From 92e9cca5be9158272329a3cd71ffda7dc09bb0cd Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 9 Dec 2021 20:29:06 +0100 Subject: Rename `hint_aniso` to `hint_anisotropy` in the shader language The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties. --- drivers/gles3/rasterizer_canvas_gles3.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers') diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 7cd90ea1de..9ae081c0d1 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -1415,7 +1415,7 @@ void RasterizerCanvasGLES3::_legacy_canvas_render_item(Item *p_ci, RenderItemSta case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: { glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex); } break; - case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { + case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: { glBindTexture(GL_TEXTURE_2D, storage->resources.aniso_tex); } break; case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: { -- cgit v1.2.3