From e31bb5ffeb279f704cff1963c2650df7ad3ecdd6 Mon Sep 17 00:00:00 2001 From: Micky Date: Sat, 13 Aug 2022 23:21:24 +0200 Subject: Rename `CanvasItem.update()` to `queue_redraw()` Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`. --- editor/plugins/gradient_editor_plugin.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'editor/plugins/gradient_editor_plugin.cpp') diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp index f368d5bea1..890090c899 100644 --- a/editor/plugins/gradient_editor_plugin.cpp +++ b/editor/plugins/gradient_editor_plugin.cpp @@ -50,7 +50,7 @@ void GradientEditor::_gradient_changed() { Vector points = gradient->get_points(); set_points(points); set_interpolation_mode(gradient->get_interpolation_mode()); - update(); + queue_redraw(); editing = false; } @@ -83,7 +83,7 @@ void GradientEditor::reverse_gradient() { gradient->reverse(); set_points(gradient->get_points()); emit_signal(SNAME("ramp_changed")); - update(); + queue_redraw(); } GradientEditor::GradientEditor() { -- cgit v1.2.3