From fa35733b4cccc432cc1f290bcb27fe0e4b32238e Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Thu, 1 Oct 2020 18:19:36 +0300 Subject: Updates size of float constant in visual shader if empty is selected --- editor/plugins/visual_shader_editor_plugin.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'editor/plugins/visual_shader_editor_plugin.cpp') diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 35e8f560b0..1651de4048 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -226,6 +226,13 @@ void VisualShaderGraphPlugin::update_constant(VisualShader::Type p_type, int p_n links[p_node_id].graph_node->set_size(Size2(-1, -1)); } +void VisualShaderGraphPlugin::update_node_size(int p_node_id) { + if (!links.has(p_node_id)) { + return; + } + links[p_node_id].graph_node->set_size(Size2(-1, -1)); +} + void VisualShaderGraphPlugin::register_default_input_button(int p_node_id, int p_port_id, Button *p_button) { links[p_node_id].input_ports.insert(p_port_id, { p_button }); } @@ -2516,6 +2523,7 @@ void VisualShaderEditor::_uniform_select_item(Ref p_ void VisualShaderEditor::_float_constant_selected(int p_index, int p_node) { if (p_index == 0) { + graph_plugin->update_node_size(p_node); return; } -- cgit v1.2.3