From aeab31b13a86f0108bbbee98af997bec21beb4e1 Mon Sep 17 00:00:00 2001 From: ChibiDenDen Date: Mon, 20 Feb 2023 11:35:28 +0200 Subject: Fix bufSize parameter for glGetSynciv According to the docs: https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGetSynciv.xhtml Bufsize is in integers, not bytes. The current code overflows data unto other stack variables. --- drivers/gles3/rasterizer_canvas_gles3.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers') diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index aadc71c5b8..9c6e6baaec 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -115,7 +115,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_ if (state.canvas_instance_data_buffers[state.current_data_buffer_index].fence != GLsync()) { GLint syncStatus; - glGetSynciv(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence, GL_SYNC_STATUS, sizeof(GLint), nullptr, &syncStatus); + glGetSynciv(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence, GL_SYNC_STATUS, 1, nullptr, &syncStatus); if (syncStatus == GL_UNSIGNALED) { // If older than 2 frames, wait for sync OpenGL can have up to 3 frames in flight, any more and we need to sync anyway. if (state.canvas_instance_data_buffers[state.current_data_buffer_index].last_frame_used < RSG::rasterizer->get_frame_number() - 2) { -- cgit v1.2.3