From 4d9d99bb827967e2bb931eeb8c3f0e079b39ae1a Mon Sep 17 00:00:00 2001 From: jfons Date: Tue, 20 Apr 2021 18:40:24 +0200 Subject: Implement occlusion culling Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin. --- drivers/dummy/rasterizer_dummy.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'drivers') diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index 9d6be1a802..f9a76d1603 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -548,6 +548,12 @@ public: void lightmap_set_probe_capture_update_speed(float p_speed) override {} float lightmap_get_probe_capture_update_speed() const override { return 0; } + /* OCCLUDER */ + + RID occluder_allocate() override { return RID(); } + void occluder_initialize(RID p_rid) override {} + void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {} + /* PARTICLES */ RID particles_allocate() override { return RID(); } -- cgit v1.2.3