From e24029edc35d3c3ae218579d9a8d5a912975b9c2 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 12 Jun 2022 01:49:59 +0200 Subject: Allow changing mipmap LOD bias when FSR 1.0 scaling is not used Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well. --- editor/plugins/node_3d_editor_plugin.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'editor/plugins/node_3d_editor_plugin.cpp') diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 0cc8a22c4d..ffc60f9664 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2425,8 +2425,8 @@ void Node3DEditorViewport::_project_settings_changed() { const float fsr_sharpness = GLOBAL_GET("rendering/scaling_3d/fsr_sharpness"); viewport->set_fsr_sharpness(fsr_sharpness); - const float fsr_mipmap_bias = GLOBAL_GET("rendering/scaling_3d/fsr_mipmap_bias"); - viewport->set_fsr_mipmap_bias(fsr_mipmap_bias); + const float texture_mipmap_bias = GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias"); + viewport->set_texture_mipmap_bias(texture_mipmap_bias); } void Node3DEditorViewport::_notification(int p_what) { -- cgit v1.2.3