From 0979411cad1a07259cee5f62e1d2e77bd3ac6c62 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Sat, 18 Jan 2020 16:38:20 -0800 Subject: reduce complexity of irradiance map generation --- drivers/gles3/shaders/copy.glsl | 8 ++++++++ drivers/gles3/shaders/cubemap_filter.glsl | 4 ++-- 2 files changed, 10 insertions(+), 2 deletions(-) (limited to 'drivers/gles3/shaders') diff --git a/drivers/gles3/shaders/copy.glsl b/drivers/gles3/shaders/copy.glsl index 1952e201aa..a3cdb3a543 100644 --- a/drivers/gles3/shaders/copy.glsl +++ b/drivers/gles3/shaders/copy.glsl @@ -104,6 +104,10 @@ uniform sampler2D CbCr; //texunit:1 /* clang-format on */ +#ifdef USE_LOD +uniform float mip_level; +#endif + #if defined(USE_TEXTURE3D) || defined(USE_TEXTURE2DARRAY) uniform float layer; #endif @@ -189,9 +193,13 @@ void main() { color.r = textureLod(source, uv_interp, 0.0).r; color.gb = textureLod(CbCr, uv_interp, 0.0).rg - vec2(0.5, 0.5); color.a = 1.0; +#else +#ifdef USE_LOD + vec4 color = textureLod(source, uv_interp, mip_level); #else vec4 color = textureLod(source, uv_interp, 0.0); #endif +#endif #ifdef LINEAR_TO_SRGB // regular Linear -> SRGB conversion diff --git a/drivers/gles3/shaders/cubemap_filter.glsl b/drivers/gles3/shaders/cubemap_filter.glsl index 3f3313c3a7..15d4e2d58e 100644 --- a/drivers/gles3/shaders/cubemap_filter.glsl +++ b/drivers/gles3/shaders/cubemap_filter.glsl @@ -183,12 +183,12 @@ vec2 Hammersley(uint i, uint N) { #ifdef LOW_QUALITY #define SAMPLE_COUNT 64u -#define SAMPLE_DELTA 0.05 +#define SAMPLE_DELTA 0.1 #else #define SAMPLE_COUNT 512u -#define SAMPLE_DELTA 0.01 +#define SAMPLE_DELTA 0.03 #endif -- cgit v1.2.3