From 3365595254521a2d9d88241f4d2ada0fd3325573 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Thu, 23 May 2019 17:17:27 -0700 Subject: do not compute fog when using unshaded in GLES2 --- drivers/gles2/shaders/scene.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'drivers') diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index ac5af31153..2aef913ae8 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -2133,8 +2133,6 @@ FRAGMENT_SHADER_CODE #endif // gl_FragColor = vec4(normal, 1.0); -#endif //unshaded - //apply fog #if defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED) @@ -2189,6 +2187,8 @@ FRAGMENT_SHADER_CODE #endif // defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED) +#endif //unshaded + #else // not RENDER_DEPTH //depth render #ifdef USE_RGBA_SHADOWS -- cgit v1.2.3