From 49c065d29ca07040c3fd810026121164ad86b247 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 5 Mar 2017 14:21:25 +0100 Subject: Refactoring: rename tools/editor/ to editor/ The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. --- editor/plugins/shader_editor_plugin.cpp | 584 ++++++++++++++++++++++++++++++++ 1 file changed, 584 insertions(+) create mode 100644 editor/plugins/shader_editor_plugin.cpp (limited to 'editor/plugins/shader_editor_plugin.cpp') diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp new file mode 100644 index 0000000000..c14d1650fd --- /dev/null +++ b/editor/plugins/shader_editor_plugin.cpp @@ -0,0 +1,584 @@ +/*************************************************************************/ +/* shader_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "shader_editor_plugin.h" + +#include "editor/editor_settings.h" +#include "spatial_editor_plugin.h" +#include "scene/resources/shader_graph.h" +#include "io/resource_loader.h" +#include "io/resource_saver.h" +#include "os/keyboard.h" +#include "editor/editor_node.h" +#include "editor/property_editor.h" +#include "os/os.h" +#include "servers/visual/shader_types.h" + +/*** SETTINGS EDITOR ****/ + + + + +/*** SCRIPT EDITOR ****/ + + +Ref ShaderTextEditor::get_edited_shader() const { + + return shader; +} +void ShaderTextEditor::set_edited_shader(const Ref& p_shader) { + + shader=p_shader; + + + _load_theme_settings(); + + get_text_edit()->set_text(p_shader->get_code()); + + _line_col_changed(); + + +} + + +void ShaderTextEditor::_load_theme_settings() { + + get_text_edit()->clear_colors(); + + /* keyword color */ + + get_text_edit()->add_color_override("background_color", EDITOR_DEF("text_editor/highlighting/background_color",Color(0,0,0,0))); + get_text_edit()->add_color_override("completion_background_color", EDITOR_DEF("text_editor/highlighting/completion_background_color", Color(0,0,0,0))); + get_text_edit()->add_color_override("completion_selected_color", EDITOR_DEF("text_editor/highlighting/completion_selected_color", Color::html("434244"))); + get_text_edit()->add_color_override("completion_existing_color", EDITOR_DEF("text_editor/highlighting/completion_existing_color", Color::html("21dfdfdf"))); + get_text_edit()->add_color_override("completion_scroll_color", EDITOR_DEF("text_editor/highlighting/completion_scroll_color", Color::html("ffffff"))); + get_text_edit()->add_color_override("completion_font_color", EDITOR_DEF("text_editor/highlighting/completion_font_color", Color::html("aaaaaa"))); + get_text_edit()->add_color_override("font_color",EDITOR_DEF("text_editor/highlighting/text_color",Color(0,0,0))); + get_text_edit()->add_color_override("line_number_color",EDITOR_DEF("text_editor/highlighting/line_number_color",Color(0,0,0))); + get_text_edit()->add_color_override("caret_color",EDITOR_DEF("text_editor/highlighting/caret_color",Color(0,0,0))); + get_text_edit()->add_color_override("caret_background_color",EDITOR_DEF("text_editor/highlighting/caret_background_color",Color(0,0,0))); + get_text_edit()->add_color_override("font_selected_color",EDITOR_DEF("text_editor/highlighting/text_selected_color",Color(1,1,1))); + get_text_edit()->add_color_override("selection_color",EDITOR_DEF("text_editor/highlighting/selection_color",Color(0.2,0.2,1))); + get_text_edit()->add_color_override("brace_mismatch_color",EDITOR_DEF("text_editor/highlighting/brace_mismatch_color",Color(1,0.2,0.2))); + get_text_edit()->add_color_override("current_line_color",EDITOR_DEF("text_editor/highlighting/current_line_color",Color(0.3,0.5,0.8,0.15))); + get_text_edit()->add_color_override("word_highlighted_color",EDITOR_DEF("text_editor/highlighting/word_highlighted_color",Color(0.8,0.9,0.9,0.15))); + get_text_edit()->add_color_override("number_color",EDITOR_DEF("text_editor/highlighting/number_color",Color(0.9,0.6,0.0,2))); + get_text_edit()->add_color_override("function_color",EDITOR_DEF("text_editor/highlighting/function_color",Color(0.4,0.6,0.8))); + get_text_edit()->add_color_override("member_variable_color",EDITOR_DEF("text_editor/highlighting/member_variable_color",Color(0.9,0.3,0.3))); + get_text_edit()->add_color_override("mark_color", EDITOR_DEF("text_editor/highlighting/mark_color", Color(1.0,0.4,0.4,0.4))); + get_text_edit()->add_color_override("breakpoint_color", EDITOR_DEF("text_editor/highlighting/breakpoint_color", Color(0.8,0.8,0.4,0.2))); + get_text_edit()->add_color_override("search_result_color",EDITOR_DEF("text_editor/highlighting/search_result_color",Color(0.05,0.25,0.05,1))); + get_text_edit()->add_color_override("search_result_border_color",EDITOR_DEF("text_editor/highlighting/search_result_border_color",Color(0.1,0.45,0.1,1))); + get_text_edit()->add_color_override("symbol_color",EDITOR_DEF("text_editor/highlighting/symbol_color",Color::hex(0x005291ff))); + + Color keyword_color= EDITOR_DEF("text_editor/highlighting/keyword_color",Color(0.5,0.0,0.2)); + + + List keywords; + ShaderLanguage::get_keyword_list(&keywords); + + if (shader.is_valid()) { + + + for(const Map< StringName, Map >::Element *E=ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())).front();E;E=E->next()) { + + for (const Map::Element *F=E->get().front();F;F=F->next()) { + keywords.push_back(F->key()); + } + + } + + for(const Set::Element *E =ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())).front();E;E=E->next()) { + + keywords.push_back(E->get()); + + } + } + + + for(List::Element *E=keywords.front();E;E=E->next()) { + + get_text_edit()->add_keyword_color(E->get(),keyword_color); + } + + //colorize core types + //Color basetype_color= EDITOR_DEF("text_editor/base_type_color",Color(0.3,0.3,0.0)); + + + //colorize comments + Color comment_color = EDITOR_DEF("text_editor/highlighting/comment_color",Color::hex(0x797e7eff)); + + get_text_edit()->add_color_region("/*","*/",comment_color,false); + get_text_edit()->add_color_region("//","",comment_color,false); + + /*//colorize strings + Color string_color = EDITOR_DEF("text_editor/string_color",Color::hex(0x6b6f00ff)); + + List strings; + shader->get_shader_mode()->get_string_delimiters(&strings); + + for (List::Element *E=strings.front();E;E=E->next()) { + + String string = E->get(); + String beg = string.get_slice(" ",0); + String end = string.get_slice_count(" ")>1?string.get_slice(" ",1):String(); + get_text_edit()->add_color_region(beg,end,string_color,end==""); + }*/ +} + +void ShaderTextEditor::_code_complete_script(const String& p_code, List* r_options) { + + print_line("code complete"); + + ShaderLanguage sl; + String calltip; + + Error err = sl.complete(p_code,ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())),ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())),r_options,calltip); + + if (calltip!="") { + get_text_edit()->set_code_hint(calltip); + } +} + +void ShaderTextEditor::_validate_script() { + + String code=get_text_edit()->get_text(); + //List params; + //shader->get_param_list(¶ms); + + ShaderLanguage sl; + + Error err = sl.compile(code,ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())),ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode()))); + + if (err!=OK) { + String error_text="error("+itos(sl.get_error_line())+"): "+sl.get_error_text(); + set_error(error_text); + get_text_edit()->set_line_as_marked(sl.get_error_line(),true); + + } else { + for(int i=0;iget_line_count();i++) + get_text_edit()->set_line_as_marked(i,false); + set_error(""); + } + + emit_signal("script_changed"); +} + +void ShaderTextEditor::_bind_methods() { + + + //ADD_SIGNAL( MethodInfo("script_changed") ); + +} + +ShaderTextEditor::ShaderTextEditor() { + + +} + +/*** SCRIPT EDITOR ******/ + + + +void ShaderEditor::_menu_option(int p_option) { + + + ShaderTextEditor *current = shader_editor; + + switch(p_option) { + case EDIT_UNDO: { + + + current->get_text_edit()->undo(); + } break; + case EDIT_REDO: { + current->get_text_edit()->redo(); + + } break; + case EDIT_CUT: { + + current->get_text_edit()->cut(); + } break; + case EDIT_COPY: { + current->get_text_edit()->copy(); + + } break; + case EDIT_PASTE: { + current->get_text_edit()->paste(); + + } break; + case EDIT_SELECT_ALL: { + + current->get_text_edit()->select_all(); + + } break; + case SEARCH_FIND: { + + current->get_find_replace_bar()->popup_search(); + } break; + case SEARCH_FIND_NEXT: { + + current->get_find_replace_bar()->search_next(); + } break; + case SEARCH_FIND_PREV: { + + current->get_find_replace_bar()->search_prev(); + } break; + case SEARCH_REPLACE: { + + current->get_find_replace_bar()->popup_replace(); + } break; + //case SEARCH_LOCATE_SYMBOL: { + + //} break; + case SEARCH_GOTO_LINE: { + + goto_line_dialog->popup_find_line(current->get_text_edit()); + } break; + + } +} + + +void ShaderEditor::_notification(int p_what) { + + if (p_what==NOTIFICATION_ENTER_TREE) { + + + } + if (p_what==NOTIFICATION_DRAW) { + + RID ci = get_canvas_item(); + Ref style = get_stylebox("panel","Panel"); + style->draw( ci, Rect2( Point2(), get_size() ) ); + + } + +} + + + +Dictionary ShaderEditor::get_state() const { +#if 0 + apply_shaders(); + + Dictionary state; + + Array paths; + int open=-1; + + for(int i=0;iget_child_count();i++) { + + ShaderTextEditor *ste = tab_container->get_child(i)->cast_to(); + if (!ste) + continue; + + + Ref shader = ste->get_edited_shader(); + if (shader->get_path()!="" && shader->get_path().find("local://")==-1 && shader->get_path().find("::")==-1) { + + paths.push_back(shader->get_path()); + } else { + + + const Node *owner = _find_node_with_shader(get_root_node(),shader.get_ref_ptr()); + if (owner) + paths.push_back(owner->get_path()); + + } + + if (i==tab_container->get_current_tab()) + open=i; + } + + if (paths.size()) + state["sources"]=paths; + if (open!=-1) + state["current"]=open; + + + return state; +#endif + return Dictionary(); +} +void ShaderEditor::set_state(const Dictionary& p_state) { +#if 0 + print_line("setting state.."); + if (!p_state.has("sources")) + return; //bleh + + Array sources = p_state["sources"]; + for(int i=0;i shader; + + if (source.get_type()==Variant::NODE_PATH) { + + print_line("cain find owner at path "+String(source)); + Node *owner=get_root_node()->get_node(source); + if (!owner) + continue; + + shader = owner->get_shader(); + } else if (source.get_type()==Variant::STRING) { + + print_line("loading at path "+String(source)); + shader = ResourceLoader::load(source,"Shader"); + } + + print_line("found shader at "+String(source)+"? - "+itos(shader.is_null())); + if (shader.is_null()) //ah well.. + continue; + + get_scene()->get_root_node()->call("_resource_selected",shader); + } + + if (p_state.has("current")) + tab_container->set_current_tab(p_state["current"]); +#endif +} +void ShaderEditor::clear() { + +} + +void ShaderEditor::_params_changed() { + + + shader_editor->_validate_script(); +} + +void ShaderEditor::_editor_settings_changed() { + + shader_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete")); + shader_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file")); + shader_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/indent/tab_size")); + shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs")); + shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_line_numbers")); + shader_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/highlighting/syntax_highlighting")); + shader_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences")); + shader_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink")); + shader_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed")); + shader_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing")); + shader_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret")); +} + +void ShaderEditor::_bind_methods() { + + ClassDB::bind_method("_editor_settings_changed",&ShaderEditor::_editor_settings_changed); + + ClassDB::bind_method("_menu_option",&ShaderEditor::_menu_option); + ClassDB::bind_method("_params_changed",&ShaderEditor::_params_changed); + ClassDB::bind_method("apply_shaders",&ShaderEditor::apply_shaders); + //ClassDB::bind_method("_close_current_tab",&ShaderEditor::_close_current_tab); +} + +void ShaderEditor::ensure_select_current() { + +/* + if (tab_container->get_child_count() && tab_container->get_current_tab()>=0) { + + ShaderTextEditor *ste = tab_container->get_child(tab_container->get_current_tab())->cast_to(); + if (!ste) + return; + Ref shader = ste->get_edited_shader(); + get_scene()->get_root_node()->call("_resource_selected",shader); + }*/ +} + +void ShaderEditor::edit(const Ref& p_shader) { + + if (p_shader.is_null()) + return; + + + shader=p_shader; + + shader_editor->set_edited_shader(p_shader); + + //vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX); + // see if already has it + + +} + +void ShaderEditor::save_external_data() { + + if (shader.is_null()) + return; + apply_shaders(); + + if (shader->get_path()!="" && shader->get_path().find("local://")==-1 &&shader->get_path().find("::")==-1) { + //external shader, save it + ResourceSaver::save(shader->get_path(),shader); + } +} + +void ShaderEditor::apply_shaders() { + + + if (shader.is_valid()) { + shader->set_code(shader_editor->get_text_edit()->get_text()); + shader->set_edited(true); + } +} + + +ShaderEditor::ShaderEditor() { + + + HBoxContainer *hbc = memnew( HBoxContainer); + + add_child(hbc); + + edit_menu = memnew( MenuButton ); + hbc->add_child(edit_menu); + edit_menu->set_pos(Point2(5,-1)); + edit_menu->set_text(TTR("Edit")); + edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/undo", TTR("Undo"), KEY_MASK_CMD|KEY_Z), EDIT_UNDO); + edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/redo", TTR("Redo"), KEY_MASK_CMD|KEY_Y), EDIT_REDO); + edit_menu->get_popup()->add_separator(); + edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/cut", TTR("Cut"), KEY_MASK_CMD|KEY_X), EDIT_CUT); + edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/copy", TTR("Copy"), KEY_MASK_CMD|KEY_C), EDIT_COPY); + edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/paste", TTR("Paste"), KEY_MASK_CMD|KEY_V), EDIT_PASTE); + edit_menu->get_popup()->add_separator(); + edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/select_all", TTR("Select All"), KEY_MASK_CMD|KEY_A), EDIT_SELECT_ALL); + edit_menu->get_popup()->connect("id_pressed", this,"_menu_option"); + + + search_menu = memnew( MenuButton ); + hbc->add_child(search_menu); + search_menu->set_pos(Point2(38,-1)); + search_menu->set_text(TTR("Search")); + search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find.."), KEY_MASK_CMD|KEY_F), SEARCH_FIND); + search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), SEARCH_FIND_NEXT); + search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_previous", TTR("Find Previous"), KEY_MASK_SHIFT|KEY_F3), SEARCH_FIND_PREV); + search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/replace", TTR("Replace.."), KEY_MASK_CMD|KEY_R), SEARCH_REPLACE); + search_menu->get_popup()->add_separator(); + //search_menu->get_popup()->add_item("Locate Symbol..",SEARCH_LOCATE_SYMBOL,KEY_MASK_CMD|KEY_K); + search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/goto_line", TTR("Goto Line.."), KEY_MASK_CMD|KEY_L), SEARCH_GOTO_LINE); + search_menu->get_popup()->connect("id_pressed", this,"_menu_option"); + + + goto_line_dialog = memnew(GotoLineDialog); + add_child(goto_line_dialog); + + shader_editor = memnew( ShaderTextEditor ); + add_child(shader_editor); + shader_editor->set_v_size_flags(SIZE_EXPAND_FILL); + + + shader_editor->connect("script_changed", this,"apply_shaders"); + EditorSettings::get_singleton()->connect("settings_changed",this,"_editor_settings_changed"); + + _editor_settings_changed(); +} + + +void ShaderEditorPlugin::edit(Object *p_object) { + + Shader* s = p_object->cast_to(); + shader_editor->edit(s); + +} + +bool ShaderEditorPlugin::handles(Object *p_object) const { + + bool handles = true; + Shader *shader=p_object->cast_to(); + /* + if (!shader || shader->cast_to()) // Dont handle ShaderGraph's + handles = false; + */ + + return shader!=NULL; +} + +void ShaderEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + button->show(); + editor->make_bottom_panel_item_visible(shader_editor); + + } else { + + button->hide(); + if (shader_editor->is_visible_in_tree()) + editor->hide_bottom_panel(); + shader_editor->apply_shaders(); + + } + +} + +void ShaderEditorPlugin::selected_notify() { + + shader_editor->ensure_select_current(); +} + +Dictionary ShaderEditorPlugin::get_state() const { + + return shader_editor->get_state(); +} + +void ShaderEditorPlugin::set_state(const Dictionary& p_state) { + + shader_editor->set_state(p_state); +} +void ShaderEditorPlugin::clear() { + + shader_editor->clear(); +} + +void ShaderEditorPlugin::save_external_data() { + + shader_editor->save_external_data(); +} + +void ShaderEditorPlugin::apply_changes() { + + shader_editor->apply_shaders(); +} + +ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) { + + + editor=p_node; + shader_editor = memnew( ShaderEditor ); + + shader_editor->set_custom_minimum_size(Size2(0,300)); + button=editor->add_bottom_panel_item("Shader",shader_editor); + +} + + +ShaderEditorPlugin::~ShaderEditorPlugin() { +} + + -- cgit v1.2.3