From 550f9faa9c45a9431fcfeb7ef3972d4db65e90e7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 6 Jul 2022 14:59:09 +0200 Subject: i18n: Sync editor translations with Weblate (cherry picked from commit 30ceef93b03c235134d6356b708cc2715d9145d2) --- editor/translations/az.po | 110 +++++++++++++++++++++++++++++++++------------- 1 file changed, 80 insertions(+), 30 deletions(-) (limited to 'editor/translations/az.po') diff --git a/editor/translations/az.po b/editor/translations/az.po index f8d5d96a7e..3701234f3d 100644 --- a/editor/translations/az.po +++ b/editor/translations/az.po @@ -407,6 +407,11 @@ msgstr "" msgid "Command" msgstr "" +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical" +msgstr "Siqnalları filtirlə" + #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp @@ -5395,6 +5400,11 @@ msgstr "" msgid "Mouse Extra Buttons Navigate History" msgstr "" +#: editor/editor_settings.cpp +#, fuzzy +msgid "Drag And Drop Selection" +msgstr "Ölçmə seçimi" + #: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -18001,6 +18011,11 @@ msgstr "" msgid "The package must have at least one '.' separator." msgstr "" +#: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Custom Build" +msgstr "Funksiyalar:" + #: platform/android/export/export_plugin.cpp msgid "Use Custom Build" msgstr "" @@ -18010,6 +18025,14 @@ msgstr "" msgid "Export Format" msgstr "3D Transformasya izi" +#: platform/android/export/export_plugin.cpp +msgid "Min SDK" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Target SDK" +msgstr "" + #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp msgid "Architectures" msgstr "" @@ -18046,14 +18069,6 @@ msgstr "" msgid "Code" msgstr "" -#: platform/android/export/export_plugin.cpp -msgid "Min SDK" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Target SDK" -msgstr "" - #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp msgid "Package" msgstr "" @@ -18279,12 +18294,12 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " +"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" #: platform/android/export/export_plugin.cpp -msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." +msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"." msgstr "" #: platform/android/export/export_plugin.cpp @@ -18293,17 +18308,37 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." +"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Min SDK\" cannot be lower than %d, which is the version needed by the " +"Godot library." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " -"enabled." +"\"Target SDK\" %d is higher than the default version %d. This may work, but " +"wasn't tested and may be unstable." msgstr "" #: platform/android/export/export_plugin.cpp -msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." +msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version." msgstr "" #: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp @@ -19848,7 +19883,7 @@ msgstr "Yaxınlaşdır" msgid "Custom Viewport" msgstr "" -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" @@ -20528,6 +20563,10 @@ msgid "" "instead." msgstr "" +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Pathfinding" +msgstr "" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Path Desired Distance" @@ -20538,29 +20577,34 @@ msgid "Target Desired Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Neighbor Dist" +msgid "Path Max Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Max Neighbors" -msgstr "" +#, fuzzy +msgid "Avoidance" +msgstr "Qabaqcıl" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Time Horizon" +#, fuzzy +msgid "Avoidance Enabled" +msgstr "Siqnalları filtirlə" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Neighbor Dist" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Max Speed" +msgid "Max Neighbors" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Path Max Distance" +msgid "Time Horizon" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy -msgid "Avoidance Enabled" -msgstr "Siqnalları filtirlə" +msgid "Max Speed" +msgstr "" #: scene/2d/navigation_agent_2d.cpp msgid "" @@ -23634,6 +23678,11 @@ msgstr "" msgid "Fold Gutter" msgstr "" +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Drag And Drop Selection Enabled" +msgstr "Yalnız Seçim" + #: scene/gui/text_edit.cpp #, fuzzy msgid "Hiding Enabled" @@ -24002,16 +24051,17 @@ msgstr "Yol" #: scene/main/viewport.cpp msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." +"The Viewport size must be greater than or equal to 2 pixels on both " +"dimensions to render anything." msgstr "" #: scene/main/viewport.cpp msgid "" -"The Viewport size must be greater than or equal to 2 pixels on both " -"dimensions to render anything." +"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-" +"Sampling.\n" +"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-" +"Effects.\n" +"HDR will be disabled for this Viewport." msgstr "" #: scene/main/viewport.cpp -- cgit v1.2.3