From ac04e14a51c3146d4e8dd4fc61e67fa4b32981ba Mon Sep 17 00:00:00 2001 From: QbieShay Date: Sat, 6 Oct 2018 14:59:42 +0200 Subject: Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass. --- drivers/gles3/shader_compiler_gles3.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'drivers') diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index dbc8507951..be36b41417 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -872,6 +872,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv"; actions[VS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture"; actions[VS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_buffer"; + actions[VS::SHADER_SPATIAL].renames["DEPTH"] = "gl_FragDepth"; actions[VS::SHADER_SPATIAL].renames["ALPHA_SCISSOR"] = "alpha_scissor"; actions[VS::SHADER_SPATIAL].renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB"; -- cgit v1.2.3