From b3f6e54cc61086fc3a3d2af170a86ea6a6eebf73 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 20 Dec 2018 10:33:48 +0100 Subject: Style: Fix formatting in GLES2 shaders --- drivers/gles2/shaders/canvas.glsl | 2 -- drivers/gles2/shaders/scene.glsl | 1 - 2 files changed, 3 deletions(-) (limited to 'drivers') diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index 87a615ade1..8d32627bf2 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -73,8 +73,6 @@ void main() { vec4 outvec = vec4(vertex.xy, 0.0, 1.0); uv_interp = uv_attrib; - - #endif { diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 8ccaeda0ce..32721c892b 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1091,7 +1091,6 @@ void light_compute( inout vec3 diffuse_light, inout vec3 specular_light) { - //this makes lights behave closer to linear, but then addition of lights looks bad //better left disabled -- cgit v1.2.3