From e31bb5ffeb279f704cff1963c2650df7ad3ecdd6 Mon Sep 17 00:00:00 2001 From: Micky Date: Sat, 13 Aug 2022 23:21:24 +0200 Subject: Rename `CanvasItem.update()` to `queue_redraw()` Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`. --- editor/plugins/texture_region_editor_plugin.cpp | 38 ++++++++++++------------- 1 file changed, 19 insertions(+), 19 deletions(-) (limited to 'editor/plugins/texture_region_editor_plugin.cpp') diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 50a7dc7f96..f0e3619060 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -381,8 +381,8 @@ void TextureRegionEditor::_region_input(const Ref &p_input) { } undo_redo->add_do_method(this, "_update_rect"); undo_redo->add_undo_method(this, "_update_rect"); - undo_redo->add_do_method(edit_draw, "update"); - undo_redo->add_undo_method(edit_draw, "update"); + undo_redo->add_do_method(edit_draw, "queue_redraw"); + undo_redo->add_undo_method(edit_draw, "queue_redraw"); undo_redo->commit_action(); break; } @@ -455,8 +455,8 @@ void TextureRegionEditor::_region_input(const Ref &p_input) { } undo_redo->add_do_method(this, "_update_rect"); undo_redo->add_undo_method(this, "_update_rect"); - undo_redo->add_do_method(edit_draw, "update"); - undo_redo->add_undo_method(edit_draw, "update"); + undo_redo->add_do_method(edit_draw, "queue_redraw"); + undo_redo->add_undo_method(edit_draw, "queue_redraw"); undo_redo->commit_action(); drag = false; creating = false; @@ -477,7 +477,7 @@ void TextureRegionEditor::_region_input(const Ref &p_input) { } else { apply_rect(rect_prev); rect = rect_prev; - edit_draw->update(); + edit_draw->queue_redraw(); drag_index = -1; } } @@ -546,7 +546,7 @@ void TextureRegionEditor::_region_input(const Ref &p_input) { rect = Rect2(drag_from, Size2()); rect.expand_to(new_pos); apply_rect(rect); - edit_draw->update(); + edit_draw->queue_redraw(); return; } @@ -601,7 +601,7 @@ void TextureRegionEditor::_region_input(const Ref &p_input) { } break; } } - edit_draw->update(); + edit_draw->queue_redraw(); } } @@ -642,7 +642,7 @@ void TextureRegionEditor::_scroll_changed(float) { draw_ofs.x = hscroll->get_value(); draw_ofs.y = vscroll->get_value(); - edit_draw->update(); + edit_draw->queue_redraw(); } void TextureRegionEditor::_set_snap_mode(int p_mode) { @@ -658,37 +658,37 @@ void TextureRegionEditor::_set_snap_mode(int p_mode) { _update_autoslice(); } - edit_draw->update(); + edit_draw->queue_redraw(); } void TextureRegionEditor::_set_snap_off_x(float p_val) { snap_offset.x = p_val; - edit_draw->update(); + edit_draw->queue_redraw(); } void TextureRegionEditor::_set_snap_off_y(float p_val) { snap_offset.y = p_val; - edit_draw->update(); + edit_draw->queue_redraw(); } void TextureRegionEditor::_set_snap_step_x(float p_val) { snap_step.x = p_val; - edit_draw->update(); + edit_draw->queue_redraw(); } void TextureRegionEditor::_set_snap_step_y(float p_val) { snap_step.y = p_val; - edit_draw->update(); + edit_draw->queue_redraw(); } void TextureRegionEditor::_set_snap_sep_x(float p_val) { snap_separation.x = p_val; - edit_draw->update(); + edit_draw->queue_redraw(); } void TextureRegionEditor::_set_snap_sep_y(float p_val) { snap_separation.y = p_val; - edit_draw->update(); + edit_draw->queue_redraw(); } void TextureRegionEditor::_zoom_on_position(float p_zoom, Point2 p_position) { @@ -702,7 +702,7 @@ void TextureRegionEditor::_zoom_on_position(float p_zoom, Point2 p_position) { ofs = ofs / prev_zoom - ofs / draw_zoom; draw_ofs = (draw_ofs + ofs).round(); - edit_draw->update(); + edit_draw->queue_redraw(); } void TextureRegionEditor::_zoom_in() { @@ -933,7 +933,7 @@ void TextureRegionEditor::edit(Object *p_obj) { obj_styleBox = Ref(nullptr); atlas_tex = Ref(nullptr); } - edit_draw->update(); + edit_draw->queue_redraw(); popup_centered_ratio(0.5); request_center = true; } @@ -963,7 +963,7 @@ void TextureRegionEditor::_edit_region() { _zoom_reset(); hscroll->hide(); vscroll->hide(); - edit_draw->update(); + edit_draw->queue_redraw(); return; } @@ -979,7 +979,7 @@ void TextureRegionEditor::_edit_region() { } _update_rect(); - edit_draw->update(); + edit_draw->queue_redraw(); } Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const { -- cgit v1.2.3