From 0e4c34ac657d4d33ccfc8c1942e3303b2df36310 Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp Date: Mon, 22 Mar 2021 10:29:49 -0700 Subject: Fix PhysicalBone gizmo not showing The new CollisionObject gizmo used for custom shapes was used with higher priority due to alphabetical order and was preventing physical bones from being displayed in the editor. --- editor/node_3d_editor_gizmos.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'editor/node_3d_editor_gizmos.cpp') diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index 64cf9a7bb7..7dcabafece 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -3531,7 +3531,7 @@ String CollisionObject3DGizmoPlugin::get_gizmo_name() const { } int CollisionObject3DGizmoPlugin::get_priority() const { - return -1; + return -2; } void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { -- cgit v1.2.3