From e96b1a2c0c46f575454603631e85daf78081764a Mon Sep 17 00:00:00 2001 From: Hendrik Brucker Date: Sat, 13 Aug 2022 01:02:32 +0200 Subject: Implement MSAA for 2D [Vulkan only] --- editor/plugins/material_editor_plugin.cpp | 2 +- editor/plugins/mesh_editor_plugin.cpp | 2 +- editor/plugins/node_3d_editor_plugin.cpp | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) (limited to 'editor/plugins') diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 1b4d98fc3f..29aff4bdfb 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -152,7 +152,7 @@ MaterialEditor::MaterialEditor() { vc->add_child(viewport); viewport->set_disable_input(true); viewport->set_transparent_background(true); - viewport->set_msaa(Viewport::MSAA_4X); + viewport->set_msaa_3d(Viewport::MSAA_4X); camera = memnew(Camera3D); camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 3))); diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index 31c9f1e387..475c9f93e7 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -112,7 +112,7 @@ MeshEditor::MeshEditor() { viewport->set_world_3d(world_3d); //use own world add_child(viewport); viewport->set_disable_input(true); - viewport->set_msaa(Viewport::MSAA_4X); + viewport->set_msaa_3d(Viewport::MSAA_4X); set_stretch(true); camera = memnew(Camera3D); camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1))); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 6afc6798d0..48b932c041 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2392,8 +2392,8 @@ void Node3DEditorViewport::_project_settings_changed() { // Update MSAA, screen-space AA and debanding if changed - const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/anti_aliasing/quality/msaa"); - viewport->set_msaa(Viewport::MSAA(msaa_mode)); + const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/anti_aliasing/quality/msaa_3d"); + viewport->set_msaa_3d(Viewport::MSAA(msaa_mode)); const int ssaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/screen_space_aa"); viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode)); const bool use_taa = GLOBAL_GET("rendering/anti_aliasing/quality/use_taa"); -- cgit v1.2.3