From 90056460ad8e22d9166523dcb2defebb0581f95c Mon Sep 17 00:00:00 2001 From: reduz Date: Tue, 27 Apr 2021 12:43:49 -0300 Subject: Implement Particle Trails -Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next) --- editor/scene_tree_editor.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'editor/scene_tree_editor.h') diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index b4c27b7c1f..acd49e8d92 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -157,6 +157,8 @@ public: Tree *get_scene_tree() { return tree; } + void update_warning(); + SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false); ~SceneTreeEditor(); }; -- cgit v1.2.3