From 4e6efd1b07f1c6d53d226977ddc729333b74306a Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Thu, 15 Jul 2021 23:45:57 -0400 Subject: Use C++ iterators for Lists in many situations --- drivers/vulkan/rendering_device_vulkan.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'drivers/vulkan/rendering_device_vulkan.cpp') diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 5bf3bbf8a4..48e4be498b 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -8542,8 +8542,8 @@ void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) { } else { WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type)); } - for (List::Element *E = owned.front(); E; E = E->next()) { - free(E->get()); + for (RID E : owned) { + free(E); } } } @@ -8764,13 +8764,13 @@ void RenderingDeviceVulkan::finalize() { List::Element *N = E->next(); if (texture_is_shared(E->get())) { free(E->get()); - owned.erase(E->get()); + owned.erase(E); } E = N; } //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies. - for (List::Element *E = owned.front(); E; E = E->next()) { - free(E->get()); + for (RID E : owned) { + free(E); } } } -- cgit v1.2.3