From ce97ddbcb125228cc88fbfdcae932e110ee7daee Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 27 Sep 2021 01:07:10 +0200 Subject: Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 - Use lowercase driver names for the `--rendering-driver` command line argument. --- editor/plugins/visual_shader_editor_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'editor/plugins/visual_shader_editor_plugin.cpp') diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 6d023b8a7d..2bd99debed 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1246,7 +1246,7 @@ void VisualShaderEditor::_update_options_menu() { Color unsupported_color = get_theme_color(SNAME("error_color"), SNAME("Editor")); Color supported_color = get_theme_color(SNAME("warning_color"), SNAME("Editor")); - static bool low_driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "GLES2"; + static bool low_driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "opengl"; Map folders; -- cgit v1.2.3 From 8a10bb7d0dd0cc03353bb751af25a0eca1357c9d Mon Sep 17 00:00:00 2001 From: Clay John Date: Tue, 26 Oct 2021 08:18:39 -0700 Subject: Use OpenGL 3.3 core profile instead of compatibility profile - Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. --- editor/plugins/visual_shader_editor_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'editor/plugins/visual_shader_editor_plugin.cpp') diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 2bd99debed..9189c75162 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1246,7 +1246,7 @@ void VisualShaderEditor::_update_options_menu() { Color unsupported_color = get_theme_color(SNAME("error_color"), SNAME("Editor")); Color supported_color = get_theme_color(SNAME("warning_color"), SNAME("Editor")); - static bool low_driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "opengl"; + static bool low_driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "opengl3"; Map folders; -- cgit v1.2.3