From 4dbef3a4f59680937651bd6dfe6fff1ae027cf85 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 7 Jan 2022 13:17:27 +0100 Subject: i18n: Sync template with current 3.x codebase Weblate will now track the state of `3.x` to prepare for the 3.5 release. (cherry picked from commit 02d9ac107158c8c5d95f1ecc48078d66e00c1a57) --- editor/translations/ga.po | 237 ++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 198 insertions(+), 39 deletions(-) (limited to 'editor/translations/ga.po') diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 7568ba0c95..d0e6734463 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -318,6 +318,10 @@ msgstr "" msgid "Duplicate Key(s)" msgstr "" +#: editor/animation_track_editor.cpp +msgid "Add RESET Value(s)" +msgstr "" + #: editor/animation_track_editor.cpp msgid "Delete Key(s)" msgstr "" @@ -481,6 +485,10 @@ msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" +#: editor/animation_track_editor.cpp +msgid "Anim Add RESET Keys" +msgstr "" + #: editor/animation_track_editor.cpp msgid "" "This animation belongs to an imported scene, so changes to imported tracks " @@ -1435,6 +1443,10 @@ msgstr "" msgid "Invalid name." msgstr "" +#: editor/editor_autoload_settings.cpp +msgid "Cannot begin with a digit." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" @@ -1540,7 +1552,9 @@ msgstr "" msgid "[empty]" msgstr "" -#: editor/editor_data.cpp +#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "[unsaved]" msgstr "" @@ -1561,6 +1575,7 @@ msgstr "" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" msgstr "" @@ -2034,7 +2049,7 @@ msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "override:" +msgid "overrides %s:" msgstr "" #: editor/editor_help.cpp @@ -2170,6 +2185,19 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp +msgid "Pin value" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "" +"Pinning a value forces it to be saved even if it's equal to the default." +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Pin value [Disabled because '%s' is editor-only]" +msgstr "" + #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" @@ -2179,6 +2207,26 @@ msgstr "" msgid "Set Multiple:" msgstr "" +#: editor/editor_inspector.cpp +msgid "Pinned %s" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Unpinned %s" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Copy Property" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Paste Property" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Copy Property Path" +msgstr "" + #: editor/editor_log.cpp msgid "Output:" msgstr "" @@ -2917,6 +2965,20 @@ msgid "" "in the running project." msgstr "" +#: editor/editor_node.cpp +msgid "Force Shader Fallbacks" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, shaders will be used in their fallback form " +"(either visible via an ubershader or hidden) during all the run time.\n" +"This is useful for verifying the look and performance of fallbacks, which " +"are normally displayed briefly.\n" +"Asynchronous shader compilation must be enabled in the project settings for " +"this option to make a difference." +msgstr "" + #: editor/editor_node.cpp msgid "Synchronize Scene Changes" msgstr "" @@ -3976,6 +4038,10 @@ msgstr "" msgid "Find:" msgstr "" +#: editor/find_in_files.cpp editor/rename_dialog.cpp +msgid "Replace:" +msgstr "" + #: editor/find_in_files.cpp msgid "Folder:" msgstr "" @@ -3999,6 +4065,10 @@ msgstr "" msgid "Replace..." msgstr "" +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +msgid "Replace in Files" +msgstr "" + #: editor/find_in_files.cpp msgid "Find: " msgstr "" @@ -4008,7 +4078,7 @@ msgid "Replace: " msgstr "" #: editor/find_in_files.cpp -msgid "Replace all (no undo)" +msgid "Replace All (NO UNDO)" msgstr "" #: editor/find_in_files.cpp @@ -4224,6 +4294,12 @@ msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +#: editor/import_dock.cpp +msgid "" +"Select a resource file in the filesystem or in the inspector to adjust " +"import settings." +msgstr "" + #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "" @@ -5647,6 +5723,10 @@ msgstr "" msgid "Alt+Drag: Move selected node." msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Scale selected node." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "V: Set selected node's pivot position." msgstr "" @@ -5675,6 +5755,10 @@ msgstr "" msgid "Scale Mode" msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Shift: Scale proportionally." +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -5768,21 +5852,41 @@ msgstr "" msgid "Lock the selected object in place (can't be moved)." msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock Selected Node(s)" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock Selected Node(s)" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Group Selected Node(s)" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Ungroup Selected Node(s)" +msgstr "" + #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" msgstr "" @@ -7383,6 +7487,10 @@ msgstr "" msgid "Find in Files..." msgstr "" +#: editor/plugins/script_text_editor.cpp +msgid "Replace in Files..." +msgstr "" + #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" @@ -7896,6 +8004,18 @@ msgstr "" msgid "Toggle Freelook" msgstr "" +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Decrease Field of View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Increase Field of View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Reset Field of View to Default" +msgstr "" + #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" @@ -8613,37 +8733,45 @@ msgid "Another Theme" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Confirm Item Rename" +msgid "Add Type" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Cancel Item Rename" +msgid "Filter the list of types or create a new custom type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Override Item" +msgid "Available Node-based types:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Unpin this StyleBox as a main style." +msgid "Type name is empty!" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "" -"Pin this StyleBox as a main style. Editing its properties will update the " -"same properties in all other StyleBoxes of this type." +msgid "Are you sure you want to create an empty type?" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Type" +msgid "Confirm Item Rename" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" +msgid "Cancel Item Rename" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Node Types:" +msgid "Override Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Unpin this StyleBox as a main style." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "" +"Pin this StyleBox as a main style. Editing its properties will update the " +"same properties in all other StyleBoxes of this type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -8662,6 +8790,10 @@ msgstr "" msgid "Override all default type items." msgstr "" +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme:" @@ -11008,10 +11140,6 @@ msgstr "" msgid "Batch Rename" msgstr "" -#: editor/rename_dialog.cpp -msgid "Replace:" -msgstr "" - #: editor/rename_dialog.cpp msgid "Prefix:" msgstr "" @@ -11284,6 +11412,20 @@ msgid "" "the instanced scene using Scene > New Inherited Scene... instead." msgstr "" +#: editor/scene_tree_dock.cpp +msgid "" +"Can't save a branch which is a child of an already instantiated scene.\n" +"To save this branch into its own scene, open the original scene, right click " +"on this branch, and select \"Save Branch as Scene\"." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Can't save a branch which is part of an inherited scene.\n" +"To save this branch into its own scene, open the original scene, right click " +"on this branch, and select \"Save Branch as Scene\"." +msgstr "" + #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." msgstr "" @@ -12217,63 +12359,68 @@ msgstr "" msgid "End of inner exception stack trace" msgstr "" -#: modules/recast/navigation_mesh_editor_plugin.cpp +#: modules/navigation/navigation_mesh_editor_plugin.cpp +#: scene/3d/navigation_mesh_instance.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: modules/navigation/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" msgstr "" -#: modules/recast/navigation_mesh_editor_plugin.cpp +#: modules/navigation/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Done!" msgstr "" @@ -13212,6 +13359,16 @@ msgstr "" msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" +#: scene/2d/navigation_agent_2d.cpp +msgid "The NavigationAgent2D can be used only under a Node2D node." +msgstr "" + +#: scene/2d/navigation_obstacle_2d.cpp +msgid "" +"The NavigationObstacle2D only serves to provide collision avoidance to a " +"Node2D object." +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " @@ -13418,16 +13575,22 @@ msgstr "" msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." +#: scene/3d/navigation_agent.cpp +msgid "The NavigationAgent can be used only under a spatial node." msgstr "" -#: scene/3d/navigation_mesh.cpp +#: scene/3d/navigation_mesh_instance.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" +#: scene/3d/navigation_obstacle.cpp +msgid "" +"The NavigationObstacle only serves to provide collision avoidance to a " +"spatial object." +msgstr "" + #: scene/3d/occluder.cpp msgid "No shape is set." msgstr "" @@ -13821,10 +13984,6 @@ msgid "" "'vertex' or 'light'." msgstr "" -#: servers/visual/shader_language.cpp -msgid "Fragment-stage varying could not been accessed in custom function!" -msgstr "" - #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" -- cgit v1.2.3