From 1aa2823fa32c7a4b41d806418ec99949fc44ffb3 Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 10 Feb 2021 17:18:45 -0300 Subject: Removed _change_notify -For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify() since they are unnecesary now. --- editor/shader_globals_editor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'editor/shader_globals_editor.cpp') diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp index 14d305e34f..a61b4aa3b9 100644 --- a/editor/shader_globals_editor.cpp +++ b/editor/shader_globals_editor.cpp @@ -427,7 +427,7 @@ void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) { void ShaderGlobalsEditor::_changed() { emit_signal("globals_changed"); if (!interface->block_update) { - interface->_change_notify(); + interface->notify_property_list_changed(); } } -- cgit v1.2.3