From 2d428a350e6957814fc3d6ab30e495242a59b546 Mon Sep 17 00:00:00 2001 From: Chaosus Date: Sat, 10 Mar 2018 21:00:18 +0300 Subject: Fix few bugs in shader definitions --- drivers/gles2/shader_compiler_gles2.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'drivers') diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index d2a4226905..d64adf1029 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -872,9 +872,9 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform"; actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed"; - actions[VS::SHADER_SPATIAL].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n"; + actions[VS::SHADER_PARTICLES].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n"; + actions[VS::SHADER_PARTICLES].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n"; + actions[VS::SHADER_PARTICLES].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n"; vertex_name = "vertex"; fragment_name = "fragment"; -- cgit v1.2.3