From 21e244773b7828243e6d2979bbba641970ddf931 Mon Sep 17 00:00:00 2001 From: Benjamin Armstrong Date: Fri, 12 Nov 2021 00:18:49 +1100 Subject: Fix crash in audio callback when recording audio --- drivers/wasapi/audio_driver_wasapi.cpp | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) (limited to 'drivers/wasapi') diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp index 520d4808fb..403feb149e 100644 --- a/drivers/wasapi/audio_driver_wasapi.cpp +++ b/drivers/wasapi/audio_driver_wasapi.cpp @@ -387,14 +387,17 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN); // Due to WASAPI Shared Mode we have no control of the buffer size - buffer_frames = max_frames; - - int64_t latency = 0; - audio_output.audio_client->GetStreamLatency(&latency); - // WASAPI REFERENCE_TIME units are 100 nanoseconds per unit - // https://docs.microsoft.com/en-us/windows/win32/directshow/reference-time - // Convert REFTIME to seconds as godot uses for latency - real_latency = (float)latency / (float)REFTIMES_PER_SEC; + if (!p_capture) { + buffer_frames = max_frames; + + int64_t latency = 0; + audio_output.audio_client->GetStreamLatency(&latency); + // WASAPI REFERENCE_TIME units are 100 nanoseconds per unit + // https://docs.microsoft.com/en-us/windows/win32/directshow/reference-time + // Convert REFTIME to seconds as godot uses for latency + real_latency = (float)latency / (float)REFTIMES_PER_SEC; + } + } else { IAudioClient3 *device_audio_client_3 = (IAudioClient3 *)p_device->audio_client; -- cgit v1.2.3