From d77b2fedddffe3863d9d951aa88f307aff45487e Mon Sep 17 00:00:00 2001 From: clayjohn Date: Wed, 18 Jan 2023 13:38:37 -0800 Subject: Use a fixed width of 1 pixel for editor debug UV drawing --- editor/plugins/mesh_instance_3d_editor_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'editor/plugins') diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp index 35b7367393..e8976667dd 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp @@ -460,7 +460,7 @@ void MeshInstance3DEditor::_debug_uv_draw() { debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), get_theme_color(SNAME("dark_color_3"), SNAME("Editor"))); debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size()); // Use a translucent color to allow overlapping triangles to be visible. - debug_uv->draw_multiline(uv_lines, get_theme_color(SNAME("mono_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5), Math::round(EDSCALE)); + debug_uv->draw_multiline(uv_lines, get_theme_color(SNAME("mono_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5)); } void MeshInstance3DEditor::_create_outline_mesh() { -- cgit v1.2.3