From 5322b171de1dedc8780180e9026e115afd2abaef Mon Sep 17 00:00:00 2001 From: Yuri Rubinsky Date: Tue, 17 May 2022 10:55:50 +0300 Subject: Fix tonemapper shader to correctly apply alpha channel --- drivers/gles3/shaders/tonemap.glsl | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'drivers/gles3') diff --git a/drivers/gles3/shaders/tonemap.glsl b/drivers/gles3/shaders/tonemap.glsl index 4f962626a3..a478cf9170 100644 --- a/drivers/gles3/shaders/tonemap.glsl +++ b/drivers/gles3/shaders/tonemap.glsl @@ -231,10 +231,10 @@ vec3 apply_fxaa(vec3 color, vec2 uv_interp, vec2 pixel_size) { } void main() { - vec3 color = textureLod(source, uv_interp, 0.0).rgb; + vec4 color = textureLod(source, uv_interp, 0.0); #ifdef USE_FXAA - color = apply_fxaa(color, uv_interp, pixel_size); + color.rgb = apply_fxaa(color.rgb, uv_interp, pixel_size); #endif // Glow @@ -296,18 +296,18 @@ void main() { #endif //USE_MULTI_TEXTURE_GLOW glow *= glow_intensity; - color = apply_glow(color, glow); + color.rgb = apply_glow(color.rgb, glow); #endif // Additional effects #ifdef USE_BCS - color = apply_bcs(color, bcs); + color.rgb = apply_bcs(color.rgb, bcs); #endif #ifdef USE_COLOR_CORRECTION - color = apply_color_correction(color, color_correction); + color.rgb = apply_color_correction(color.rgb, color_correction); #endif - frag_color = vec4(color, 1.0); + frag_color = color; } -- cgit v1.2.3