From a8bbe570caadd0161a8db9c980296b111042a6b8 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Thu, 5 May 2022 21:23:40 +0300 Subject: Rename `hint_albedo`, `hint_white/black` in shaders --- drivers/gles3/storage/material_storage.cpp | 13 +++++-------- 1 file changed, 5 insertions(+), 8 deletions(-) (limited to 'drivers/gles3') diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index d14d26346c..b26bddf4f2 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -959,7 +959,7 @@ void MaterialData::update_uniform_buffer(const Map &p_parameters, case ShaderLanguage::TYPE_USAMPLER2D: case ShaderLanguage::TYPE_SAMPLER2D: { switch (p_texture_uniforms[i].hint) { - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: { + case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: { gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_BLACK); } break; case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: { @@ -1115,8 +1114,7 @@ void MaterialData::update_textures(const Map &p_parameters, case ShaderLanguage::TYPE_SAMPLERCUBE: { switch (p_texture_uniforms[i].hint) { - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: { + case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: { gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_CUBEMAP_BLACK); } break; default: { @@ -1132,8 +1130,7 @@ void MaterialData::update_textures(const Map &p_parameters, case ShaderLanguage::TYPE_USAMPLER3D: case ShaderLanguage::TYPE_SAMPLER3D: { switch (p_texture_uniforms[i].hint) { - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: - case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: { + case ShaderLanguage::ShaderNode::Uniform::HINT_DEFAULT_BLACK: { gl_texture = texture_storage->texture_gl_get_default(DEFAULT_GL_TEXTURE_3D_BLACK); } break; default: { @@ -1164,7 +1161,7 @@ void MaterialData::update_textures(const Map &p_parameters, p_textures[k++] = gl_texture; } } else { - //bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO); + //bool srgb = p_use_linear_color && p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR; for (int j = 0; j < textures.size(); j++) { Texture *tex = TextureStorage::get_singleton()->get_texture(textures[j]); -- cgit v1.2.3