From 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 11 Jun 2019 15:43:37 -0300 Subject: Texture refactor -Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD --- editor/plugins/mesh_library_editor_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'editor/plugins/mesh_library_editor_plugin.cpp') diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index 42859e9190..b77cb6453f 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -182,7 +182,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref p_library, } } - Vector > textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EditorSettings::get_singleton()->get("editors/grid_map/preview_size")); + Vector > textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EditorSettings::get_singleton()->get("editors/grid_map/preview_size")); int j = 0; for (int i = 0; i < ids.size(); i++) { -- cgit v1.2.3