From 6c2df6792b59fa6b84f99239797d1d54c8ded764 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Sun, 7 Jun 2020 13:21:29 -0400 Subject: Change the default editor camera rotation to position it in +X +Y +Z --- editor/plugins/node_3d_editor_plugin.cpp | 6 +----- editor/plugins/node_3d_editor_plugin.h | 4 +++- 2 files changed, 4 insertions(+), 6 deletions(-) (limited to 'editor/plugins') diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index f59b4171b4..741614cf7d 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -3419,11 +3419,7 @@ void Node3DEditorViewport::reset() { last_message = ""; name = ""; - cursor.x_rot = 0.5; - cursor.y_rot = 0.5; - cursor.distance = 4; - cursor.region_select = false; - cursor.pos = Vector3(); + cursor = Cursor(); _update_name(); } diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 32b087c372..83173b5ad2 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -391,7 +391,9 @@ private: Point2 region_begin, region_end; Cursor() { - x_rot = y_rot = 0.5; + // These rotations place the camera in +X +Y +Z, aka south east, facing north west. + x_rot = 0.5; + y_rot = -0.5; distance = 4; region_select = false; } -- cgit v1.2.3