From 83b856c0465c40ecd9768508f31d3e337e1a64e1 Mon Sep 17 00:00:00 2001 From: "Bernhard M. Wiedemann" Date: Tue, 28 Aug 2018 20:40:51 +0200 Subject: BuildSystem: Sort input file lists so that godot package builds reproducibly in spite of indeterministic filesystem readdir order and http://bugs.python.org/issue30461 See https://reproducible-builds.org/ for why this is good. Sort font input file list, so that builtin_fonts.gen.h is created in a reproducible way Sort list of platforms, so that editor/register_exporters.gen.cpp is created in a reproducible way Sort list of source files, so that .a files and resulting godot binaries are created in a reproducible way --- editor/SCsub | 1 + 1 file changed, 1 insertion(+) (limited to 'editor/SCsub') diff --git a/editor/SCsub b/editor/SCsub index 75dc188b86..d9bdf42d6f 100644 --- a/editor/SCsub +++ b/editor/SCsub @@ -77,6 +77,7 @@ if env['tools']: # Fonts flist = glob.glob(path + "/../thirdparty/fonts/*.ttf") flist.extend(glob.glob(path + "/../thirdparty/fonts/*.otf")) + flist.sort() env.Depends('#editor/builtin_fonts.gen.h', flist) env.CommandNoCache('#editor/builtin_fonts.gen.h', flist, run_in_subprocess(editor_builders.make_fonts_header)) -- cgit v1.2.3