" -#: platform/javascript/export/export.cpp -msgid "Error starting HTTP server:" +#: scene/resources/multimesh.cpp +msgid "Instance Count" msgstr "" -#: platform/osx/export/codesign.cpp -msgid "Can't get filesystem access." +#: scene/resources/multimesh.cpp +msgid "Visible Instance Count" msgstr "" -#: platform/osx/export/codesign.cpp -msgid "Failed to get Info.plist hash." +#: scene/resources/multimesh.cpp +msgid "Physics Interpolation Quality" msgstr "" -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, no exe name." +#: scene/resources/navigation_mesh.cpp +msgid "Sample Partition Type" msgstr "" -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, no bundle id." +#: scene/resources/navigation_mesh.cpp +msgid "Parsed Geometry Type" msgstr "" -#: platform/osx/export/codesign.cpp -msgid "Invalid Info.plist, can't load." +#: scene/resources/navigation_mesh.cpp +msgid "Source Geometry Mode" msgstr "" -#: platform/osx/export/codesign.cpp -msgid "Failed to create \"%s\" subfolder." +#: scene/resources/navigation_mesh.cpp +msgid "Agent" msgstr "" -#: platform/osx/export/codesign.cpp -msgid "Failed to extract thin binary." +#: scene/resources/navigation_mesh.cpp +msgid "Max Climb" msgstr "" -#: platform/osx/export/codesign.cpp -msgid "Invalid binary format." +#: scene/resources/navigation_mesh.cpp +msgid "Max Slope" msgstr "" -#: platform/osx/export/codesign.cpp -msgid "Already signed!" +#: scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" -#: platform/osx/export/codesign.cpp -msgid "Failed to process nested resources." +#: scene/resources/navigation_mesh.cpp +msgid "Merge Size" msgstr "" -#: platform/osx/export/codesign.cpp -msgid "Failed to create _CodeSignature subfolder." +#: scene/resources/navigation_mesh.cpp +msgid "Edge" msgstr "" -#: platform/osx/export/codesign.cpp -msgid "Failed to get CodeResources hash." +#: scene/resources/navigation_mesh.cpp +msgid "Max Error" msgstr "" -#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp -msgid "Invalid entitlements file." +#: scene/resources/navigation_mesh.cpp +msgid "Polygon" msgstr "" -#: platform/osx/export/codesign.cpp -msgid "Invalid executable file." +#: scene/resources/navigation_mesh.cpp +msgid "Verts Per Poly" msgstr "" -#: platform/osx/export/codesign.cpp -msgid "Can't resize signature load command." +#: scene/resources/navigation_mesh.cpp +msgid "Sample Distance" msgstr "" -#: platform/osx/export/codesign.cpp -msgid "Failed to create fat binary." +#: scene/resources/navigation_mesh.cpp +msgid "Sample Max Error" msgstr "" -#: platform/osx/export/codesign.cpp -msgid "Unknown bundle type." +#: scene/resources/occluder_shape.cpp +msgid "Spheres" msgstr "" -#: platform/osx/export/codesign.cpp -msgid "Unknown object type." +#: scene/resources/occluder_shape.cpp +msgid "OccluderShapeSphere Set Spheres" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Note: The notarization process generally takes less than an hour. When the " -"process is completed, you'll receive an email." +#: scene/resources/particles_material.cpp +msgid "Trail" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"You can check progress manually by opening a Terminal and running the " -"following command:" +#: scene/resources/particles_material.cpp +msgid "Trail Divisor" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Run the following command to staple the notarization ticket to the exported " -"application (optional):" +#: scene/resources/particles_material.cpp +msgid "Trail Size Modifier" msgstr "" -#: platform/osx/export/export.cpp -msgid "No identity found." +#: scene/resources/particles_material.cpp +msgid "Trail Color Modifier" msgstr "" -#: platform/osx/export/export.cpp -msgid "Creating app bundle" +#: scene/resources/particles_material.cpp +msgid "Emission Point Texture" msgstr "" -#: platform/osx/export/export.cpp -msgid "Could not find template app to export:" +#: scene/resources/particles_material.cpp +msgid "Emission Normal Texture" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Relative symlinks are not supported on this OS, the exported project might " -"be broken!" +#: scene/resources/particles_material.cpp +msgid "Emission Color Texture" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Requested template binary '%s' not found. It might be missing from your " -"template archive." +#: scene/resources/particles_material.cpp +msgid "Emission Point Count" msgstr "" -#: platform/osx/export/export.cpp -msgid "Making PKG" +#: scene/resources/primitive_meshes.cpp +msgid "Mid Height" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Ad-hoc signed applications require the 'Disable Library Validation' " -"entitlement to load dynamic libraries." +#: scene/resources/primitive_meshes.cpp +msgid "Subdivide Width" msgstr "" -#: platform/osx/export/export.cpp -msgid "Code signing bundle" +#: scene/resources/primitive_meshes.cpp +msgid "Subdivide Height" msgstr "" -#: platform/osx/export/export.cpp -msgid "Making DMG" +#: scene/resources/primitive_meshes.cpp +msgid "Subdivide Depth" msgstr "" -#: platform/osx/export/export.cpp -msgid "Code signing DMG" +#: scene/resources/primitive_meshes.cpp +msgid "Top Radius" msgstr "" -#: platform/osx/export/export.cpp -msgid "Making ZIP" +#: scene/resources/primitive_meshes.cpp +msgid "Bottom Radius" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Notarization requires the app to be archived first, select the DMG or ZIP " -"export format instead." +#: scene/resources/primitive_meshes.cpp +msgid "Left To Right" msgstr "" -#: platform/osx/export/export.cpp -msgid "Sending archive for notarization" +#: scene/resources/shader.cpp +msgid "Code" msgstr "" -#: platform/osx/export/export.cpp -msgid "Invalid bundle identifier:" +#: scene/resources/shader.cpp +msgid "Custom Defines" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " -"signing is limited to ad-hoc signature only." +#: scene/resources/shape_2d.cpp +msgid "Custom Solver Bias" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Warning: Xcode command line tools are not installed, using built-in " -"\"codesign\". Code signing is limited to ad-hoc signature only." +#: scene/resources/sky.cpp +msgid "Radiance Size" msgstr "" -#: platform/osx/export/export.cpp -msgid "Notarization: Notarization with an ad-hoc signature is not supported." +#: scene/resources/sky.cpp +msgid "Panorama" msgstr "" -#: platform/osx/export/export.cpp -msgid "Notarization: Code signing is required for notarization." +#: scene/resources/sky.cpp +msgid "Sky" msgstr "" -#: platform/osx/export/export.cpp -msgid "Notarization: Hardened runtime is required for notarization." +#: scene/resources/sky.cpp +msgid "Sky Curve" msgstr "" -#: platform/osx/export/export.cpp -msgid "Notarization: Timestamp runtime is required for notarization." +#: scene/resources/sky.cpp +msgid "Sky Energy" msgstr "" -#: platform/osx/export/export.cpp -msgid "Notarization: Apple ID name not specified." +#: scene/resources/sky.cpp +msgid "Ground" msgstr "" -#: platform/osx/export/export.cpp -msgid "Notarization: Apple ID password not specified." +#: scene/resources/sky.cpp +msgid "Ground Curve" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Warning: Notarization is disabled. The exported project will be blocked by " -"Gatekeeper if it's downloaded from an unknown source." +#: scene/resources/sky.cpp +msgid "Ground Energy" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Code signing is disabled. The exported project will not run on Macs with " -"enabled Gatekeeper and Apple Silicon powered Macs." +#: scene/resources/sky.cpp +msgid "Sun" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Hardened Runtime is not compatible with ad-hoc signature, and will be " -"disabled!" +#: scene/resources/sky.cpp +msgid "Sun Latitude" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Timestamping is not compatible with ad-hoc signature, and will be disabled!" +#: scene/resources/sky.cpp +msgid "Sun Longitude" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Warning: Notarization is not supported from this OS. The exported project " -"will be blocked by Gatekeeper if it's downloaded from an unknown source." +#: scene/resources/sky.cpp +msgid "Sun Angle Min" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Microphone access is enabled, but usage description is not " -"specified." +#: scene/resources/sky.cpp +msgid "Sun Angle Max" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Camera access is enabled, but usage description is not specified." +#: scene/resources/sky.cpp +msgid "Sun Curve" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Location information access is enabled, but usage description is " -"not specified." +#: scene/resources/sky.cpp +msgid "Sun Energy" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Address book access is enabled, but usage description is not " -"specified." +#: scene/resources/sky.cpp +msgid "Texture Size" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Calendar access is enabled, but usage description is not specified." +#: scene/resources/style_box.cpp +msgid "Content Margin" msgstr "" -#: platform/osx/export/export.cpp -msgid "" -"Privacy: Photo library access is enabled, but usage description is not " -"specified." +#: scene/resources/style_box.cpp +msgid "Expand Margin" msgstr "" -#: platform/uwp/export/export.cpp -msgid "Invalid package short name." +#: scene/resources/style_box.cpp +msgid "Modulate" msgstr "" -#: platform/uwp/export/export.cpp -msgid "Invalid package unique name." +#: scene/resources/style_box.cpp +msgid "Corner Radius" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Corner Detail" +msgstr "" + +#: scene/resources/style_box.cpp +msgid "Shadow Size" msgstr "" -#: platform/uwp/export/export.cpp -msgid "Invalid package publisher display name." +#: scene/resources/style_box.cpp +msgid "Anti Aliasing" msgstr "" -#: platform/uwp/export/export.cpp -msgid "Invalid product GUID." +#: scene/resources/style_box.cpp +msgid "Anti Aliasing Size" msgstr "" -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." +#: scene/resources/style_box.cpp +msgid "Grow Begin" msgstr "" -#: platform/uwp/export/export.cpp -msgid "Invalid background color." +#: scene/resources/style_box.cpp +msgid "Grow End" msgstr "" -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." +#: scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +#: scene/resources/texture.cpp +msgid "Storage" msgstr "" -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +#: scene/resources/texture.cpp +msgid "Lossy Quality" msgstr "" -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +#: scene/resources/texture.cpp +msgid "Load Path" msgstr "" -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +#: scene/resources/texture.cpp +msgid "Base Texture" msgstr "" -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +#: scene/resources/texture.cpp +msgid "Storage Mode" msgstr "" -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." +#: scene/resources/texture.cpp +msgid "Repeat" msgstr "" -#: platform/windows/export/export.cpp -msgid "" -"The rcedit tool must be configured in the Editor Settings (Export > Windows " -"> Rcedit) to change the icon or app information data." +#: scene/resources/texture.cpp +msgid "Base" msgstr "" -#: platform/windows/export/export.cpp -msgid "Invalid icon path:" +#: scene/resources/texture.cpp +msgid "Current Frame" msgstr "" -#: platform/windows/export/export.cpp -msgid "Invalid file version:" +#: scene/resources/theme.cpp +msgid "Default Font" msgstr "" -#: platform/windows/export/export.cpp -msgid "Invalid product version:" +#: scene/resources/visual_shader.cpp +msgid "Initialized" msgstr "" -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the \"Frames\" property in " -"order for AnimatedSprite to display frames." +#: scene/resources/visual_shader.cpp +msgid "Input Name" msgstr "" -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." +#: scene/resources/visual_shader.cpp +msgid "Uniform Name" msgstr "" -#: scene/2d/collision_object_2d.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "" -"This node has no shape, so it can't collide or interact with other objects.\n" -"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " -"define its shape." +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." msgstr "" -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for preview." msgstr "" -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." msgstr "" -#: scene/2d/collision_polygon_2d.cpp -msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." +#: scene/resources/visual_shader_nodes.cpp +msgid "Texture Type" msgstr "" -#: scene/2d/collision_polygon_2d.cpp -msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." +#: scene/resources/visual_shader_nodes.cpp +msgid "Cube Map" msgstr "" -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +#: scene/resources/visual_shader_nodes.cpp +msgid "Color Default" msgstr "" -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." msgstr "" -#: scene/2d/collision_shape_2d.cpp -msgid "" -"Polygon-based shapes are not meant be used nor edited directly through the " -"CollisionShape2D node. Please use the CollisionPolygon2D node instead." +#: scene/resources/world.cpp +msgid "Fallback Environment" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "" -"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " -"\"Particles Animation\" enabled." +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Direct Space State" msgstr "" -#: scene/2d/joints_2d.cpp -msgid "Node A and Node B must be PhysicsBody2Ds" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Default Gravity Vector" msgstr "" -#: scene/2d/joints_2d.cpp -msgid "Node A must be a PhysicsBody2D" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Default Linear Damp" msgstr "" -#: scene/2d/joints_2d.cpp -msgid "Node B must be a PhysicsBody2D" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Default Angular Damp" msgstr "" -#: scene/2d/joints_2d.cpp -msgid "Joint is not connected to two PhysicsBody2Ds" +#: servers/arvr/arvr_interface.cpp +msgid "AR" msgstr "" -#: scene/2d/joints_2d.cpp -msgid "Node A and Node B must be different PhysicsBody2Ds" +#: servers/audio/audio_stream.cpp +msgid "Audio Stream" msgstr "" -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the \"Texture\" " -"property." +#: servers/audio/audio_stream.cpp +msgid "Random Pitch" msgstr "" -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." +#: servers/audio/effects/audio_effect_capture.cpp +#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp +#: servers/audio/effects/audio_stream_generator.cpp +msgid "Buffer Length" msgstr "" -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon." +#: servers/audio/effects/audio_effect_chorus.cpp +msgid "Voice Count" msgstr "" -#: scene/2d/navigation_agent_2d.cpp -msgid "The NavigationAgent2D can be used only under a Node2D node." +#: servers/audio/effects/audio_effect_chorus.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Dry" msgstr "" -#: scene/2d/navigation_obstacle_2d.cpp -msgid "" -"The NavigationObstacle2D only serves to provide collision avoidance to a " -"Node2D object." +#: servers/audio/effects/audio_effect_chorus.cpp +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Wet" msgstr "" -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Threshold" msgstr "" -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." +#: servers/audio/effects/audio_effect_compressor.cpp +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Gain" msgstr "" -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Attack Us" msgstr "" -#: scene/2d/particles_2d.cpp -msgid "" -"GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles2D node instead. You can use the \"Convert to " -"CPUParticles2D\" toolbar option for this purpose." +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Release Ms" msgstr "" -#: scene/2d/particles_2d.cpp -msgid "" -"On macOS, Particles2D rendering is much slower than CPUParticles2D due to " -"transform feedback being implemented on the CPU instead of the GPU.\n" -"Consider using CPUParticles2D instead when targeting macOS.\n" -"You can use the \"Convert to CPUParticles2D\" toolbar option for this " -"purpose." +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Sidechain" msgstr "" -#: scene/2d/particles_2d.cpp scene/3d/particles.cpp -msgid "" -"A material to process the particles is not assigned, so no behavior is " -"imprinted." +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Tap 1" msgstr "" -#: scene/2d/particles_2d.cpp -msgid "" -"Particles2D animation requires the usage of a CanvasItemMaterial with " -"\"Particles Animation\" enabled." +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Delay Ms" msgstr "" -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Level dB" msgstr "" -#: scene/2d/physics_body_2d.cpp -msgid "" -"Size changes to RigidBody2D (in character or rigid modes) will be overridden " -"by the physics engine when running.\n" -"Change the size in children collision shapes instead." +#: servers/audio/effects/audio_effect_delay.cpp +#: servers/audio/effects/audio_effect_panner.cpp +msgid "Pan" msgstr "" -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Tap 2" msgstr "" -#: scene/2d/skeleton_2d.cpp -msgid "This Bone2D chain should end at a Skeleton2D node." +#: servers/audio/effects/audio_effect_delay.cpp +#: servers/audio/effects/audio_effect_phaser.cpp +msgid "Feedback" msgstr "" -#: scene/2d/skeleton_2d.cpp -msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Lowpass" msgstr "" -#: scene/2d/skeleton_2d.cpp -msgid "" -"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +#: servers/audio/effects/audio_effect_distortion.cpp +msgid "Pre Gain" msgstr "" -#: scene/2d/tile_map.cpp -msgid "" -"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " -"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " -"KinematicBody2D, etc. to give them a shape." +#: servers/audio/effects/audio_effect_distortion.cpp +msgid "Keep Hf Hz" msgstr "" -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnabler2D works best when used with the edited scene root directly " -"as parent." +#: servers/audio/effects/audio_effect_distortion.cpp +msgid "Drive" msgstr "" -#: scene/3d/arvr_nodes.cpp -msgid "ARVRCamera must have an ARVROrigin node as its parent." +#: servers/audio/effects/audio_effect_distortion.cpp +msgid "Post Gain" msgstr "" -#: scene/3d/arvr_nodes.cpp -msgid "ARVRController must have an ARVROrigin node as its parent." +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" -#: scene/3d/arvr_nodes.cpp -msgid "" -"The controller ID must not be 0 or this controller won't be bound to an " -"actual controller." +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Resonance" msgstr "" -#: scene/3d/arvr_nodes.cpp -msgid "ARVRAnchor must have an ARVROrigin node as its parent." +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" msgstr "" -#: scene/3d/arvr_nodes.cpp -msgid "" -"The anchor ID must not be 0 or this anchor won't be bound to an actual " -"anchor." +#: servers/audio/effects/audio_effect_limiter.cpp +msgid "Ceiling dB" msgstr "" -#: scene/3d/arvr_nodes.cpp -msgid "ARVROrigin requires an ARVRCamera child node." +#: servers/audio/effects/audio_effect_limiter.cpp +msgid "Threshold dB" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Finding meshes and lights" +#: servers/audio/effects/audio_effect_limiter.cpp +msgid "Soft Clip dB" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Preparing geometry (%d/%d)" +#: servers/audio/effects/audio_effect_limiter.cpp +msgid "Soft Clip Ratio" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Preparing environment" +#: servers/audio/effects/audio_effect_phaser.cpp +msgid "Range Min Hz" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Generating capture" +#: servers/audio/effects/audio_effect_phaser.cpp +msgid "Range Max Hz" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Saving lightmaps" +#: servers/audio/effects/audio_effect_phaser.cpp +msgid "Rate Hz" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Done" +#: servers/audio/effects/audio_effect_pitch_shift.cpp +msgid "Oversampling" msgstr "" -#: scene/3d/collision_object.cpp -msgid "" -"This node has no shape, so it can't collide or interact with other objects.\n" -"Consider adding a CollisionShape or CollisionPolygon as a child to define " -"its shape." +#: servers/audio/effects/audio_effect_pitch_shift.cpp +#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp +msgid "Fft Size" msgstr "" -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Predelay" msgstr "" -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Predelay Msec" msgstr "" -#: scene/3d/collision_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Predelay Feedback" msgstr "" -#: scene/3d/collision_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it." +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Room Size" msgstr "" -#: scene/3d/collision_shape.cpp -msgid "" -"Plane shapes don't work well and will be removed in future versions. Please " -"don't use them." +#: servers/audio/effects/audio_effect_reverb.cpp +msgid "Hipass" msgstr "" -#: scene/3d/collision_shape.cpp -msgid "" -"ConcavePolygonShape doesn't support RigidBody in another mode than static." +#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp +msgid "Tap Back Pos" msgstr "" -#: scene/3d/cpu_particles.cpp -msgid "Nothing is visible because no mesh has been assigned." +#: servers/audio/effects/audio_effect_stereo_enhance.cpp +msgid "Pan Pullout" msgstr "" -#: scene/3d/cpu_particles.cpp -msgid "" -"CPUParticles animation requires the usage of a SpatialMaterial whose " -"Billboard Mode is set to \"Particle Billboard\"." +#: servers/audio/effects/audio_effect_stereo_enhance.cpp +msgid "Time Pullout Ms" msgstr "" -#: scene/3d/gi_probe.cpp -msgid "Plotting Meshes" +#: servers/audio/effects/audio_effect_stereo_enhance.cpp +msgid "Surround" msgstr "" -#: scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" msgstr "" -#: scene/3d/gi_probe.cpp -msgid "" -"GIProbes are not supported by the GLES2 video driver.\n" -"Use a BakedLightmap instead." +#: servers/audio_server.cpp +msgid "Enable Audio Input" msgstr "" -#: scene/3d/gi_probe.cpp -msgid "" -"The GIProbe Compress property has been deprecated due to known bugs and no " -"longer has any effect.\n" -"To remove this warning, disable the GIProbe's Compress property." +#: servers/audio_server.cpp +msgid "Output Latency" msgstr "" -#: scene/3d/light.cpp -msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." +#: servers/audio_server.cpp +msgid "Channel Disable Threshold dB" msgstr "" -#: scene/3d/navigation_agent.cpp -msgid "The NavigationAgent can be used only under a spatial node." +#: servers/audio_server.cpp +msgid "Channel Disable Time" msgstr "" -#: scene/3d/navigation_mesh_instance.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." +#: servers/audio_server.cpp +msgid "Video Delay Compensation Ms" msgstr "" -#: scene/3d/navigation_obstacle.cpp -msgid "" -"The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +#: servers/camera/camera_feed.cpp +msgid "Feed" msgstr "" -#: scene/3d/occluder.cpp -msgid "No shape is set." +#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp +msgid "Sleep Threshold Linear" +msgstr "" + +#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp +msgid "Sleep Threshold Angular" msgstr "" -#: scene/3d/occluder.cpp -msgid "Only uniform scales are supported." +#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp +msgid "Time Before Sleep" msgstr "" -#: scene/3d/particles.cpp -msgid "" -"GPU-based particles are not supported by the GLES2 video driver.\n" -"Use the CPUParticles node instead. You can use the \"Convert to " -"CPUParticles\" toolbar option for this purpose." +#: servers/physics_2d/physics_2d_server_sw.cpp +msgid "Bp Hash Table Size" msgstr "" -#: scene/3d/particles.cpp -msgid "" -"On macOS, Particles rendering is much slower than CPUParticles due to " -"transform feedback being implemented on the CPU instead of the GPU.\n" -"Consider using CPUParticles instead when targeting macOS.\n" -"You can use the \"Convert to CPUParticles\" toolbar option for this purpose." +#: servers/physics_2d/physics_2d_server_sw.cpp +msgid "Large Object Surface Threshold In Cells" msgstr "" -#: scene/3d/particles.cpp -msgid "" -"Nothing is visible because meshes have not been assigned to draw passes." +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Exclude" msgstr "" -#: scene/3d/particles.cpp -msgid "" -"Particles animation requires the usage of a SpatialMaterial whose Billboard " -"Mode is set to \"Particle Billboard\"." +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Id" msgstr "" -#: scene/3d/path.cpp -msgid "PathFollow only works when set as a child of a Path node." +#: servers/visual/shader_language.cpp +msgid "Varying may not be assigned in the '%s' function." msgstr "" -#: scene/3d/path.cpp +#: servers/visual/shader_language.cpp msgid "" -"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " -"parent Path's Curve resource." +"Varyings which assigned in 'vertex' function may not be reassigned in " +"'fragment' or 'light'." msgstr "" -#: scene/3d/physics_body.cpp +#: servers/visual/shader_language.cpp msgid "" -"Size changes to RigidBody (in character or rigid modes) will be overridden " -"by the physics engine when running.\n" -"Change the size in children collision shapes instead." +"Varyings which assigned in 'fragment' function may not be reassigned in " +"'vertex' or 'light'." msgstr "" -#: scene/3d/physics_joint.cpp -msgid "Node A and Node B must be PhysicsBodies" +#: servers/visual/shader_language.cpp +msgid "Assignment to function." msgstr "" -#: scene/3d/physics_joint.cpp -msgid "Node A must be a PhysicsBody" +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." msgstr "" -#: scene/3d/physics_joint.cpp -msgid "Node B must be a PhysicsBody" +#: servers/visual/shader_language.cpp +msgid "Constants cannot be modified." msgstr "" -#: scene/3d/physics_joint.cpp -msgid "Joint is not connected to any PhysicsBodies" +#: servers/visual/visual_server_scene.cpp +msgid "Spatial Partitioning" msgstr "" -#: scene/3d/physics_joint.cpp -msgid "Node A and Node B must be different PhysicsBodies" +#: servers/visual_server.cpp +msgid "VRAM Compression" msgstr "" -#: scene/3d/portal.cpp -msgid "The RoomManager should not be a child or grandchild of a Portal." +#: servers/visual_server.cpp +msgid "Import BPTC" msgstr "" -#: scene/3d/portal.cpp -msgid "A Room should not be a child or grandchild of a Portal." +#: servers/visual_server.cpp +msgid "Import S3TC" msgstr "" -#: scene/3d/portal.cpp -msgid "A RoomGroup should not be a child or grandchild of a Portal." +#: servers/visual_server.cpp +msgid "Import ETC" msgstr "" -#: scene/3d/remote_transform.cpp -msgid "" -"The \"Remote Path\" property must point to a valid Spatial or Spatial-" -"derived node to work." +#: servers/visual_server.cpp +msgid "Import ETC2" msgstr "" -#: scene/3d/room.cpp -msgid "A Room cannot have another Room as a child or grandchild." +#: servers/visual_server.cpp +msgid "Import PVRTC" msgstr "" -#: scene/3d/room.cpp -msgid "The RoomManager should not be placed inside a Room." +#: servers/visual_server.cpp +msgid "Lossless Compression" msgstr "" -#: scene/3d/room.cpp -msgid "A RoomGroup should not be placed inside a Room." +#: servers/visual_server.cpp +msgid "Force PNG" msgstr "" -#: scene/3d/room.cpp -msgid "" -"Room convex hull contains a large number of planes.\n" -"Consider simplifying the room bound in order to increase performance." +#: servers/visual_server.cpp +msgid "WebP Compression Level" msgstr "" -#: scene/3d/room_group.cpp -msgid "The RoomManager should not be placed inside a RoomGroup." +#: servers/visual_server.cpp +msgid "Time Rollover Secs" msgstr "" -#: scene/3d/room_manager.cpp -msgid "The RoomList has not been assigned." +#: servers/visual_server.cpp +msgid "Cubemap Size" msgstr "" -#: scene/3d/room_manager.cpp -msgid "The RoomList node should be a Spatial (or derived from Spatial)." +#: servers/visual_server.cpp +msgid "Quadrant 0 Subdiv" msgstr "" -#: scene/3d/room_manager.cpp -msgid "" -"Portal Depth Limit is set to Zero.\n" -"Only the Room that the Camera is in will render." +#: servers/visual_server.cpp +msgid "Quadrant 1 Subdiv" msgstr "" -#: scene/3d/room_manager.cpp -msgid "There should only be one RoomManager in the SceneTree." +#: servers/visual_server.cpp +msgid "Quadrant 2 Subdiv" msgstr "" -#: scene/3d/room_manager.cpp -msgid "" -"RoomList path is invalid.\n" -"Please check the RoomList branch has been assigned in the RoomManager." +#: servers/visual_server.cpp +msgid "Quadrant 3 Subdiv" msgstr "" -#: scene/3d/room_manager.cpp -msgid "RoomList contains no Rooms, aborting." +#: servers/visual_server.cpp +msgid "Shadows" msgstr "" -#: scene/3d/room_manager.cpp -msgid "Misnamed nodes detected, check output log for details. Aborting." +#: servers/visual_server.cpp +msgid "Filter Mode" msgstr "" -#: scene/3d/room_manager.cpp -msgid "Portal link room not found, check output log for details." +#: servers/visual_server.cpp +msgid "Texture Array Reflections" msgstr "" -#: scene/3d/room_manager.cpp -msgid "" -"Portal autolink failed, check output log for details.\n" -"Check the portal is facing outwards from the source room." +#: servers/visual_server.cpp +msgid "High Quality GGX" msgstr "" -#: scene/3d/room_manager.cpp -msgid "" -"Room overlap detected, cameras may work incorrectly in overlapping area.\n" -"Check output log for details." +#: servers/visual_server.cpp +msgid "Irradiance Max Size" msgstr "" -#: scene/3d/room_manager.cpp -msgid "" -"Error calculating room bounds.\n" -"Ensure all rooms contain geometry or manual bounds." +#: servers/visual_server.cpp +msgid "Shading" msgstr "" -#: scene/3d/soft_body.cpp -msgid "This body will be ignored until you set a mesh." +#: servers/visual_server.cpp +msgid "Force Vertex Shading" msgstr "" -#: scene/3d/soft_body.cpp -msgid "" -"Size changes to SoftBody will be overridden by the physics engine when " -"running.\n" -"Change the size in children collision shapes instead." +#: servers/visual_server.cpp +msgid "Force Lambert Over Burley" msgstr "" -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the \"Frames\" property in " -"order for AnimatedSprite3D to display frames." +#: servers/visual_server.cpp +msgid "Force Blinn Over GGX" msgstr "" -#: scene/3d/vehicle_body.cpp -msgid "" -"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " -"it as a child of a VehicleBody." +#: servers/visual_server.cpp +msgid "Mesh Storage" msgstr "" -#: scene/3d/world_environment.cpp -msgid "" -"WorldEnvironment requires its \"Environment\" property to contain an " -"Environment to have a visible effect." +#: servers/visual_server.cpp +msgid "Split Stream" msgstr "" -#: scene/3d/world_environment.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +#: servers/visual_server.cpp +msgid "Use Physical Light Attenuation" msgstr "" -#: scene/3d/world_environment.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." +#: servers/visual_server.cpp +msgid "Depth Prepass" msgstr "" -#: scene/animation/animation_blend_tree.cpp -msgid "On BlendTree node '%s', animation not found: '%s'" +#: servers/visual_server.cpp +msgid "Disable For Vendors" msgstr "" -#: scene/animation/animation_blend_tree.cpp -msgid "Animation not found: '%s'" +#: servers/visual_server.cpp +msgid "Anisotropic Filter Level" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Anim Apply Reset" +#: servers/visual_server.cpp +msgid "Use Nearest Mipmap Filter" msgstr "" -#: scene/animation/animation_tree.cpp -msgid "In node '%s', invalid animation: '%s'." +#: servers/visual_server.cpp +msgid "Skinning" msgstr "" -#: scene/animation/animation_tree.cpp -msgid "Invalid animation: '%s'." +#: servers/visual_server.cpp +msgid "Software Skinning Fallback" msgstr "" -#: scene/animation/animation_tree.cpp -msgid "Nothing connected to input '%s' of node '%s'." +#: servers/visual_server.cpp +msgid "Force Software Skinning" msgstr "" -#: scene/animation/animation_tree.cpp -msgid "No root AnimationNode for the graph is set." +#: servers/visual_server.cpp +msgid "Use Software Skinning" msgstr "" -#: scene/animation/animation_tree.cpp -msgid "Path to an AnimationPlayer node containing animations is not set." +#: servers/visual_server.cpp +msgid "Ninepatch Mode" msgstr "" -#: scene/animation/animation_tree.cpp -msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +#: servers/visual_server.cpp +msgid "Opengl" msgstr "" -#: scene/animation/animation_tree.cpp -msgid "The AnimationPlayer root node is not a valid node." +#: servers/visual_server.cpp +msgid "Batching Send Null" msgstr "" -#: scene/animation/animation_tree_player.cpp -msgid "This node has been deprecated. Use AnimationTree instead." +#: servers/visual_server.cpp +msgid "Batching Stream" msgstr "" -#: scene/gui/color_picker.cpp -msgid "" -"Color: #%s\n" -"LMB: Apply color\n" -"RMB: Remove preset" +#: servers/visual_server.cpp +msgid "Legacy Orphan Buffers" msgstr "" -#: scene/gui/color_picker.cpp -msgid "Pick a color from the editor window." +#: servers/visual_server.cpp +msgid "Legacy Stream" msgstr "" -#: scene/gui/color_picker.cpp -msgid "HSV" +#: servers/visual_server.cpp +msgid "Batching" msgstr "" -#: scene/gui/color_picker.cpp -msgid "Raw" +#: servers/visual_server.cpp +msgid "Use Batching" msgstr "" -#: scene/gui/color_picker.cpp -msgid "Switch between hexadecimal and code values." +#: servers/visual_server.cpp +msgid "Use Batching In Editor" msgstr "" -#: scene/gui/color_picker.cpp -msgid "Add current color as a preset." +#: servers/visual_server.cpp +msgid "Single Rect Fallback" msgstr "" -#: scene/gui/container.cpp -msgid "" -"Container by itself serves no purpose unless a script configures its " -"children placement behavior.\n" -"If you don't intend to add a script, use a plain Control node instead." +#: servers/visual_server.cpp +msgid "Max Join Item Commands" msgstr "" -#: scene/gui/control.cpp -msgid "" -"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " -"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +#: servers/visual_server.cpp +msgid "Colored Vertex Format Threshold" msgstr "" -#: scene/gui/dialogs.cpp -msgid "Alert!" +#: servers/visual_server.cpp +msgid "Scissor Area Threshold" msgstr "" -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." +#: servers/visual_server.cpp +msgid "Max Join Items" msgstr "" -#: scene/gui/file_dialog.cpp -msgid "Must use a valid extension." +#: servers/visual_server.cpp +msgid "Batch Buffer Size" msgstr "" -#: scene/gui/graph_edit.cpp -msgid "Enable grid minimap." +#: servers/visual_server.cpp +msgid "Item Reordering Lookahead" msgstr "" -#: scene/gui/nine_patch_rect.cpp -msgid "" -"The Tile and Tile Fit options for Axis Stretch properties are only effective " -"when using the GLES3 rendering backend.\n" -"The GLES2 backend is currently in use, so these modes will act like Stretch " -"instead." +#: servers/visual_server.cpp +msgid "Flash Batching" msgstr "" -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine, but they will hide upon " -"running." +#: servers/visual_server.cpp +msgid "Diagnose Frame" msgstr "" -#: scene/gui/range.cpp -msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." +#: servers/visual_server.cpp +msgid "GLES2" msgstr "" -#: scene/gui/scroll_container.cpp -msgid "" -"ScrollContainer is intended to work with a single child control.\n" -"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " -"minimum size manually." +#: servers/visual_server.cpp +msgid "Compatibility" msgstr "" -#: scene/gui/tree.cpp -msgid "(Other)" +#: servers/visual_server.cpp +msgid "Disable Half Float" msgstr "" -#: scene/main/scene_tree.cpp -msgid "" -"Default Environment as specified in Project Settings (Rendering -> " -"Environment -> Default Environment) could not be loaded." +#: servers/visual_server.cpp +msgid "Precision" msgstr "" -#: scene/main/timer.cpp -msgid "" -"Very low timer wait times (< 0.05 seconds) may behave in significantly " -"different ways depending on the rendered or physics frame rate.\n" -"Consider using a script's process loop instead of relying on a Timer for " -"very low wait times." +#: servers/visual_server.cpp +msgid "UV Contract" msgstr "" -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." +#: servers/visual_server.cpp +msgid "UV Contract Amount" msgstr "" -#: scene/main/viewport.cpp -msgid "" -"The Viewport size must be greater than or equal to 2 pixels on both " -"dimensions to render anything." +#: servers/visual_server.cpp +msgid "Use Simple PVS" msgstr "" -#: scene/resources/occluder_shape.cpp -msgid "OccluderShapeSphere Set Spheres" +#: servers/visual_server.cpp +msgid "PVS Logging" msgstr "" -#: scene/resources/visual_shader_nodes.cpp -msgid "" -"The sampler port is connected but not used. Consider changing the source to " -"'SamplerPort'." +#: servers/visual_server.cpp +msgid "Use Signals" msgstr "" -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid source for preview." +#: servers/visual_server.cpp +msgid "Remove Danglers" msgstr "" -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid source for shader." +#: servers/visual_server.cpp +msgid "Flip Imported Portals" msgstr "" -#: scene/resources/visual_shader_nodes.cpp -msgid "Invalid comparison function for that type." +#: servers/visual_server.cpp +msgid "Occlusion Culling" msgstr "" -#: servers/visual/shader_language.cpp -msgid "Varying may not be assigned in the '%s' function." +#: servers/visual_server.cpp +msgid "Max Active Spheres" msgstr "" -#: servers/visual/shader_language.cpp -msgid "" -"Varyings which assigned in 'vertex' function may not be reassigned in " -"'fragment' or 'light'." +#: servers/visual_server.cpp +msgid "Max Active Polygons" msgstr "" -#: servers/visual/shader_language.cpp -msgid "" -"Varyings which assigned in 'fragment' function may not be reassigned in " -"'vertex' or 'light'." +#: servers/visual_server.cpp +msgid "Shader Compilation Mode" msgstr "" -#: servers/visual/shader_language.cpp -msgid "Assignment to function." +#: servers/visual_server.cpp +msgid "Max Simultaneous Compiles" msgstr "" -#: servers/visual/shader_language.cpp -msgid "Assignment to uniform." +#: servers/visual_server.cpp +msgid "Log Active Async Compiles Count" msgstr "" -#: servers/visual/shader_language.cpp -msgid "Constants cannot be modified." +#: servers/visual_server.cpp +msgid "Shader Cache Size Mb" msgstr "" -- cgit v1.2.3