From b113c7b7a3e63581ae268b0ae7f827d55e381b82 Mon Sep 17 00:00:00 2001 From: George Marques Date: Wed, 2 Nov 2016 18:57:35 -0200 Subject: Rename WINRT_ENABLED to UWP_ENABLED --- drivers/windows/file_access_windows.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers/windows/file_access_windows.cpp') diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index 36dcab1d67..e28d68221b 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -125,7 +125,7 @@ void FileAccessWindows::close() { bool rename_error; -#ifdef WINRT_ENABLED +#ifdef UWP_ENABLED // WinRT has no PathFileExists, so we check attributes instead DWORD fileAttr; -- cgit v1.2.3 From 411faaa6f478f837aa40893eaadf67e2b5d57cec Mon Sep 17 00:00:00 2001 From: George Marques Date: Wed, 2 Nov 2016 19:22:49 -0200 Subject: Rename remaining WinRT references to UWP --- drivers/windows/file_access_windows.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers/windows/file_access_windows.cpp') diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index e28d68221b..00e54e2b3e 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -126,7 +126,7 @@ void FileAccessWindows::close() { bool rename_error; #ifdef UWP_ENABLED - // WinRT has no PathFileExists, so we check attributes instead + // UWP has no PathFileExists, so we check attributes instead DWORD fileAttr; fileAttr = GetFileAttributesW(save_path.c_str()); -- cgit v1.2.3 From c7bc44d5ad9aae4902280012f7654e2318cd910e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 1 Jan 2017 22:01:57 +0100 Subject: Welcome in 2017, dear changelog reader! That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! --- drivers/windows/file_access_windows.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers/windows/file_access_windows.cpp') diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index 00e54e2b3e..4060e0e83c 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ -- cgit v1.2.3