From f26c9d650b72a8b1b30254914bc486569e611ce4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bruno=20Louren=C3=A7o?= Date: Mon, 23 Dec 2019 00:00:18 +0000 Subject: Fix 2D lighting when using skeleton. --- drivers/gles3/shaders/canvas.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers/gles3/shaders') diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 53f84abf51..9116868f68 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -55,7 +55,7 @@ out highp vec2 pixel_size_interp; #endif #ifdef USE_SKELETON -uniform mediump sampler2D skeleton_texture; // texunit:-1 +uniform mediump sampler2D skeleton_texture; // texunit:-4 uniform highp mat4 skeleton_transform; uniform highp mat4 skeleton_transform_inverse; #endif -- cgit v1.2.3