From 0c4fd03f40eea22c06ca791d26f478798231272d Mon Sep 17 00:00:00 2001 From: MrBlockers <1747505+MrBlockers@users.noreply.github.com> Date: Thu, 13 Oct 2022 19:27:58 -0400 Subject: Fix draw_primitive ignoring texture argument --- drivers/gles3/rasterizer_canvas_gles3.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'drivers/gles3') diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index b407670098..b8f526ef0f 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -993,13 +993,15 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, const Tran if (primitive->point_count != state.canvas_instance_batches[state.current_batch_index].primitive_points || state.canvas_instance_batches[state.current_batch_index].command_type != Item::Command::TYPE_PRIMITIVE) { _new_batch(r_batch_broken, r_index); - state.canvas_instance_batches[state.current_batch_index].tex = RID(); + state.canvas_instance_batches[state.current_batch_index].tex = primitive->texture; state.canvas_instance_batches[state.current_batch_index].primitive_points = primitive->point_count; state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_PRIMITIVE; state.canvas_instance_batches[state.current_batch_index].command = c; state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_PRIMITIVE; } + _prepare_canvas_texture(state.canvas_instance_batches[state.current_batch_index].tex, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size); + for (uint32_t j = 0; j < MIN(3u, primitive->point_count); j++) { state.instance_data_array[r_index].points[j * 2 + 0] = primitive->points[j].x; state.instance_data_array[r_index].points[j * 2 + 1] = primitive->points[j].y; -- cgit v1.2.3