From 0d2e02945b07073ed8c76ca118e36da825c0c1ec Mon Sep 17 00:00:00 2001 From: reduz Date: Mon, 24 May 2021 21:25:11 -0300 Subject: Implement shader caching * Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v --- editor/editor_plugin.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'editor/editor_plugin.cpp') diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 6b96cb0f5c..c5097a17a5 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -32,6 +32,7 @@ #include "editor/editor_export.h" #include "editor/editor_node.h" +#include "editor/editor_paths.h" #include "editor/editor_settings.h" #include "editor/filesystem_dock.h" #include "editor/project_settings_editor.h" @@ -257,6 +258,9 @@ EditorSelection *EditorInterface::get_selection() { Ref EditorInterface::get_editor_settings() { return EditorSettings::get_singleton(); } +EditorPaths *EditorInterface::get_editor_paths() { + return EditorPaths::get_singleton(); +} EditorResourcePreview *EditorInterface::get_resource_previewer() { return EditorResourcePreview::get_singleton(); @@ -335,6 +339,7 @@ void EditorInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("get_selected_path"), &EditorInterface::get_selected_path); ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path); ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock); + ClassDB::bind_method(D_METHOD("get_editor_paths"), &EditorInterface::get_editor_paths); ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled); ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled); -- cgit v1.2.3