From 584a646f50f10296d964494ef66c852ad2029a03 Mon Sep 17 00:00:00 2001 From: FireForge <67974470+fire-forge@users.noreply.github.com> Date: Sun, 24 Apr 2022 11:22:29 -0500 Subject: Capitalize output port names in visual shader --- editor/plugins/visual_shader_editor_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'editor/plugins/visual_shader_editor_plugin.cpp') diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index b0844828df..ff35e3e6f3 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -4801,7 +4801,7 @@ VisualShaderEditor::VisualShaderEditor() { /////////////////////////////////////// preview_window = memnew(Window); - preview_window->set_title(TTR("Generated shader code")); + preview_window->set_title(TTR("Generated Shader Code")); preview_window->set_visible(preview_showed); preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested)); preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed)); -- cgit v1.2.3