From 7899726b98a7b48c779bd05c6a92aed2d55c372c Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 21 Feb 2023 18:00:41 +0100 Subject: Add a property hint to fix crash when setting max convex hulls below 0 Generating less than 1 convex hull is not valid anyway. --- editor/import/resource_importer_scene.cpp | 2 +- editor/import/resource_importer_scene.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'editor/import') diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 32c16255dd..3c67aa6cd5 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -1613,7 +1613,7 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/normalize_mesh", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.normalize_mesh)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/mode", PROPERTY_HINT_ENUM, "Voxel,Tetrahedron", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), static_cast(decomposition_default.mode))); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/convexhull_approximation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.convexhull_approximation)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_convex_hulls", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_convex_hulls)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_convex_hulls", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_convex_hulls)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/project_hull_vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.project_hull_vertices)); // Primitives: Box, Sphere, Cylinder, Capsule. diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index d6d83a45d3..295d2643b8 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -373,7 +373,7 @@ Vector> ResourceImporterScene::get_collision_shapes(const Ref } if (p_options.has(SNAME("decomposition/max_convex_hulls"))) { - decomposition_settings.max_convex_hulls = p_options[SNAME("decomposition/max_convex_hulls")]; + decomposition_settings.max_convex_hulls = MAX(1, (int)p_options[SNAME("decomposition/max_convex_hulls")]); } if (p_options.has(SNAME("decomposition/project_hull_vertices"))) { -- cgit v1.2.3