From 3e0f8bb254edf0669fd63745b939da87868ddf78 Mon Sep 17 00:00:00 2001 From: "L. Krause" Date: Thu, 13 Apr 2017 20:14:10 +0200 Subject: Fix FBO depth texture format --- drivers/gles3/rasterizer_storage_gles3.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'drivers/gles3') diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index beed923a58..9316b025eb 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -5534,7 +5534,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { glGenTextures(1, &rt->depth); glBindTexture(GL_TEXTURE_2D, rt->depth); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, rt->width, rt->height, 0, - GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -6500,7 +6500,7 @@ void RasterizerStorageGLES3::initialize() { frame.count = 0; frame.prev_tick = 0; frame.delta = 0; - frame.current_rt=NULL; + frame.current_rt = NULL; config.keep_original_textures = false; } -- cgit v1.2.3