From 3472c3f6ea0eb30464e28cd94f0d4bcc5fd9120d Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 18 Mar 2021 01:20:08 +0100 Subject: Tweak the 3D editor grid default to not go below subdivisions of 1 meter Small subdivisions aren't useful that often and make it difficult for people to get a sense of scale in 3D. --- editor/plugins/node_3d_editor_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'editor/plugins') diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 1d08a7821d..449968eb7b 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -5820,7 +5820,7 @@ void Node3DEditor::_init_grid() { // Offsets division_level for bigger or smaller grids. // Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids. real_t division_level_bias = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_bias"); - // Default largest grid size is 100m, 10^2 (default value is 2). + // Default largest grid size is 8^2 when primary_grid_steps is 8 (64m apart, so primary grid lines are 512m apart). int division_level_max = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_max"); // Default smallest grid size is 1cm, 10^-2 (default value is -2). int division_level_min = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_min"); -- cgit v1.2.3