From e4eafb254aa873fedcbb6712bf98bba74d8556b3 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 4 Feb 2022 16:41:08 +0100 Subject: Enable 16-bit shadow atlas by default in the RenderingServer methods 16-bit shadow atlases are already the default in the project settings, but low-level methods used 24-bit shadows by default. This makes low-level methods more consistent with the default project settings to avoid accidental performance issues when users change the shadow size at run-time. --- drivers/gles3/rasterizer_scene_gles3.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'drivers') diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 246b908c14..12bb21a5a0 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -78,11 +78,11 @@ public: /* SHADOW ATLAS API */ RID shadow_atlas_create() override; - void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override; + void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override; void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override; bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override; - void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override; + void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override; int get_directional_light_shadow_size(RID p_light_intance) override; void set_directional_shadow_count(int p_count) override; -- cgit v1.2.3