From e65b8b666caf94d977d065445b1a31e4c67d31c3 Mon Sep 17 00:00:00 2001 From: volzhs Date: Sun, 2 Apr 2017 23:16:25 +0900 Subject: Fix failing to compile shader on Adreno GPU --- drivers/gles3/shaders/screen_space_reflection.glsl | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'drivers/gles3') diff --git a/drivers/gles3/shaders/screen_space_reflection.glsl b/drivers/gles3/shaders/screen_space_reflection.glsl index e4ba712de6..8eec71ecb6 100644 --- a/drivers/gles3/shaders/screen_space_reflection.glsl +++ b/drivers/gles3/shaders/screen_space_reflection.glsl @@ -117,10 +117,10 @@ void main() { // clip the line to the viewport edges - float scale_max_x = min(1, 0.99 * (1.0 - vp_line_begin.x) / max(1e-5, vp_line_dir.x)); - float scale_max_y = min(1, 0.99 * (1.0 - vp_line_begin.y) / max(1e-5, vp_line_dir.y)); - float scale_min_x = min(1, 0.99 * vp_line_begin.x / max(1e-5, -vp_line_dir.x)); - float scale_min_y = min(1, 0.99 * vp_line_begin.y / max(1e-5, -vp_line_dir.y)); + float scale_max_x = min(1.0, 0.99 * (1.0 - vp_line_begin.x) / max(1e-5, vp_line_dir.x)); + float scale_max_y = min(1.0, 0.99 * (1.0 - vp_line_begin.y) / max(1e-5, vp_line_dir.y)); + float scale_min_x = min(1.0, 0.99 * vp_line_begin.x / max(1e-5, -vp_line_dir.x)); + float scale_min_y = min(1.0, 0.99 * vp_line_begin.y / max(1e-5, -vp_line_dir.y)); float line_clip = min(scale_max_x, scale_max_y) * min(scale_min_x, scale_min_y); line_dir *= line_clip; z_dir *= line_clip; @@ -150,9 +150,9 @@ void main() { //if acceleration > 0, distance between pixels gets larger each step. This allows covering a larger area float accel=1.0+acceleration; - float steps_taken=0; + float steps_taken=0.0; - for(float i=0;i