From 84d734da0e4dc4f0076c61a7178d8ad7b9f3b616 Mon Sep 17 00:00:00 2001 From: reduz Date: Sat, 24 Oct 2020 12:15:43 -0300 Subject: Refactored 2D shader and lighting system -Removed normal/specular properties from nodes -Create CanvasTexture, which can contain normal/specular channels -Refactored, optimized and simplified 2D shaders -Use atlas for light textures. -Use a shadow atlas for shadow textures. -Use both items aboves to make light rendering stateless (faster). -Reorganized uniform sets for more efficiency. --- drivers/vulkan/rendering_device_vulkan.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'drivers') diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 2cbb305153..41b9c33d7f 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -3258,7 +3258,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector &p_uniforms, } } ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(), - "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + ") was not provided."); + "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided."); const Uniform &uniform = uniforms[uniform_idx]; ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, RID(), - "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'."); + "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'."); VkWriteDescriptorSet write; //common header write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; -- cgit v1.2.3