From be611c1c0592d4aaa9c58f227a9c33301acd544b Mon Sep 17 00:00:00 2001 From: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Tue, 19 Apr 2022 13:27:18 +0300 Subject: Implement Label3D node. Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. --- drivers/gles3/shaders/canvas.glsl | 4 ---- 1 file changed, 4 deletions(-) (limited to 'drivers/gles3/shaders') diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 8812447f6e..f7db1d950c 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -478,10 +478,6 @@ float msdf_median(float r, float g, float b, float a) { return min(max(min(r, g), min(max(r, g), b)), a); } -vec2 msdf_map(vec2 value, vec2 in_min, vec2 in_max, vec2 out_min, vec2 out_max) { - return out_min + (out_max - out_min) * (value - in_min) / (in_max - in_min); -} - void main() { vec4 color = color_interp; vec2 uv = uv_interp; -- cgit v1.2.3